Cloak
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Cloaks are pieces of armour that fill the cloak slot. They take 5 turns to equip or remove, and can be enchanted up to +2. Scarves take the same slot and have useful properties, but provide less physical protection than a cloak; see their article for more details.
Egos
Cloaks can normally have the following egos:
- Poison resistance: Grants poison resistance
- Willpower: Grants +40 willpower
- Stealth: Grants +50 stealth
- Preservation: Grants corrosion resistance
These are only found in Ice Caves and Volcanoes, respectively:
- Cold resistance: Grants cold resistance
- Fire resistance: Grants fire resistance
Strategy
Looking for a cloak early on? If you come across (and can kill) Crazy Yiuf, he's guaranteed to come with a cloak. It might even have an ego! Other uniques, including Maurice and Nikola, are also guaranteed to wear cloaks.
If you still need a good cloak in the late game, the Realm of Zot can be a good place to search. Many draconians will generate with cloaks, increasing your chances of finding one with a decent ego and enchantment. Tiamat will always have the +4 dragonskin cloak, if you can take her down.
History
- In 0.33, the unrand Fungal fisticloak was added to the game.
- Prior to 0.25, cloaks could generate with invisibility, but not with stealth or preservation.
- Scarves were added in 0.20.
- Prior to 0.17, all cloaks provided some protection against acid.
- Prior to 0.16, the invisibility ego was called the Darkness ego.
- Prior to 0.15, the preservation ego could be found on cloaks. This ego was removed along with item destruction and permanent corrosion effects.
- Prior to 0.14, racial variant cloaks existed. Also, wearing a cloak meant you had to take it off in order to change body armour; among other things, this meant that wearing a cursed cloak prevented you from taking off your body armour.