Captain's cutlass
Template:Version031 Template:Flavour File:Captain's cutlass.png the +7 captain's cutlass
+7 rapier
Speed brand
Disarm
Mechanics
If the captain's cutlass did at least 2 + 1d(HD) damage, it has a 0.5 - (<0.5 * HD> / <4 * damage + 1d20 - 1>) chance to disarm monsters of their weapon.<ref>Template:Source ref</ref> This deals 17 + 1d18 extra damage in the process. HD is the hit dice of the monster. Only players can disarm.
Desirability
The captain's cutlass<ref>Template:Source ref</ref> is an excellent rapier. For Short Blades specialists, it's around the level of a quick blade, good at both general combat and for stabbing. The cutlass is stronger against enemies that wield weapons, but is still decent against those who don't.
Like all Short Blades, it benefits greatly from any slaying bonuses you can give it.
History
- Prior to 0.20, the captain's cutlass would behead hydras.
- Prior to 0.18, the captain's cutlass didn't cause bonus damage when disarming.
- In 0.16, the captain's cutlass got its enchantment bonus reduced to +5, but it gained a chance of disarming your opponent each attack.
- Prior to 0.15, the captain's cutlass had an enchantment bonus of +5, +10.
- Prior to 0.10 this weapon carried a slaying bonus as a property (its base type was a sabre); in later versions this was incorporated into its base damage, and in 0.14, into its enchantment.
References
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