Beastly Appendage

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Beastly Appendage is a level 1 Transmutations spell.

Transmuters begin with this spell memorized.

Effect

Beastly Appendage briefly gives you the following temporary combat enhancing mutations, melding armour in the process:

The duration of these mutations is dependent upon your spell power. Casting the spell again extends the duration of your current mutations.

Restrictions

Your helmet and boot slot (or equivalent) will meld, even if these mutations aren't valid:

Undead species (ghouls, mummies, bloodless vampires) can't cast this spell, like other form-changing spells.

Strategy

Beastly Appendage can significantly improve the combat capabilities of low level melee characters. It isn't likely for an early adventurer to have helmets or boots, so melding these aux armour slots shouldn't be noticeable.

Beastly Appendage doesn't give any special bonus to Unarmed Combat. Low level Transmuters can feel free to wield and train with a weapon. Note that further Transmutations (Spider Form & Ice Form) do rely on Unarmed, though.

History

  • This spell was removed in 0.31, along with the Transmutations spell school.
  • Prior to 0.26, the spell could provide either Horns 2 or Talons 3 (instead of both) and couldn't meld aux armour in those slots.
  • Prior to 0.12, Claws 3 was a possible result.
  • Prior to 0.11, Beastly Appendage gave you Tentacles for arms instead of Claws.
  • Beastly Appendage was added in 0.10.

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