0.4.4

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Template:Oldversion 0.4.4 is an old version of Dungeon Crawl Stone Soup, released on December 20, 2008.

Release notes

Stone Soup 0.4.4 (20081220)

Disclaimer: These are merely the highlights, not an exhaustive list of changes.

  • Fixed assertion failure upon high-scoring death.
  • Fixed Crawl spinning in CPU-pegging loop on disconnect on death screen.
  • Fixed time handling in dgl builds.
  • Fixed semi-controlled Blink.
  • Fixed '{' inscription.
  • Fixed crash when wizmode-creating a nonexistent monster type.
  • Fixed broken monster movement away from player.
  • Fixed acquirement() giving Book of Bugginess.
  • Fixed auto-swapping rings and amulets taking twice as long as normal.
  • Fixed explosive tracers leaking information about invisible monsters.
  • Fixed real/fake rakshasa identity being leaked in descriptions.
  • Fixed =f inscription preventing wielding of stones.
  • Fixed Spriggans being capable to wield staves while wearing a shield.
  • Fixed monsters being created with both a shield and wielding a two-hander.
  • Fixed off-by-1 error when selecting starting weapon.
  • Fixed bats being capable of opening/closing doors.
  • Fixed Draconians getting redundant mutations.
  • Fixed secondary unarmed attacks not waking sleeping monsters.
  • Fixed incorrect high score calculation.
  • Fixed backwards stealth check.
  • Fixed recharged wands not being inscribed with zap counts.
  • Fixed bad names for god-gifted unrandarts.
  • Fixed crash related to running on Windows 98.
  • Warn player if interlevel travel intends to take detours.
  • Make multi-corpse sacrifices take 1 turn only.
  • All 't' commands now take a turn.
  • Shining eyes now gives mutagenic chunks, eyes of draining poisonous ones.
  • Identify Holy Wrath brand on failed wield.
  • Make Lichform discard holy wrath weapons.
  • Properly disable traps in the Abyss.
  • Don't allow monsters to polymorph into a unique.
  • List new amount of charges when recharging identified wands.
  • Don't prompt when swapping into dangerous terrain.
  • Makhleb accepts collateral demon kills again.
  • Only sharp weapons are now offered for butchering.
  • Added an aptitudes hotkey for the book/weapon choice submenus.
  • Properly allow monsters to pick up and use javelins.
  • Don't apply menu colouring to Wp: and Qv: lines.
  • Improved interrupted butchery behaviour.
  • Saner autopickup exceptions.