Spell book
Template:Version034 Template:Flavour Spell books are items that allow player to memorise spells. They work similarly to parchments, but spell books contain multiple spells.
There are two types of spell books: standard ones with a set name and list of spells, and randomly generated (randart) books that contain multiple random, but often thematically linked, spells.
Useful Info
Spell books are identified automatically on sight. Reading a spell book destroys the book and adds new spells to your spell library. Djinn are unable to learn spells from spellbooks but destroy the book anyway.
Spell books can be obtained from shops, by using acquirement, or as gifts from Sif Muna.
Standard spellbooks contain 3-4 spells. Sif Muna can grant randart books containing 6-8 spells. Other randarts range from 2-4 spells.
Strategy
While not the main source of obtaining spells, a caster will definitely appreciate a relevant spell book. When acquiring or buying a spell book, it may be worth obtaining even if only planning to cast one or two of its spells.
Standard books
- See also: List of spells by book
History
- 0.34
- Spellbooks are far rarer than before. Previously they were the main way of getting spells; they are functionally replaced by parchments that contain a single spell.
- 0.27
- Fixed books now only have 2-4 spells each (down from 4-6 each). Randomly generated spellbooks also have fewer spells.
- Spellbooks generate more frequently and are always identified.
- 30 new types of fixed book are added.
- Mage and Warrior-Mage classes start with spells already in their library, rather than a specific spellbook.
- 0.22
- Spell library was introduced.
- Spells from books are automatically added to a global library upon pickup.
- Library spells can be memorized from anywhere through the M screen.
- Spellbooks are destroyed after their spells are added to the library.
- Followers of Trog lost the ability to burn spell books on the floor to produce clouds of flame.
- Spell library was introduced.
Book history
- 0.29
- Removed Book of Pain.
- 0.28
- Removed Book of Stone.
- 0.25
- Reworked Book of Enchantments into Book of Hexes.
- 0.19
- Removed books: Akashic Record, Book of Envenomations
- Books no longer have to be picked up to be identified
- Removed the ability to forget a spell by destroying a spell book
- 0.17
- Removed book: Book of Control
- High level spell books no longer restrict learning from them based on skill levels
- 0.16
- Added books: Akashic Record, Fen Folio
- Removed book: Book of Wizardry
- 0.15
- Removed book: Book of War Chants
- 0.13
- Added books: Book of Battle
- 0.12
- Removed books: Book of Morphology, Book of Stalking
- Earlier: