Potion
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Potions are useful consumable items represented by the '!' character. Every potion has a specific effect (beneficial or harmful) when quaffed.
You can't drink potions while berserk, in Death Form, if you're a Mummy, or during -Potion (after being damaged with the No Unsafe Potions mutation). Monsters cannot drink potions.
List of potions
| Tile | Potion of ... | Rarity<ref>Template:Source ref</ref> | Description |
|---|---|---|---|
| File:Potion of ambrosia.png | ambrosia | Rare | Confuses you, but dramatically increases your health and magic regeneration for several turns. |
| File:Potion of attraction.png | attraction | Uncommon | Pulls all monsters in line of sight towards you for several turns. |
| File:Potion of berserk rage.png | berserk rage | Rare | Makes you go berserk for several turns, increasing your speed and melee damage but inducing a period of slowness when it wears off. |
| File:Potion of brilliance.png | brilliance | Uncommon | Grants Brilliance, increasing spell power and decreasing MP costs for several turns. |
| File:Potion of cancellation.png | cancellation | Rare | Ends many status effects (both good and bad) and reduces magic contamination. |
| File:Potion of curing.png | curing | Very Common | Removes poison and confusion; also heals 5-11 HP. |
| File:Potion of enlightenment.png | enlightenment | Uncommon | Increases willpower and lets you fly for several dozen turns. |
| File:Potion of experience.png | experience | Very Rare | You immediately gain a level and a large amount of XP to apply to your skills. |
| File:Potion of haste.png | haste | Uncommon | Grants Haste for several turns, greatly speeding your actions. |
| File:Potion of heal wounds.png | heal wounds | Common | Heals 10-37 HP. |
| File:Potion of invisibility.png | invisibility | Rare | Makes you invisible for several turns. |
| File:Potion of lignification.png | lignification | Uncommon | Grants you Tree form for several turns, increasing your defense but leaving you unable to move. |
| File:Potion of magic.png | magic | Rare | Recovers 10-37 MP. |
| File:Potion of might.png | might | Uncommon | Grants the Might condition for several turns, increasing your melee damage. |
| File:Potion of moonshine.png | moonshine | Uncommon | Inflicts vertigo for several turns, reducing your accuracy, evasion, and spellcasting success rate. |
| File:Potion of mutation.png | mutation | Uncommon | Removes 2-3 mutations, then gives 1-3 random mutations, then a 50% for one good mutation. |
| File:Potion of resistance.png | resistance | Rare | Provides one level each of fire, cold, electricity, poison, and acid resistance for several turns. |
Rarity
Rarity per individual potion, rounded to the nearest tenth.<ref>Template:Source ref</ref>
- Very Common: 18.4%
- Common: 10.0%
- Uncommon: 6.4%
- Rare: 3.3%
- Very Rare: 0.2%
Potion Identification
Apart from using a scroll of identify, there are several ways to determine the identity of potions you've picked up.
You may guess at a potion's identity by the size of the stacks in your inventory. Potions of curing and potions of heal wounds are the two most common types of potions. Therefore, if you get multiple of the same potion, it is more likely to be one of these two. Note that potions can come in batches of 2 or 3, which are treated as one item for purposes of rarity. This is, of course, nonconclusive - but may be useful to know in a dire situation.
Quaffing a random potion is the most obvious way to figure out its contents, but may be dangerous. You'll want to be somewhere safe with no monsters in sight, in case of a potion of ambrosia, potion of lignification, or potion of berserk rage. Potions of degeneration and potions of mutation are also harmful, with effects that do not wear off by simply passing turns.
Some more notes on potion identification:
- Many backgrounds begin play with an identified potion.
- Certain vaults may contain pre-identified items.
- The Sewer will often contain a potion of enlightenment.
See Also
History
- Prior to 0.31, monsters could drink potions.
- In 0.28, potion rarities were changed to be more consistent.
- Prior to 0.17, some potions could not be found in a stack of 2-3 identical potions. This could be used to narrow down potion types.
- Prior to 0.15, Thirsty Vampires did not receive full effects from potions.
- Prior to 0.14, potions provided 40 satiation. You could drink otherwise useless potions to satiate hunger.
- Prior to 0.12, the Evaporate spell could consume potions to generate clouds. You could also identify several unpleasant potions by creating samples of them through Fulsome Distillation.
Obsolete Potions
- Potion of degeneration - 0.33, replaced by potion of moonshine.
- Potion of flight - 0.31, renamed to potion of enlightenment.
- Potion of stabbing - 0.26, replaced by potion of attraction.
- Potion of agility - 0.25, replaced by potion of stabbing.
- Potion of blood - 0.24, with removal of Vampire hunger.
- Potion of beneficial mutation and potion of cure mutation - 0.20, merged with potion of mutation.
- Potion of poison - 0.18.
- Potion of decay - 0.17.
- Potion of restore abilities, potion of coagulated blood, and potion of porridge - 0.16.
- Potion of strong poison - 0.15.
- Potion of paralysis - 0.15.
- Potion of slowing - 0.14, replaced with potion of lignification.
- Potion of gain strength, potion of gain intelligence, and potion of gain dexterity - 0.13, replaced by potion of beneficial mutation.
- Potion of water and potion of levitation - 0.12.
References
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