Dungeon branches

From Chili Wiki for Dungeon Crawl Chili
Jump to navigation Jump to search

Template:Version032 The page provides a map of the various dungeon branches and how they interconnect. For tips and tricks on surviving the individual branches, see the walkthrough and the branches' individual pages. You can bring up an in-game overview of the Dungeon and its various branches and portals by pressing Ctrl-O.

Dungeon Overview

New characters start on level one of the Dungeon, except for Delvers, who begin on level 5.

In any one game, there is a total of 88 finite levels, plus two infinite realms (Abyss, Pandemonium).

In addition to the standard dungeon branches, all dungeons will contain a randomly selected variety of vaults with a specific design and theme, and portals to fantastic extra-dimensional realms.

Version 0.19 Dungeon Map Diagram

Miscellaneous Portals

Optional portals to fantastic extra-dimensional realms can be randomly found throughout the Dungeon and its branches. While none of these contain runes, they nearly always contain above-average loot and useful experience. If you know how to handle each one's theme, they can often be cleared without excessive risk. All such portals are single-entry only, and after you exit their realm, they will be gone along with anything you left inside.

Unless otherwise noted, all these portals are temporary, and will disappear if not entered within a certain length of time. There are actually two clocks running: a shorter countdown while you're on the level with the portal, and a longer one when you've gone to another level. If you stay on the level, you'll receive increasingly urgent messages as the timer runs out, and the portal's appearance (check with 'x', then 'v') may indicate how much of the timer has expired. When a portal on your current level expires, you will get a message to the effect of, "The walls and floor of the dungeon suddenly vibrate!" Portals will not start closing until you reach the floor that they are on, so there's no need to rush through early floors in order to access them.

History

  • Prior to 0.32, there were non-timed bazaars. You could enter these at any time, but leaving would cause them to disappear as normal.
  • Prior to 0.29, the Lair had 6 levels. Also, the Abyss was only 5 levels deep.
  • Prior to 0.28, the Depths were 5 levels long.
  • 0.23 replaced Labyrinths with the Gauntlet.
  • The Desolation of Salt was added in 0.19, and the Lair was shortened to 6 levels and the Slime Pits to 5 levels.
  • Prior to 0.19, ziggurat portals spawned randomly in Pandemonium.
  • The lair branches were shortened from 5 to 4 levels in 0.17.
  • The Hall of Blades was reduced to a subvault in Elf:2 in 0.15.
  • The Enchanted Forest was considered for inclusion in 0.14, but was eventually rejected after several months of play-testing in trunk. This branch would have occasionally replaced the Crypt.
  • The Spider's Nest was made a full-fledged branch in 0.11.
  • The Hive was removed in 0.10.