Mesmerise

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Template:Version034 Template:Monster spell info For the orb ego that inflicts daze, see Mesmerism.

Mesmerise is a status and monster-only spell which causes you to find the caster irresistibly fascinating. If the spell beats your willpower, you are unable to move away from the caster, and become unable to berserk. You can still attack, make non-movement actions, and "uncontrolled" movement (e.g. the Blink spell) as normal. Mesmerise does not require line of fire to affect you.

Methods for Breaking Mesmerisation

You can end the mesmerise status in the following ways:

  • Killing the source of the mesmerisation.
  • Losing line of sight to the caster (steam and scrolls of fog work well for this, as does walking behind any opaque wall)
  • Uncontrolled blinking or teleporting beyond the caster's line of sight. A scroll of blinking does not work for getting away. But you can blink closer to the monster mesmerising you, which might be useful when the caster is hiding behind other enemies.

The following methods only work if the source of mesmerisation is via any spell:

  • Polymorphing the source of mesmerisation.
  • Disabling the source of mesmerisation (confusion, petrification, fear, etc.).
  • Having enough time pass without the caster renewing the effect. Note that if you are currently mesmerised by a particular monster, you will always fail to resist any attempt at mesmerisation from that monster.

Silence will also work if the source of mesmerism is casting either Siren Song or Avatar Song.

Sources

Template:Monsters with spell

The spells Siren Song and Avatar Song can also mesmerise you, cast by the following monsters:

There are additional some other non-spell sources of this effect, which can't make you mesmerised by more than one monster at a time.

  • The obsidian axe always causes you to be mesmerised by every monster you see, until they are dead or not visible.
  • Transforming with a maw talisman gives you a 1/6 chance to be mesmerised with hunger on the first time you see any living or hostile plant monster. This lasts for a much shorter 6 to 10 turns.

History