Attack type
Template:Version030 Attack type determines what special properties a melee attack has. Most monster attack types have no special properties, aside from what text is used when the attack is made.
Different attacks can generate different levels of noise—for instance, "tail-slaps" generate twice as much noise as "stings". However, the amount of damage done by the attack is a larger factor, and no melee attack is ever louder than a shout.
Special effects
- AT_CHERUB (monster list) randomly transformed into AT_HIT, AT_PECK, AT_BITE, or AT_GORE.
- AT_CLAW (monster list) severs hydra heads.
- AT_CONSTRICT (monster list) constricts the defender, causing extra damage and trapping the opponent.
- AT_TRAMPLE (monster list) can trample the defender, pushing it back one square.
- AT_RANDOM (monster list) randomly transformed into AT_HIT or AT_GORE.
- AT_REACH_STING (monster list) has reaching.
- AT_SPORE (monster list) makes certain attack flavours (AF_CONFUSE and AF_SLEEP) ineffective against unbreathing creatures. E.g. a monster with AT_SPORE and AF_CONFUSE cannot confuse unbreathing creatures.