Spell noise

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Template:Version033 Spell noise is the noise generated when casting spells.

Components

Spell noise is made up of two components. One component is the noise created at the caster's location from reciting the spell. This noise, called the casting noise, is usually equal to the spell level of the spell being cast. The only exceptions are the spells Ensorcelled Hibernation, Passwall, and Silence, which are silent and have no casting noise.

A second source of noise is the effect of the spell, called the effect noise. The noise will be made at the target's position. Many spells, e.g. most Summoning and Forgecraft spells which create allies, have no effect noise.

For spells with a delayed effect, such as Fulminant Prism or Fortress Blast, the effect noise is made when the main effect of the spell (in these cases, the explosion) occurs.

Effect noise

The below table lists all spells which have non-zero effect noise.

Template:Spell table by noise

Scale

The greater of the casting noise and effect noise is reported on the I screen and the spell's description according to the following descriptions:

  • Silent: 0
  • Almost silent: 1
  • Quiet: 2-3
  • A bit loud: 4-7
  • Loud: 8-12
  • Very loud: 15
  • Extremely loud: 20-25
  • Deafening: 30

History

  • Prior to 0.30, casting noise was not simply based on spell level and depended on other factors such as the spell school.
  • Prior to 0.16, noise used to be based directly on the spell level: