Jorgrun

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Template:Version030 Template:Monster info

Useful Info

Jorgrun Earthshaker is a unique dwarven Earth Elementalist. He wields a staff of earth (33%) or a vorpal quarterstaff (66%).

Location

Template:Monster spells

Tips & Tricks

  • Jorgrun is a big threat for a variety of reasons:
    • Iron Shot is a high damage spell for the areas Jorgrun is found in.
    • Grasping Roots prevents you from moving, going upstairs, and it gives scrolls of blinking a chance to fail. This can be lethal if Jorgrun shows up when you're fighting other monsters. Being over deep water or lava prevents the roots from affecting you.
    • Petrify incapacitates you for up to 10 turns, sets your EV and SH to 0, and makes Lee's Rapid Deconstruction ignore AC.
  • Like all mages, Jorgrun can't do anything while silenced. Melee characters should silence if possible. Anyone can make use of a phial of floods to disable his casting.
  • Curare, if it hits, will slow Jorgrun, which can make a big difference in combat.
  • Try to avoid him if you have low willpower; being Petrified around Jorgrun is basically death. If you get hit by Petrify, you can quaff a potion of cancellation to end it immediately. If not, a scroll of teleport is a strong option. You might end up someplace dangerous, but chances are that other monsters can't hurt you as much as Jorgrun.
  • Lee's Rapid Deconstruction can be used on walls or creatures made of wall-like materials:
    • Gargoyles and players in Ice Form and Statue Form are innately vulnerable to LRD. Be very careful; Transmuters shouldn't use these forms against Jorgrun; Gargoyles should avoid the fight or be prepared to escape.
    • Users of the Simulacrum spell should be wary, as Jorgrun can explode the simulacra against you. Using Simulacrum can still be a good idea - Jorgrun will hesitate to LRD if he's in the blast radius - but it's something to be aware of.
    • Low-AC characters should stay away from walls while you're fighting him, as LRD can deal heavy damage with shrapnel even if you're not petrified. Even heavily armoured characters may wish to stay away from walls made of crystal or metal during the fight.

History