0.1.3

From Chili Wiki for Dungeon Crawl Chili
Revision as of 09:21, 16 June 2026 by Maintenance script (talk | contribs) (Importing CrawlWiki content)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Template:Oldversion 0.1.3 is an old version of Dungeon Crawl Stone Soup, released on November 16, 2006.

Release notes

Stone Soup 0.1.3 (20061116)

  • Updated documentation and reorganised the manual.
  • Jewellery puton/remove interface can now automatically remove amulets and rings before wearing new jewellery.
  • Rings/staves of wizardry give a bigger boost to spell success rates.
  • [1594109] Fixed bad messages when trying to animate a weapon if no weapon is wielded.
  • [1589854] Orange and silver statues are now monsters.
  • [1593356] Fixed ghouls being able to mutate.
  • Fixed undead decomposing from mutation only if wearing an amulet of resist mutation.
  • [1593318] Rearranged skills display for ranged combat and unarmed combat.
  • [1593089] Escape can be used to break out of sequential pickup prompt in addition to 'q'.
  • Curare-tipped needles are more fragile than ordinary needles.
  • [1592629] \ now shows item identification knowledge in shops.
  • [1592521] Fixed the invisibility check for tracer beams to produce nicer results.
  • Fixed beta 26 bug: Glow contamination has an extremely severe mutation rate.
  • [1591152] Fixed macros being able to infinite loop.
  • makefile.lnx renamed to makefile.unix.
  • [1578169] More intelligent messages when monsters hit themselves.
  • [1591105] Invisible monsters can no longer 'gesture wildly.'
  • Added an option, increasing_skill_progress (default false), which if true makes skills display in increasing percentiles.
  • [1591103] Fixed incorrect no-damage messages with vorpal brands.
  • [1590656] Fixed bad claw message.
  • [1591269] Dissection failure hints why without easy_butcher.
  • [1585863] Added a level compiler.
  • [1589868] Lightning grounds on metal walls; fire/cold reflect off green crystal.
  • [1588662] Let the player know why they didn't pass out after berserking.
  • [1589824] Long messages were being truncated.
  • [1587182] Eliminated possibility of murky clear potions.
  • [1588587] Amulets of resist corrosion also reduce acid damage.
  • [1585820] Lowered skill penalties for player draconian colours.
  • [1589141] Mimics can no longer push player off stairs.
  • [1588831] Fixed poison frost/flame beams from blowguns being useless.
  • [1581270] Amulet of the gourmand refactoring:
    • When hungry, only converts contaminated chunks to clean.
    • When not hungry, converts contaminated to clean, and provides nutrition based on how long it's been worn, the effects maxing at 200 turns with AotG.
    • Maybe we should increase this further.
    • Rotten chunks will sicken susceptible races even with AotG.
    • Appropriate flavour messages for chunk taste.
    • Changed description of AotG.
  • Beam code rewritten.
  • Line-of-sight code rewritten.
  • [1584969] Allow the user to cancel out of a spell at targeting prompt without losing the turn.
  • [1581221] When taking a low-hp note, also mention what caused the hp loss.
  • Chain lightning is a little more powerful.
  • Shields can be worn/taken-off faster.
  • Nemelex has a small chance of giving piety even for junk.
  • [1586069] Fixed player yellow draconians not having a BWpn delay.
  • [1585811] Fixed inability to generate fixedarts.
  • [1585793] Increased frequency of altars and mini-temples.
  • Fixed multidrop not remembering previously selected items that were not dropped.
  • Okawaru is less eager to shower missiles on the player.
  • Slightly upped MR for draconians and death drakes.
  • [1571251] Added a character picker to select existing savefiles.
  • [1580955] Fixed mesclr() not happening for keypad action in DOS.
  • [1581536] Monsters won't break fleeing if hit by missiles.
  • [1578124] Additional help for level-map.
  • [1581418] Curse toes are now visibly different from curse skulls.
  • [1581730] Monster draconians can now have a base colour + skill title.
  • [1578847] Summoned unholies are hostile to worshippers of good.
  • [1567659] Ammo can ID through use.
  • [1574591] Wait for one second after hinting "a fine choice".
  • [1576514] Bees could cause bad fight messages.
  • [1578752] Better handling of init.txt locations.
  • [1581210] Draconians go to Zot, deep elves leave.
  • [1571320] Ghost names were being truncated badly.
  • [1571272] Ignore rod-recharge MP fluctuation while resting.
  • [1578875] Added JPEG's trapwalk.lua to the list of official Lua scripts.
  • Changed autopickup default to be the same as in the standard init.txt.
  • [1579636] Fixed notes being generated after death.
  • [1565579] [1565575] Rods and missile launchers work with shields.
  • [1574462] Fixed labyrinth files not being deleted correctly.
  • [1577066] If all items on a square are squelched, the squelch is ignored.
  • [1563661] Character dump section order is now configurable with dump_order.
  • Updated keyboard help screen.
  • [1575175] Fixed orcs getting elven and dwarvish equipment.
  • [1575517] Fixed broken colouring on rod spell screen.
  • Piety gain works normally in the temple again.
  • [1571342] Fixed bad grammar for rotting meat.
  • Stash-tracking defaults to "explicit", rather than "none".
  • Accept g as an alternative key to go into the pickup menu.
  • Superior submerge behaviour for monsters in fountains.
  • Fixed acquirement giving bad items (specifically with barding.)
  • [1571334] Fixed clumsy titles: "Master of Thousand Battles", "Master of Arcane".
  • Lochaber axes now get correct combat messages.
  • [1563548] Escape dumps you out of both menu and prompt.
  • [1571278] Horn of Geryon monsters are defined as MF_CREATED_FRIENDLY and thus give no benefits when dying.
  • [1571276] Altar cards don't look for a better spot.
  • Import of (most of) 4.1's view code.
  • Spriggans are told that they are fast.
  • [1567636] Made the Orcish Mines entrance message more informative.
  • [1568413] Conjurers and wizards get to choose their starting spellbook.
  • [1567640] Uniques with less than 5 hit dice can't get top-tier wands in their starting inventory.
  • [1563668] Travel respects easy_open.
  • Added a better go-to-hell message when attempting to cast Swiftness in water.
  • Berserkers now have stealth 0.
  • 4.1 import: better messages when gaining skills, better '@' report.
  • [1567625] Moths++.
  • Ctrl-C is handled better on DOS and Windows.
  • [1567688] Change Ogre starting weapon from club to ancus.
  • [1567482] Capped wands of hasting at 9 charges.
  • [1567674] Description change for wands of disintegration.
  • [1567652] Empty wands are marked [empty].
  • [1567641] Butchery asks you to pick a corpse before switching weapons.
  • [1567621] Warning if corpse rots during dissection.
  • [1567613] Removed CMD_OBSOLETE_INVOKE.
  • [1564899] Added "Power" column for spells screen.
  • [1566657] Rings of teleportation are now pricier.
  • [1566759] Fixed merfolk getting duplicate messages when entering water.
  • [1566652] Fixed control teleport being noted in the dump even if unIDed.