Rockslime

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Template:Version030 Template:List of Template:Monster info

Useful info

Rockslimes are durable, trampling jellies that resemble dire elephants more than anything amorphous. Like other jellies, they are commonly found in the Slime Pits, but can show up in a few vaults elsewhere.

Tips & Tricks

  • Their resistance to fire is designed to counteract Ignition and immolation-based strategies. These are perfect for taking out TRJ and other slimes, but you'll need some way to fight and/or escape the rockslime aftermath.
  • With 12 speed, they will "outrun" most adventurers who try to walk away. Fortunately, unlike quicksilver oozes, acid blobs, or azure jellies, their damage output is a bit more manageable. Dealing up to 50 damage per swing isn't trivial, but it's better than getting engulfed, corroded, or eating a bunch of AC-ignoring cold damage.
  • Stairs are normally safe to use in Slime, but if a rockslime is within 2 tiles of you, it can trample you off. Note that it can't trample if there's no place to trample - having a creature (ally, enemy, or Fulminant Prism) behind you prevents the trample effect.
  • While rockslimes have extremely high AC for a jelly, their EV is terrible, and they have a number of weaknesses:
    • They have average willpower for the stage of the game they tend to appear in, so hexes and hex wands work.
    • They are vulnerable to Lee's Rapid Deconstruction, which handily bypasses their AC (and hits other creatures around the rockslime).
    • They are resistant to fire and electricity, but have few other resistances (not even resistant to acid). All sorts of high-power attacks, even if low accuracy, can take out a rockslime.

History

  • Rockslimes were added in 0.27.