Bunyip

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Template:Version030 Template:Monster info

Useful Info

Bunyips are fast-moving, slow-attacking monsters found in the Swamp. While they can do gruesome damage in melee, they must rest for around 2 turns after each set of attacks.

Template:Monster spells

Tips & Tricks

  • A very dangerous enemy. With a maximum of 120 damage, bunyips can one-shot many characters entering Swamp. Avoiding them is tricky; the watery terrain makes it difficult for any non-Merfolk to escape.
    • Flight and a potion of haste allow most species to move at the same speed as a bunyip. Passage of Golubria (or a scroll of blinking, in an emergency) can give you some space.
    • Think of bunyips as good practice for fighting any juggernauts you might see later on -- they share the same speed and attack mechanics, and even the same maximum damage.
  • Due to their exceptionally slow attack speed, bunyips often won't follow or attack you if you take some stairs to a different floor.
  • Bunyips have only moderate willpower for this stage of the game. Hexes or hex wands can prove useful, and a scroll of fear is likely to work. Unfortunately, their resistance to poison makes curare darts ineffective.
  • You can use Fulminant Prism or Summoning spells in order to force the bunyip to attack, causing it to waste turns. This can be combined with damage over time effects like Freezing Cloud or a wand of roots to kill it from a distance.

Trivia

Bunyips are creatures from Australian Aboriginal mythology.

History

Bunyips were added in 0.26.