Mercury Arrow
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Mercury Arrow is a level 2 Conjurations/Alchemy spell that does 30% irresistible poison damage. It also has chance to inflict weakness on the enemy hit and all enemies adjacent to it (chance = 100% - 12*(HD - 4)%,<ref>Template:Source ref</ref> checked per enemy), ignoring poison resistance/immunity.
Alchemists start with this spell in their library.
Strategy
With 1 higher range than Poisonous Vapours and a weaken effect, it's at least useful for an early game Alchemist. Poisonous Vapours never misses and costs less MP, so that spell is more reliable in the very early game.
The weaken is a good utility effect, although the success rate drops quickly with HD; it cannot affect monsters with 13 or more HD.
30% of this spell's damage ignores poison resistance, so it deals a total of 53% damage against rPois enemies and 30% damage against poison immune neemies.
History
- This spell was added in 0.33, replacing Sting and Mercury Vapours.
References
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