Eldritch tentacle

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Template:Version031 Template:List of Template:Monster info

Useful Info

Eldritch tentacles are the limbs of some gargantuan horror reaching through a Malign Gateway. They are fast, powerful, immune to nearly all elemental magic, and have chaotic attacks. Malign Gateway's tentacles are loyal to their summoner when they first arrive, though they can turn hostile. They can also appear as a result of activating a Zot trap, in the Roulette of Golubria, and certain Abyss themed vaults.

When connected to the gateway, tentacles can reach out four spaces from their origin points. If/when the gateway ends, the tentacle will be severed; it will turn neutral and flail about for a bit before dying.

Tips & Tricks

  • Hostile eldritch tentacles are very deadly due to their chaotic attacks. These attacks can paralyse you, or turn you into a bad form.
  • In spite of the fact that dripping tentacle horrors are generally seen as evil, eldritch tentacle biology is so alien that they are treated as nonliving, and thus suffer no extra harm from holy attacks. Silver missiles deal additional damage, and non-elemental Conjurations, Earth Magic, and Airstrike will also harm it effectively.
  • Casters and ranged specialists can stand just beyond their reach and fling stuff at them until they die. Melee fighters will have a harder time, as the tentacle will retract if attacked from beyond its reach (poking it to death with a Polearm won't work).
  • Because only one Malign Gateway can be open at a time, only one (summoned) eldritch tentacle can exist at a time. Casting a Malign Gateway prevents enemies from doing so, and vice versa.

History

  • In 0.31, the effects of chaos attacks were modified. This is generally a buff to the eldritch tentacle. See the chaos article for more details.
  • Prior to 0.28, you could enter through a portal of the Malign Gateway if the tentacle was killed. This would blink you and cause some damage.