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	<title>Wrath - Revision history</title>
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	<updated>2026-08-05T18:43:06Z</updated>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
&amp;#039;&amp;#039;This page refers to the [[orb]] [[ego]]. For the mechanic sometimes referred to as god wrath, see [[divine retribution]].&amp;#039;&amp;#039;&lt;br /&gt;
{{flavour|It berserks the wearer when making melee attacks.}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wrath&amp;#039;&amp;#039;&amp;#039; is an [[ego]] found only on [[orb]]s. Much like an [[artefact]] with the *Rage property, characters wielding an orb of wrath have a 20% chance to go [[berserk]] when making a melee attack. It stacks additively with other sources of *Rage.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
*Going berserk at random is *very* risky, as berserk prevents you from using most items. Orbs take up the offhand, making it doubly risky. &lt;br /&gt;
*The 5+ turn equip delay prevents you from having on-demand berserk. But it can still be used as a swapout; swap to the orb in safety (such as on the floor above). You can swap to this orb when going berserk is helpful, such as when taking on [[ghost vault]]s.&lt;br /&gt;
*Ranged attacks, wands, and spells do not trigger the berserk. If you need to take something out, don&amp;#039;t want to go berserk, and don&amp;#039;t have time to drop the orb, see if you can deal damage without resorting to a melee attack.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The wrath ego, along with orbs, was introduced in [[0.28]].&lt;br /&gt;
{{orb}}&lt;/div&gt;</summary>
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