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	<title>Willpower - Revision history</title>
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	<updated>2026-08-03T04:53:14Z</updated>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Willpower&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;Will&amp;#039;&amp;#039;&amp;#039;) is the ability to resist hostile enchantments such as [[slow]], [[confusion]], [[banishment]] to [[the Abyss]], and [[paralysis]].&lt;br /&gt;
&lt;br /&gt;
The higher a being&amp;#039;s Will, the less likely that it will be affected by an enchantment cast on it. Beings that are magical in some way (such as [[list of deep elves|elves]] or [[siren]]s), magic-users, and those that are not [[natural]] tend to have higher Will than other creatures.&lt;br /&gt;
&lt;br /&gt;
Monster willpower is partly based on [[hit dice]], so monsters with high hit dice tend to be strong-willed. Most monsters with one hit die have a 50% chance to fail to resist enchantments outright, in addition to the normal saving throw. Finally, some monsters have unshakeable will and are outright immune to magical enchantments, such as most [[nonliving]] creatures.&lt;br /&gt;
&lt;br /&gt;
==Resistible Enchantments==&lt;br /&gt;
Some of these effects can come from potions, weapon brands, clouds, or spells that are not considered enchantments.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*[[Agony]]&lt;br /&gt;
*[[Banishment#Monster banishment|Banishment]]&lt;br /&gt;
*[[Brain Feed]]&lt;br /&gt;
*[[Cause Fear]]&lt;br /&gt;
*[[Confuse]]&lt;br /&gt;
*[[Confusing Touch]]&lt;br /&gt;
*[[Corona]]&lt;br /&gt;
*[[Dimension Anchor]]&lt;br /&gt;
*[[Discord]]&lt;br /&gt;
*[[Dispersal]] (confuse + teleport only)&lt;br /&gt;
*[[Enfeeble]] (daze + blindness only)&lt;br /&gt;
*[[Ensorcelled Hibernation]]&lt;br /&gt;
*[[Inner Flame]]&lt;br /&gt;
*[[Necrotise]]&lt;br /&gt;
*[[Mass Confusion]]&lt;br /&gt;
*[[Pain]]&lt;br /&gt;
*[[Paralyse]]&lt;br /&gt;
*[[Petrify]]&lt;br /&gt;
*[[Porkalator]]&lt;br /&gt;
*[[Scroll of fear]]&lt;br /&gt;
*[[Sentinel&amp;#039;s Mark]]&lt;br /&gt;
*[[Sleep]] (but not the effects of [[Dream Dust]] from [[dream sheep]])&lt;br /&gt;
*[[Slow]]&lt;br /&gt;
*[[Strip Willpower]] (ignores Will 33% of the time)&lt;br /&gt;
*[[Teleport Other]]&lt;br /&gt;
*[[Virulence]]&lt;br /&gt;
*[[Wand of mindburst]]&lt;br /&gt;
*[[Wand of charming]]&lt;br /&gt;
*[[Wand of paralysis]]&lt;br /&gt;
*[[Wand of polymorph]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*Many of these enchantments can be resisted via other means. For example, undead, nonliving, and plant monsters cannot be put to [[sleep]].&lt;br /&gt;
*[[Polymorph]] will not be resisted by ([[very ugly thing|very]]) [[ugly thing]]s, which will always change color. [[shapeshifter (monster)|shapeshifter]]s can only resist it if they are currently in the form of something with unshakeable will.&lt;br /&gt;
*Effects produced by the [[chaos]] brand don&amp;#039;t check Will.&lt;br /&gt;
&lt;br /&gt;
==Resisting enchantments==&lt;br /&gt;
Resisting an enchantment is dependent on the resisting creature&amp;#039;s Will and the [[#Enchantment power|enchantment power]] (which is a function of the [[spell power]]) of the enchantment it is resisting. The formula is:&amp;lt;ref&amp;gt;{{source ref|0.30.0|actor.cc|121}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|If (1d100 + 1d101) is less than (102 + Will - enchantment_power), the enchantment is resisted.}}&lt;br /&gt;
&lt;br /&gt;
This is sometimes referred to as a &amp;quot;[http://en.wiktionary.org/wiki/saving_throw saving throw]&amp;quot;, after the die-based resistance system employed in &amp;#039;&amp;#039;Dungeons &amp;amp; Dragons&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
[[File:magic_resistance_saving_throw.png]]&lt;br /&gt;
&lt;br /&gt;
If &amp;lt;code&amp;gt;(willpower) ≥ (enchantment power + 99)&amp;lt;/code&amp;gt;, then the enchantment is always resisted. If &amp;lt;code&amp;gt;(enchantment power) ≥ (willpower + 100)&amp;lt;/code&amp;gt;, then the enchantment always succeeds. &lt;br /&gt;
&lt;br /&gt;
===Enchantment power===&lt;br /&gt;
When a player casts a spell or evokes a wand, the game uses enchantment power, which is based off [[spell power]] and the type of spell cast.&lt;br /&gt;
&lt;br /&gt;
First, spellpower is modified by &amp;lt;code&amp;gt;spellpower * factor&amp;lt;/code&amp;gt;, which is specific to a given spell. For example, [[Cause Fear]] and other &amp;quot;mass enchantments&amp;quot; have a factor of 3/2. The usual spell has a multiplier of 1. If your adjusted power &amp;gt; 35, it is then passed through a stepdown function, &amp;lt;code&amp;gt;35 * log2(1 + adj_pow/35)&amp;lt;/code&amp;gt;.&amp;lt;ref&amp;gt;{{source ref|0.30.0|beam.cc|6806}}&amp;lt;br&amp;gt;Stepdown function can be found at {{source ref|0.30.0|stepdown.cc|14}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The stepdown function means that, for every 35 enchantment power, the next 35 power requires twice as much spellpower to obtain. Since spellpower (for spells) goes through a [[Spell power#Step down|stepdown]] of its own, it becomes very hard to raise power at high levels. To compensate, many high-level spells, such as [[Agony]] and [[Enfeeble]], have large multipliers.&lt;br /&gt;
&lt;br /&gt;
For monsters, enchantment power is either 1. a flat number, or 2. a number based on monster [[hit dice]].&lt;br /&gt;
&lt;br /&gt;
After enchantment power is calculated, it is compared to the target&amp;#039;s willpower (see above for more details).&lt;br /&gt;
&lt;br /&gt;
==Resistance Descriptions==&lt;br /&gt;
Neither the player&amp;#039;s nor monster&amp;#039;s Will are ever given explicitly. A rough suggestion of how resistant they are can be seen by pressing the [[%]] key for the player, and e&amp;#039;&amp;#039;&amp;#039;x&amp;#039;&amp;#039;&amp;#039;amining a monster&amp;#039;s description. &lt;br /&gt;
&lt;br /&gt;
Pluses on these screens correspond to the Will level of the player or monster, as follows:&lt;br /&gt;
{|- class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Pluses shown&lt;br /&gt;
!Player Will&lt;br /&gt;
!Monster Will&lt;br /&gt;
|-&lt;br /&gt;
| ..... || 0-39 || 0&lt;br /&gt;
|-&lt;br /&gt;
| +.... || 40-79 || 1-40&lt;br /&gt;
|-&lt;br /&gt;
| ++... || 80-119 || 41-80&lt;br /&gt;
|-&lt;br /&gt;
| +++.. || 120-159 || 81-120&lt;br /&gt;
|-&lt;br /&gt;
| ++++. || 160-199 || 121-160&lt;br /&gt;
|-&lt;br /&gt;
| +++++ || 200 || 161 or more&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Monsters always have a set amount of willpower, which is listed on the wiki&amp;#039;s respective monster page. Players&amp;#039; willpower can be calculated with the formulas below.&lt;br /&gt;
&lt;br /&gt;
As a practical matter, a player who has Will++++ should generally be able to resist the most dangerous enchanters in the game (such as [[deep elf demonologist]]s, [[lich]]es, and [[ancient lich]]es). More Will reduces the likelihood of these spells landing even further, but the gains become significantly less important beyond this point.&lt;br /&gt;
&lt;br /&gt;
===Player Resistance===&lt;br /&gt;
A player&amp;#039;s innate willpower is determined by the following equation:&lt;br /&gt;
&lt;br /&gt;
 Experience level × racial multiplier&lt;br /&gt;
&lt;br /&gt;
Racial multipliers are as follows:&lt;br /&gt;
{|- class=&amp;quot;prettytable&amp;quot;&lt;br /&gt;
!Will per XL&lt;br /&gt;
!Species&lt;br /&gt;
|-&lt;br /&gt;
| 7 || [[Spriggan]]&lt;br /&gt;
|-&lt;br /&gt;
| 6 || [[Felid]], Purple [[draconian]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Meteoran]], [[Mummy]], [[Naga]], [[Vine stalker]]&lt;br /&gt;
|-&lt;br /&gt;
| 4 || [[Deep elf]], [[Demigod]], [[Formicid]], [[Ogre]], [[Vampire]]&lt;br /&gt;
|-&lt;br /&gt;
| 3 || All other species&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following sources can add (or subtract) to your willpower:&lt;br /&gt;
&lt;br /&gt;
* +40 for each source of Will+&lt;br /&gt;
** [[Ego|Armour of willpower]] (Will+)&lt;br /&gt;
** [[Ring of willpower]] (Will+)&lt;br /&gt;
** [[Good mutations#Magic Resistance|Strong-willed mutation]] (a level of Will+ per rank)&lt;br /&gt;
** [[Lichform]] (Will+)&lt;br /&gt;
** [[Artefact]]s (up to Will+++)&lt;br /&gt;
* +80 when using [[Trog]]&amp;#039;s Hand&lt;br /&gt;
* -80 with an [[guile|orb of guile]]&lt;br /&gt;
&lt;br /&gt;
Willpower is capped at 200 at this stage. Then, willpower is modified by the following factors (in order):&lt;br /&gt;
&lt;br /&gt;
*The total is then divided by two if you are under the &amp;#039;&amp;#039;&amp;#039;Will/2&amp;#039;&amp;#039;&amp;#039; status (from a [[scroll of vulnerability]], the [[:Category:Vuln flavour|attack]] of a [[phantasmal warrior]] or [[imperial myrmidon]], the [[Strip Willpower]] spell, or while in [[Tartarus]]).&lt;br /&gt;
*The [[robe of Folly]] sets your willpower to 0.&lt;br /&gt;
*[[Shadow Form]] gives infinite willpower.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], willpower was not capped at 200 (Will+++++).&lt;br /&gt;
*Prior to [[0.26]], willpower was called &amp;#039;&amp;#039;&amp;#039;magic resistance&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;MR&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
*Prior to [[0.13]], [[Blink Other]] was subject to magic resistance.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game_mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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