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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Wight</id>
	<title>Wight - Revision history</title>
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	<updated>2026-08-06T18:33:12Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Wight&amp;diff=3361&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:22:17Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wights&amp;#039;&amp;#039;&amp;#039; are [[undead]] monsters armed with powerful weapons and capable of [[draining]] you when they land hits in melee. They aren&amp;#039;t very durable and only wear [[robe]]s as armour, but they come in packs of three or four and their draining attacks can quickly diminish characters careless enough to get surrounded. They are found in the early-to-mid [[Dungeon]].&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Unlike most other humanoid monsters you&amp;#039;ve seen, wights don&amp;#039;t shout when they notice you. If you come across a band that&amp;#039;s resting, you can lure them away one at a time to fight them in relative safety.&lt;br /&gt;
*Fighting them from a distance will negate their ability to drain you, so fast characters should definitely kite them. Even if kiting&amp;#039;s not an option, try to soften them up before engaging in melee, and try to engage them one at a time.&lt;br /&gt;
*If you have [[negative energy]] resistance, use it. It&amp;#039;ll decrease both their damage output and their XP drain.&lt;br /&gt;
*Their weapons are often [[enchant]]ed and/or [[brand]]ed, so melee characters that can defeat them will often find a weapon upgrade.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], wight items had a higher-than-average (33.33%) chance of being cursed. A monster&amp;#039;s weapon enchantment also did not apply in battle, which affected wights the most.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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