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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;See [[Attack speed]], for an in-depth article on attack delay.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This page lists the base and minimum delays of all melee and ranged weapons weapons and the skill level required to reach this minimum.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Every weapon has a base delay. For every 2 levels in the corresponding weapon [[skill]], your attack delay is reduced by 1 [[aut]] (ie. 0.1 [[decaAut]]), until it reaches the minimum delay.&lt;br /&gt;
&lt;br /&gt;
Most weapons have minimum attack delays of 5, 6, or 7 aut. The minimum delay is the smaller of (base delay / 2) and 7, with a few exceptions:&lt;br /&gt;
*[[Rapier]]s and [[quick blade]]s, which reach 5 to match other [[Short Blades]].&lt;br /&gt;
*Crossbows ([[hand crossbow]]s, [[arbalest]]s, [[triple crossbow]]s), which have a mindelay of 10.&lt;br /&gt;
*[[Stone]]s, [[dart]]s, and [[boomerang]]s, which are capped at 7.&lt;br /&gt;
&lt;br /&gt;
[[Unarmed Combat]] works differently. For every 5.4 skill levels, unarmed attack delay is reduced by 1 aut. Therefore, Unarmed Combat starts at 10 delay and reaches 5 delay at skill 27.&lt;br /&gt;
&lt;br /&gt;
===Modifiers===&lt;br /&gt;
Some factors may further alter weapons&amp;#039; speed:&lt;br /&gt;
* [[Speed (brand)|Speed]]-branded weapons, which reduce the attack delay of a weapon by 33% at all skill levels.&lt;br /&gt;
* [[Heavy]]-branded weapons, which increase attack delay by 50% at all skill levels.&lt;br /&gt;
* [[Haste]] or [[Berserk]] multiplies all delays by 66%.&lt;br /&gt;
* [[Finesse]] halves all attack delays. Does not stack with haste/berserk.&lt;br /&gt;
* If you are wearing a shield you may suffer some penalties. See [[Shields#Shield_penalties|Shields]].&lt;br /&gt;
* [[Ranged weapon]]s are also encumbered by [[body armour]]. See [[Ranged Weapons#Armour penalty|Ranged Weapons]].&lt;br /&gt;
&lt;br /&gt;
Delays are rounded randomly in a weighted manner (if delay = 3.4, there is a 40% for 4 aut and 60% for 3 aut).&lt;br /&gt;
&lt;br /&gt;
==List of weapon delays==&lt;br /&gt;
===[[Short Blades]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Weapon || Base Delay || Min Delay || Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Dagger]] || 10 || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Short sword]] || 10 || 5 || 10&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapier]] || 12 || 5 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Quick blade]]* || 12 || 5 || 14&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Quick blades strike twice for every turn spent attacking.&lt;br /&gt;
&lt;br /&gt;
===[[Long Blades]]===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Base Delay || Min Delay || Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Falchion]] || 13 || 6 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Long sword]] || 14 || 7 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Scimitar]] || 14 || 7 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Demon blade]] || 13 || 6 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Eudemon blade]] || 12 || 6 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Double sword]] || 15 || 7 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Great sword]] || 17 || 7 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Triple sword]] || 19 || 7 || 24&lt;br /&gt;
|}&lt;br /&gt;
===[[Maces and Flails]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Base Delay || Min Delay || Skill required&lt;br /&gt;
|-&lt;br /&gt;
| [[Club]] || 13 || 6 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Whip]] || 11 || 5 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Mace]] || 14 || 7 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Flail]] || 14 || 7 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Morningstar]] || 15 || 7 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Demon whip]] || 11 || 5 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Sacred scourge]] || 11 || 5 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Dire flail]] || 13 || 6 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Eveningstar]] || 15 || 7 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Great mace]] || 17 || 7 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant club]] || 16 || 7 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Giant spiked club]] || 18 || 7 || 22&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Axes]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Base Delay || Min Delay || Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand axe]] || 13 || 6 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[War axe]] || 15 || 7 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Broad axe]] || 16 || 7 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Battleaxe]] || 17 || 7 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Executioner&amp;#039;s axe]] || 19 || 7 || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Polearms]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Base Delay || Min Delay || Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Spear]] || 11 || 5 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Trident]] || 13 || 6 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Demon trident]] || 13 || 6 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Trishula]] || 13 || 6 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Halberd]] || 15 || 7 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Glaive]] || 17 || 7 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Bardiche]] || 19 || 7 || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Staves]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Base Delay || Min Delay || Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Magical staff]] || 12 || 6 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Quarterstaff]] || 13 || 6 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Lajatang]] || 14 || 7 || 14&lt;br /&gt;
|}&lt;br /&gt;
===[[Ranged Weapons]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Base Delay || Min Delay || Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Sling]] || 14 || 7 || 14&lt;br /&gt;
|-&lt;br /&gt;
| [[Shortbow]] || 14 || 7 || 14 &lt;br /&gt;
|-&lt;br /&gt;
| [[Orcbow]] || 15 || 7 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Arbalest]] || 19 || 10 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Hand cannon]] || 19 || 10 || 18&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow]] || 17 || 7 || 20&lt;br /&gt;
|-&lt;br /&gt;
| [[Triple crossbow]] || 23 || 10 || 26&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Throwing]]===&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name || Base Delay || Min Delay || Skill Required&lt;br /&gt;
|-&lt;br /&gt;
| [[Dart]] || 10 || 7 || 6&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone]] || 11 || 7 || 8&lt;br /&gt;
|-&lt;br /&gt;
| [[Boomerang]] || 13 || 7 || 12&lt;br /&gt;
|-&lt;br /&gt;
| [[Javelin]] || 15 || 7 || 16&lt;br /&gt;
|-&lt;br /&gt;
| [[Large rock]] || 20 || 7 || 26&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==In-game display==&lt;br /&gt;
There are three different ways to obtain some information about your attack speed.&lt;br /&gt;
&lt;br /&gt;
*Viewing the weapon in the &amp;#039;&amp;#039;&amp;#039;i&amp;#039;&amp;#039;&amp;#039;nventory will display its current average delay.&lt;br /&gt;
*The &amp;#039;&amp;#039;&amp;#039;@&amp;#039;&amp;#039;&amp;#039; command will print your average attack delay.&lt;br /&gt;
*The turn counter in the stat area will display the time your last action took in parentheses next to the total time the game has taken. Using ctrl+direction to swing at nothing a few times should give you a pretty good indication of your attack delay.&lt;br /&gt;
&lt;br /&gt;
The former two commands display the &amp;#039;&amp;#039;average&amp;#039;&amp;#039; attack speed, to the nearest aut. If your attack delay is not an integer, it&amp;#039;ll semi-randomly round up and down.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Melee weapon]]&lt;br /&gt;
*[[Attack speed]]&lt;br /&gt;
See individual weapon articles for more information about a given weapon.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.17]], [[unarmed combat]] was penalized by armour.&lt;br /&gt;
*Prior to [[0.15]], [[ranged weapon]]s used a completely different delay formula: &amp;lt;code&amp;gt;Base delay - Weapon Skill*4*Average Stat/250&amp;lt;/code&amp;gt;.&lt;br /&gt;
*Prior to [[0.14]], the [[speed_(brand)|speed]] brand halved your attack delay rounding up, and decreased pre-AC damage by 10%.&lt;br /&gt;
*Prior to [[0.13]], Finesse had no effect on non-[[blowgun]] throwing weapons.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;br /&gt;
[[Category:Weapons]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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