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	<title>Weapon - Revision history</title>
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	<updated>2026-08-05T02:56:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Weapons&amp;#039;&amp;#039;&amp;#039; are items which you can wield to improve your ability to attack enemies. In most cases, they deal non-elemental damage, making them suitable for dealing with any threat. Weapons are divided into two main categories:&lt;br /&gt;
*[[Melee weapon]]s&lt;br /&gt;
**[[Magical staves]]&lt;br /&gt;
*[[Ranged weapon]]s&lt;br /&gt;
**[[Throwing]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Useful Info==&lt;br /&gt;
All weapons are subject to [[skill]]; increasing skill increases [[weapon damage]], [[accuracy]], and decreases the [[attack delay]]. The heaviest weapon is not always the best, as an unskilled user will swing inaccurately and slowly, potentially giving monsters two turns for your one. Certain weapons also take two [[handedness|hands]] to use, which restricts the use of a [[shield]]. Both skill and strength are multipliers to a weapon&amp;#039;s base damage.&lt;br /&gt;
&lt;br /&gt;
Weapons are not required for melee combat; [[Unarmed Combat]] is available at any time and uses similar damage formulas to weapons.&lt;br /&gt;
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===Weapon Properties===&lt;br /&gt;
*Base damage: The damage done, before modifiers and adjustments. This is multiplied by strength and skill bonuses.&lt;br /&gt;
*[[To-hit]]: Accuracy. Larger weapons have less accuracy, though skill and enchantment increase it.&lt;br /&gt;
*Delay: How fast the weapon swings naturally, in [[decaAut]].&lt;br /&gt;
**[[Minimum delay]]: How fast the weapon can possibly swing, once you reach a certain skill level. Most weapons have a mindelay of (Delay/2) or 0.7, whichever is lower. Every 2 skill levels decrease base delay by 0.1 until you reach mindelay.&lt;br /&gt;
*[[Handedness]]: Weapons that require two hands restrict the use of a [[shield]] and the [[auxiliary attack|offhand punch]] ([[Octopode]]s can still offhand slap). [[Size|Smaller]] species may find certain weapons requiring two hands and normally large weapons completely unusable.&lt;br /&gt;
*Type: Each weapon has its own designated weapon type ([[Short Blades]], [[Polearms]]...), and each weapon type has its own skill and potential quirks.&lt;br /&gt;
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===Weapon Modifiers===&lt;br /&gt;
*[[Enchant]]: A higher enchanted weapon will be more [[to-hit|accurate]] and deal more damage.&lt;br /&gt;
*[[Brand]]: Brands generally help with combat, increasing damage and/or causing elemental effects.&lt;br /&gt;
&lt;br /&gt;
Magical staves cannot have either. [[Artefact]]s may also come with special properties not found on regular weapons, though are not necessarily better.&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Weapon choice]] - Strategy for which weapon to pick&lt;br /&gt;
*[[Weapon damage]] - Damage formulas&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.14]], there were elven, dwarven, and orcish variants of weapons which had small additional benefits, and [[demonspawn]] characters received a damage bonus when using demonic weapons - see [[Racial weapon variants]]. Also, several weapons were renamed: [[sabre]] to cutlass, [[double sword]] to bastard sword, and [[triple sword]] to claymore.&lt;br /&gt;
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{{Weapons}}&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
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