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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Water_nymph</id>
	<title>Water nymph - Revision history</title>
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	<updated>2026-08-06T06:06:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Water_nymph&amp;diff=4479&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:25:43Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Water nymphs&amp;#039;&amp;#039;&amp;#039; are amphibious creatures who force their prey into [[water]] before drowning them. Their [[Waterstrike]] spell deals heavy, [[smite-targeted]] damage to anything in or flying above [[water]]. They are found in the [[Shoals]].&lt;br /&gt;
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Water nymphs have an aura of [[shallow water]] around them, with a radius of 1 tile. This aura can take a bit to catch up.&lt;br /&gt;
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They also have a teleport ability, thematically &amp;quot;flowing with the water&amp;quot;. Every turn, they have a 20% chance to teleport to a water tile. This must be closer to the player, and at least 3 tiles away from its current position.&amp;lt;ref&amp;gt;{{source ref|0.30.1|mon-abil.cc|1039}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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{{monster spells}}&lt;br /&gt;
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==Tips &amp;amp; Tricks==&lt;br /&gt;
*Nymphs are a serious threat, especially at low HP. Waterstrike is as strong as [[damnation]], and thrice as strong as [[Smiting]]. While this spell checks [[AC]], and can only damage those on water, you should treat it like you would a monster with [[Call Down Damnation]]. When you&amp;#039;re slowly wading in water, 1 misstep can cause you to take 102 damage, which really stings.&lt;br /&gt;
*Nymphs can also cover the stairs with water, making it impossible to retreat up. This significantly raises the risk of any encounter involving them.&lt;br /&gt;
*They are spellcasters, so [[Silence]] prevents Waterstrike from working. They have high [[willpower]], but don&amp;#039;t resist poison, so [[Mephitic Cloud]] can also disable their casting. They can&amp;#039;t [[see invisible]], so &amp;#039;&amp;#039;as long as you are also [[flying]]&amp;#039;&amp;#039;, invisibility makes it much less likely for you to be targeted. (Invisible creatures are revealed by water if not flying.)&lt;br /&gt;
*Like many creatures in the Shoals, fire is effective due to the [[steam]] it creates. Even a [[wand of flame]] can work; nymphs aren&amp;#039;t particularly durable, so a few puffs of flame are enough to kill. Dedicated [[Fire Magic]], of course, works like a charm.&lt;br /&gt;
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==History==&lt;br /&gt;
*Prior to [[0.28]], water nymphs could [[see invisible]] and were explicitly female.&lt;br /&gt;
*Prior to [[0.18]], water nymphs had more health (base 50 HP).&lt;br /&gt;
*Water nymphs were added in [[0.14]]&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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