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	<title>Warding - Revision history</title>
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	<updated>2026-08-03T20:45:13Z</updated>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
:&amp;#039;&amp;#039;This article is about the status condition. For the removed intrinsic, see [[Warding (intrinsic)]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Warding]] is a monsters-only status effect that grants immunity to all damage unless the attacker is directly adjacent.&lt;br /&gt;
&lt;br /&gt;
==Effect==&lt;br /&gt;
Warded creatures are completely immune to damage from sources that are not within an adjacent tile. &amp;quot;Ranged attacks&amp;quot; ([[ranged weapons]], [[throwing]], [[spell]]s, etc.) can still deal damage, but only if the player is within melee range. [[Summon]]ed creatures and other allies must also be within an adjacent space to deal damage, but their summoner is not required to also be next to the target.&lt;br /&gt;
&lt;br /&gt;
[[Hexes|Debilitating effects]] such as [[poison]] or [[slow]]ing can be applied from range, but any damage will not occur until the source is next to the warded target. Warding cannot be removed through a [[wand of quicksilver]] or [[Yara&amp;#039;s Violent Unravelling]].&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
*Some monsters are naturally warded, this includes [[clockroach]]es and [[mountainshell]]s&lt;br /&gt;
*The [[Bane of Warding]] can apply the warded status to any future monster that is encountered.&lt;br /&gt;
*The [[Bane of Mortality]] summons warded [[reaper]]s near you at low HP.&lt;br /&gt;
&lt;br /&gt;
All sources of warding are permanent; they do not wear off over time and cannot be removed by any means.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*The warding status effect was added in [[0.34]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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