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	<title>Wand of polymorph - Revision history</title>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
{{item&lt;br /&gt;
 |itemtype = Wand&lt;br /&gt;
 |name = Wand of polymorph&lt;br /&gt;
 |cost = ?&lt;br /&gt;
}}&lt;br /&gt;
{{flavour|A magical device which causes a creature to be transmogrified into another form. It is especially effective against shape-changing creatures.}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;wand of polymorph&amp;#039;&amp;#039;&amp;#039; will attempt to permanently transform one monster into another, or temporarily transform the player.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Unless resisted by [[willpower]], a targeted monster will evaporate and instantly reform as another random creature; this will drop all of their equipment (though their new form will pick it back up, if able), heal them significantly, and clear any ongoing [[status effect]]s. Their new form will be one out of three monsters of the same [[holiness]]. This is displayed when targeting the wand, and is designated for every individual monster. Polymorph has no effect on the [[undead]] or [[nonliving]], but [[demon]]s are still affected.&lt;br /&gt;
&lt;br /&gt;
Normal casters lose their spells when polymorphed, and polymorph will never turn a monster into an &amp;quot;actual&amp;quot; spellcaster. The new form will gain &amp;quot;innate&amp;quot; abilities of their new form, like a [[dragon]]&amp;#039;s breath, but not spells with the wizard (like [[orc wizard]]s) or divine (like [[spriggan berserker]]s) [[spell slot flags]]. Note that most demons&amp;#039; spells are considered innate abilities, so the new form will have its respective spells. Uniques retain their name, but not their spells.&lt;br /&gt;
&lt;br /&gt;
Followers of [[Zin]] incur piety loss and [[penance]] if they zap this wand.&lt;br /&gt;
&lt;br /&gt;
===Special===&lt;br /&gt;
*When targeting a player, it temporarily transforms them into a [[bad form]]. While some of these have useful traits, you&amp;#039;ll most likely become something more or less helpless in combat.&lt;br /&gt;
*When targeting an [[ugly thing]] or [[very ugly thing]], it causes them to change colour with 100% success.&lt;br /&gt;
*When targeting a [[shapeshifter (monster)|shapeshifter]] or [[glowing shapeshifter]], it causes them to change form with 100% success.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Use with caution. While this wand &amp;#039;&amp;#039;can&amp;#039;&amp;#039; turn dangerous monsters into creatures that are easier to deal with, it can also turn them into even &amp;#039;&amp;#039;worse&amp;#039;&amp;#039; monsters.&lt;br /&gt;
&lt;br /&gt;
===Good targets===&lt;br /&gt;
*{{monsterlink|Electric eel}}: They&amp;#039;ll turn into a less dangerous flying or water-capable creature.&lt;br /&gt;
*{{monsterlink|Hornet}}: Despite how dangerous they are, hornets have fairly low HD and [[willpower]].&lt;br /&gt;
* {{brown|c}} [[File:Centaur (monster).png]] &amp;#039;&amp;#039;&amp;#039;[[Centaur (monster)|Centaur]]&amp;#039;&amp;#039;&amp;#039;: Low HD and Willpower means they will most of the time be turned into a creature incapable of using their notoriously lethal bows.&lt;br /&gt;
*{{monsterlink|Boggart}} (and other low-HD summoners): Although fragile, summoners can bring lethal reinforcements into play. Fortunately, they have low enough HD that the polymorph results are usually pretty pathetic.&lt;br /&gt;
*{{monsterlink|Orc wizard}} and {{monsterlink|Orc priest}}: Usually you&amp;#039;ll have better ways to deal with these guys, but polymorph tends to make them into something less dangerous.&lt;br /&gt;
*{{monsterlink|Anaconda}}: They have moderately high HD, but low willpower, and whatever they polymorph into is at least likely to be something you can more easily escape from.&lt;br /&gt;
*{{monsterlink|Unseen horror}}: If you can get them in a corridor to line up the shot, this is a good way to make them visible. Despite their name and glyph, they are natural monsters and have only modest HD, making polymorph pretty safe.&lt;br /&gt;
*{{monsterlink|Moth of wrath}} and {{monsterlink|Death drake}}: They have &amp;#039;&amp;#039;very&amp;#039;&amp;#039; low will and HD for enemies often found around [[Zot]]; berserked monsters and [[miasma]] are almost certainly more dangerous than the end result.&lt;br /&gt;
*{{monsterlink|Ice beast}} (or other elementally-attuned monsters): If you&amp;#039;re fighting something that resists all of your spells, turn it into something you can actually fight.&lt;br /&gt;
*{{monsterlink|Sigmund}} (and other well-armed [[unique]]s): If he turns into anything but a humanoid, his branded scythe, spells, and wands will be useless.&lt;br /&gt;
&lt;br /&gt;
===Bad targets===&lt;br /&gt;
*{{monsterlink|Hydra}}: High HD, meaning there&amp;#039;s a reasonable chance you could get a [[dragon]]. Most characters can run away from hydras (and should if they lack a means to kill them).&lt;br /&gt;
*{{monsterlink|Death yak}}: Also high HD, and has unusually high willpower as well.&lt;br /&gt;
*{{monsterlink|Ghost moth}}: High will means that it&amp;#039;s better to just kill them.&lt;br /&gt;
*{{monsterlink|Gastronok}}: He has HD 20. This means he can become a [[titan]]. You don&amp;#039;t want to fight Gastronok the titan.&lt;br /&gt;
&lt;br /&gt;
===Self targeting===&lt;br /&gt;
Remember that you are also a valid target for polymorph, and you ignore your own willpower. This is usually dubious: there&amp;#039;s 5 [[bad form]]s, so at least one can actively harm you.&lt;br /&gt;
&lt;br /&gt;
But in the early game, you may have few other options. Most forms can help an early game character out:&lt;br /&gt;
* [[Tree Form]] - High AC, relatively strong [[Unarmed Combat]], poison resistance. Can&amp;#039;t move or teleport, melds armour.&lt;br /&gt;
* [[Fungus Form]] - [[Confusing]] Unarmed attacks, poison resistance. Can&amp;#039;t move when monsters are visible, melds all equipment.&lt;br /&gt;
* [[Bat Form]] &amp;amp; [[Pig Form]] - Fast movement. Melds all equipment, melds rings, and prevents spellcasting.&lt;br /&gt;
* [[Wisp Form]] - Many resistances. Melds all equipment.&lt;br /&gt;
E.g. when next to a dangerous melee enemy on D:4 or so, 4 of the 5 forms can help you (Tree &amp;amp; Fungus increase combat ability, Bat &amp;amp; Pig let you run).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.26]], wands of polymorph could change monsters into any eligible monster of the same holiness. Though it heavily favored forms of similar [[HD]], monsters with few options could get weird results, like [[Grinder]] turning into a [[hellephant]]. Therefore, there was no indication of what a monster might turn into.&lt;br /&gt;
*Prior to [[0.21]], wands of polymorph could have at most 24 charges.&lt;br /&gt;
*Prior to [[0.20]], [[unique]]s would retain their spells post-polymorph if they became an intelligent form that could speak.&lt;br /&gt;
*Wands of polymorph was added in [[0.12]], replacing the very similar [[wand of polymorph other]]. The latter would inflict permanent [[bad mutations]] on you instead of temporary bad forms. You also could not target yourself.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Polymorph]]&lt;br /&gt;
&lt;br /&gt;
{{wands}}&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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