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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Wand</id>
	<title>Wand - Revision history</title>
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	<updated>2026-08-03T10:08:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|An unusually magical sort of stick.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;quot;[The principle of selection] is the magician&amp;#039;s wand, by means of which he may summon into life whatever form and mould he pleases.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-William Youatt, _Sheep: their breeds, management, and diseases; to which is added the Mountain Shepherd&amp;#039;s Manual_, ch. III. 1837.}}&lt;br /&gt;
&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;wand&amp;#039;&amp;#039;&amp;#039; is a magical device that contains several charges of a specific spell or effect. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Wands can be zapped with the &amp;#039;&amp;#039;&amp;#039;[[V]]&amp;#039;&amp;#039;&amp;#039; key (that is, e&amp;#039;&amp;#039;&amp;#039;V&amp;#039;&amp;#039;&amp;#039;oking it) to release a magical effect, costing one charge. When out of charges, the wand is destroyed. If you pick up multiple wands of the same type, they merge: their charges combine into one inventory slot.&lt;br /&gt;
&lt;br /&gt;
For players, a wand&amp;#039;s [[spell power]] equals &amp;lt;code&amp;gt;15 + 3.5 * [[Evocations]]&amp;lt;/code&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.30.1|evoke.cc|177}}&amp;lt;/ref&amp;gt;, though this is still limited by the spell power caps for the spell cast. &lt;br /&gt;
&lt;br /&gt;
Monsters may start with wands, or pick up them from the ground. For monsters zapping wands, their power is &amp;lt;code&amp;gt;30 + [[hit dice]]&amp;lt;/code&amp;gt;. Monsters do not consume charges when they use wands.&lt;br /&gt;
&lt;br /&gt;
==List of wands==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:1px solid #000000;&amp;quot;&lt;br /&gt;
! Image !! Wand !! Description !! Max charges per instance&amp;lt;ref&amp;gt;Per item instance on the ground. You can hold as many wand charges as you find. Wand charges except digging are halved from D:8 onwards.&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;{{source ref|0.30.1|item-prop.cc|1565}}&amp;lt;/ref&amp;gt; !! Type !! Monster version&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of acid.png]]&lt;br /&gt;
 | [[Wand of acid|Acid]]&lt;br /&gt;
 | Fires a bolt of [[acid]] that may temporarily [[corrode]] targets&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 15&lt;br /&gt;
 | Beam&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of charming.png]]&lt;br /&gt;
 | [[Wand of charming|Charming]]&lt;br /&gt;
 | Temporarily charms the target&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 15&lt;br /&gt;
 | Hex&lt;br /&gt;
 |[[Confusion|Confuses]] the player&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of digging.png]]&lt;br /&gt;
 | [[Wand of digging|Digging]]&lt;br /&gt;
 | Creates a tunnel through rock walls&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 9&lt;br /&gt;
 |&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of flame.png]]&lt;br /&gt;
 | [[Wand of flame|Flame]]&lt;br /&gt;
 | Shoots a [[Throw Flame|puff of flame]] at the target&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 32&lt;br /&gt;
 |&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of iceblast.png]]&lt;br /&gt;
 | [[Wand of iceblast|Iceblast]]&lt;br /&gt;
 | Creates a 3x3 explosion of [[cold]] damage that partially ignores cold resistance&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 15&lt;br /&gt;
 | Blast&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of light.png]]&lt;br /&gt;
 | [[Wand of light|Light]]&lt;br /&gt;
 | Fires a bolt of light that [[blind]]s the target.&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
 | Beam&lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of mindburst.png]]&lt;br /&gt;
 | [[Wand of mindburst|Mindburst]]&lt;br /&gt;
 | Deals damage to the target, no effect on mindless targets.&amp;lt;br&amp;gt;Ignores armour, but checks [[willpower]].&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
 |&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of paralysis.png]]&lt;br /&gt;
 | [[Wand of paralysis|Paralysis]]&lt;br /&gt;
 | Temporarily [[paralyse]]s the target&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 15&lt;br /&gt;
 | Hex&lt;br /&gt;
 |&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of polymorph.png]]&lt;br /&gt;
 | [[Wand of polymorph|Polymorph]]&lt;br /&gt;
 | Changes target into a random creature of similar strength&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 15&lt;br /&gt;
 |&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 | Turns the player into a [[bad form]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of roots.png]]&lt;br /&gt;
 | [[Wand of roots|Roots]]&lt;br /&gt;
 | Constricts the target; prevents movement&amp;lt;br&amp;gt;Deals increasing damage over time&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 15&lt;br /&gt;
 | Blast&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of quicksilver.png]]&lt;br /&gt;
 | [[Wand of quicksilver|Quicksilver]]&lt;br /&gt;
 | Fires a [[Quicksilver Bolt|bolt of quicksilver]] that removes [[Potion of cancellation#Affected Status Effects|many status effects]].&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 24&lt;br /&gt;
 | Beam&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
 | [[File:Wand of warping.png]]&lt;br /&gt;
 | [[Wand of warping|Warping]]&lt;br /&gt;
 | Creates a 3x3 explosion of irresistable damage and attempts blink every target hit.&lt;br /&gt;
 | style=&amp;quot;text-align:center&amp;quot; | 15&lt;br /&gt;
 | Blast&lt;br /&gt;
 | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Item Types==&lt;br /&gt;
Some wands may belong to an &amp;quot;[[alternate items|item set]]&amp;quot;, or type, of wand. Only one item from each type may generate in a specific game, though [[Artificer]]s may start the game with wands that have not generated in a game.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Beam&amp;#039;&amp;#039;&amp;#039; - highly damaging [[bolt spell|bolt]]&lt;br /&gt;
*[[Wand of acid]]&lt;br /&gt;
*[[Wand of light]]&lt;br /&gt;
*[[Wand of quicksilver]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Blast&amp;#039;&amp;#039;&amp;#039; - never misses, 3x3 area&lt;br /&gt;
*[[Wand of iceblast]]&lt;br /&gt;
*[[Wand of roots]]&lt;br /&gt;
*[[Wand of warping]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Hex&amp;#039;&amp;#039;&amp;#039; - status, checks [[willpower]]&lt;br /&gt;
*[[Wand of charming]]&lt;br /&gt;
*[[Wand of paralysis]]&lt;br /&gt;
&lt;br /&gt;
==High-tier wands==&lt;br /&gt;
Some wands are considered too dangerous to be generated in the inventory of monsters with [[HD]] less than 5 (except [[Ijyb]]).&amp;lt;ref&amp;gt;{{source ref|0.30.1|makeitem.cc|1116}}&amp;lt;/ref&amp;gt; They also cannot generate in monsters with the [[:Category:No high tier wand flag|No high tier wand flag]]. However, those monsters can still pick up these wands and use them normally starting from D:3.&lt;br /&gt;
&lt;br /&gt;
*[[Wand of charming]]&lt;br /&gt;
*[[Wand of paralysis]]&lt;br /&gt;
*[[Wand of acid]]&lt;br /&gt;
*[[Wand of light]]&lt;br /&gt;
*[[Wand of quicksilver]]&lt;br /&gt;
*[[Wand of iceblast]]&lt;br /&gt;
*[[Wand of roots]]&lt;br /&gt;
*[[Wand of mindburst]]&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:auto; padding:0; text-align: center&amp;quot;&lt;br /&gt;
| [[File:Wand bone.png]] || [[File:Wand brass.png]] || [[File:Wand bronze.png]] || [[File:Wand copper.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wand glass.png]] || [[File:Wand gold.png]] || [[File:Wand iron.png]] || [[File:Wand ivory.png]]&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Wand lead.png]] || [[File:Wand plastic.png]] || [[File:Wand silver.png]] || [[File:Wand wood.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], monsters would consume charges when using wands. Monsters could use wands of digging. Also, [[wand of light|wands of light]], [[wand of quicksilver|quicksilver]], and [[wand of roots|roots]] were not considered high-level wands.&lt;br /&gt;
*In [[0.29]], the [[item set]] mechanic was introduced; wands of the same &amp;quot;type&amp;quot; are now mutually exclusive from each other. Also, monsters in general now deal less damage with &amp;quot;high tier&amp;quot; wands.&lt;br /&gt;
*Prior to [[0.28]], the overall quantity of wand charges were much higher (charges were not halved past D:8). [[Eleionoma]]e and [[fenstrider witch]]es (native to [[the Swamp]]) did not drop wands, though.&lt;br /&gt;
*Prior to [[0.24]], monsters couldn&amp;#039;t use wands of iceblast, clouds, or scattershot.&lt;br /&gt;
*Prior to [[0.22]], wands couldn&amp;#039;t be used in many [[transformation]]s.&lt;br /&gt;
*In [[0.21]], wands were &amp;#039;goldified&amp;#039;. Prior to this version:&lt;br /&gt;
**They did not merge on pickup, so you could have separate wand items of the same type.&lt;br /&gt;
**Wands had an unknown number of charges on pickup. This could be discovered by identifying the wand or by zapping the wand (dependent on Evocations skill). Zapping unID&amp;#039;d wands would waste charges. &lt;br /&gt;
**Once all their charges were used, wands would remain inert in your inventory. [[Scrolls of recharging]] would recharge about half the wand&amp;#039;s capacity.&lt;br /&gt;
*Prior to [[0.16]], wands were not automatically identified when picked up. However, zapping a wand with an unknown number of charges did not waste any charges.&lt;br /&gt;
*Prior to [[0.15]], wands weighed 10.0 [[aum]] each.&lt;br /&gt;
&lt;br /&gt;
===Added Wands===&lt;br /&gt;
*[[0.32]] - [[Wand of warping]]&lt;br /&gt;
*[[0.29]] - [[Wand of light]], [[wand of quicksilver]], [[wand of roots]] (added with the [[item set]]s mechanic)&lt;br /&gt;
*[[0.20]] - [[Wand of clouds]], [[wand of scattershot]] (replacing [[rod]]s)&lt;br /&gt;
*[[0.18]] - [[Wand of acid]], [[wand of iceblast]]&lt;br /&gt;
&lt;br /&gt;
===Removed Wands===&lt;br /&gt;
*[[0.27]] - [[Wand of random effects]] (replaced by [[pieces from Xom&amp;#039;s chessboard]]&lt;br /&gt;
*[[0.26]] - [[Wand of clouds]] (replaced by [[condenser vane]]s)&lt;br /&gt;
*[[0.25]] - [[Wand of scattershot]] (replaced by the [[tin of tremorstones]])&lt;br /&gt;
*[[0.21]] - [[Wand of confusion]], [[wand of lightning]].&lt;br /&gt;
*[[0.20]] - [[Wand of heal wounds]], [[wand of hasting]], [[wand of teleportation]]&lt;br /&gt;
*[[0.18]] - [[Wand of cold]], [[Wand of draining|draining]], [[Wand of fire|fire]], [[Wand of fireball|fireball]], [[Wand of frost|frost]], [[Wand of invisibility|invisibility]], and [[Wand of magic darts|magic darts]]. (Wands of fire, cold and draining were considered high-tier wands.)&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{wands}}&lt;br /&gt;
[[Category:Wand|*]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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