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	<title>Victory dance - Revision history</title>
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	<updated>2026-08-03T14:07:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Victory_dance&amp;diff=3048&amp;oldid=prev</id>
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		<updated>2026-06-16T09:21:29Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{obsolete}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Victory dancing&amp;#039;&amp;#039;&amp;#039; is the repetitive use of actions to distribute [[skill point]]s.&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
In [[0.8]] and earlier, when you gain experience, any [[skill]] XP is put into an XP pool. These points are distributed to skills as they are used, much like post-[[0.10]] automatic training. Victory dancing refers to repeated actions, like casting a [[spell]], in order to set your skill distribution.&lt;br /&gt;
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While the XP pool was removed in [[0.9]], dancing is still required to get the first level of a skill.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
The need for and ensuing annoyance caused by victory dancing were both often overstated. An &amp;quot;average&amp;quot; character would usually not find it terribly necessary to victory dance their main skills, e.g. a melee type would have no trouble maxing their main weapon skill without victory dancing, or a conjurer could easily max out [[Conjurations]] and an elemental school without much difficulty. Defensive skills ([[Dodging]], [[Armour]], [[Shields]]) would sometimes require some victory dancing to max out, but would usually also rise fairly high on their own. More difficult were ancillary skills; for example, a melee character who decided to learn [[Haste]] would find it necessary to victory-dance [[Enchantments]] rather excessively to get that spell up to a reasonable failure rate.&lt;br /&gt;
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While it is true that the XP pool cap caused a lot of experience to be lost for the purposes of skill training, in actuality this was not a huge deal: this only happened to late-game characters, who would almost invariably have enough skills to survive anyway.&lt;br /&gt;
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==History==&lt;br /&gt;
*In [[0.10]], victory dancing was removed entirely; all skills are now unlocked as soon as you have an item that can use it.&lt;br /&gt;
*In [[0.9]], the skill system was changed so that the [[experience]] gained would be immediately spent on skills, removing the XP pool entirely. You still have to victory dance to obtain the first level of a skill.&lt;br /&gt;
*Prior to [[0.8]], there was a limit to how much XP the pool could hold, meaning victory dancing was necessary to simply avoid wasting experience. &lt;br /&gt;
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[[Category:Obsolete strategy]]&lt;/div&gt;</summary>
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