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	<title>Vhi&#039;s Electric Charge - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}{{spell info}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vhi&amp;#039;s Electric Charge&amp;#039;&amp;#039;&amp;#039; is a level 4 [[Translocations]]/[[Air Magic]] spell which causes the user to charge at an enemy, bypassing most obstacles in the way.&lt;br /&gt;
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[[Warper]]s start with this spell in their libraries.&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
When cast, the spell will move the user up to the target and make a boosted melee attack. You must be at least 2 tiles away from the target (i.e. this spell must move you at least 1 tile). It bypasses [[monster]]s, impassable liquids ([[deep water]]/[[lava]]), [[trap]]s, and other hazards in your path. It can &amp;#039;&amp;#039;not&amp;#039;&amp;#039; pass through translucent [[wall]]s/[[door]]s, [[iron grate]]s, or statues. If there is a monster at your destination spot, it will be displaced. However, you must be able to stand on your destination tile otherwise.&lt;br /&gt;
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This spell uses your melee attack for damage. Time to cast will be as long as either one move or one swing, whichever is higher. [[Auxiliary attack]]s and [[cleaving]] still apply when charging. The noise will wake up sleeping monsters and will fail to stab them, but if they are disabled by another status (e.g. [[paralysis]] or [[confusion]]) you can still [[stab]].&lt;br /&gt;
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For each tile moved, you will gain a bonus of +33% electric damage, for a maximum of +100% damage at 3 tiles. Regardless of distance, you will deal an additional &amp;lt;code&amp;gt;power/1.5&amp;lt;/code&amp;gt;% electric damage - another +33% at max power. Damage bonuses are additive, so if you move 3 or more tiles, you will deal +133% damage against non-resistant targets. In addition, this attack gains +5 [[to-hit]].&lt;br /&gt;
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This spell does not work if you cannot translocate ([[Dimension Anchor|-Tele]] or [[Formicid]]&amp;#039;s [[stasis]]) or move.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
The opposite of [[Lesser Beckoning]], Vhi&amp;#039;s Electric Charge allows you to approach enemies with some extra damage. It can also be used to reposition yourself mid-battle. Assuming you have a suitable target to charge at, you can use this spell to move and attack in the same turn. You&amp;#039;ll avoid [[attacks of opportunity]], too.&lt;br /&gt;
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Be careful when using this spell; you could charge straight into a pack of monsters without realizing it. Thankfully, it is not a particularly loud spell.&lt;br /&gt;
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==Monster version==&lt;br /&gt;
While no monster gets this spell naturally, [[player ghost]]s replace this spell with &amp;#039;&amp;#039;&amp;#039;Vhi&amp;#039;s Electrolunge&amp;#039;&amp;#039;&amp;#039;, which deals damage based on HD instead of distance and weapon damage.&lt;br /&gt;
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==History==&lt;br /&gt;
*Prior to [[0.32]], player ghosts did not get Vhi&amp;#039;s Electrolunge.&lt;br /&gt;
*Prior to [[0.31]], Vhi&amp;#039;s Electric Charge was level 3.&lt;br /&gt;
*Vhi&amp;#039;s Electric Charge was added in [[0.30]], using the roll mechanic from [[Palentonga]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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