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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Vampiric</id>
	<title>Vampiric - Revision history</title>
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	<updated>2026-08-04T06:24:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Vampiric&amp;diff=4121&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:24:40Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|It inflicts no extra harm, but heals its wielder when it wounds a living foe.}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;vampiric&amp;#039;&amp;#039;&amp;#039; [[brand]], not to be confused with [[draining (brand)|draining]], does the following:&lt;br /&gt;
*Has a 60% chance per swing to heal you for &amp;lt;code&amp;gt;1d(damage)&amp;lt;/code&amp;gt;, if you hurt a living or plant monster ([[:Category:Natural_holiness|natural]] or [[:Category:Plant_holiness|plant]] [[holiness]]) that isn&amp;#039;t resistant to [[negative energy]]. &lt;br /&gt;
&lt;br /&gt;
Use of this brand is considered to be [[Necromancy]], so the [[good god]]s forbid its use.&lt;br /&gt;
&lt;br /&gt;
A few [[unrand]] artefacts have special properties. [[Leech]] activates 100% of the time. [[Vampire&amp;#039;s Tooth]] activates at the normal rate, but always heals for the full amount possible.&lt;br /&gt;
&lt;br /&gt;
==Attack Flavour==&lt;br /&gt;
[[:Category:Vampiric_flavour|Certain monsters]] have innate vampiric attacks that are slightly different from the weapon brand. These attacks can heal the attacker only if the defender can [[blood|bleed]]. This means that the following player conditions will prevent the monster&amp;#039;s vampiric attacks from providing healing:&lt;br /&gt;
*Being [[nonliving]] ([[Djinni]], [[Gargoyle]], or in [[Statue Form]] and [[Storm Form]])&lt;br /&gt;
*Being [[undead]] ([[Mummy]], [[Revenant]], [[Poltergeist]], or in [[Death Form]])&lt;br /&gt;
*Negative energy resistance; rN+++ negates healing entirely&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*While vampiricism deals no extra damage, it gives rapid healing, making it a strong brand in its own right. It&amp;#039;s often considered to be a top-tier brand, at least before [[extended]] (most monsters in extended are immune to this brand).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], [[plants]] and players in [[Tree Form]] were immune to vampiric attacks.&lt;br /&gt;
*Prior to [[0.24]], wielding a vampiric weapon incurred a significant initial hunger cost, and such weapons could only be wielded when the user was at least Full.&lt;br /&gt;
*Prior to [[0.13]], this brand activated on 80% of attacks.&lt;br /&gt;
*Prior to [[0.12]], this brand was safer when found on sharp weapons, since blunt weapons didn&amp;#039;t allow you to butcher corpses.&lt;br /&gt;
*Prior to [[0.6]], vampiric weapons massively increased the hunger cost for all actions (giving an average character the metabolism of a [[troll]]) instead of having a large set hunger cost. Vampires received a smaller hunger penalty. Also, all species received satiation with each attack, although in practice this was never enough to offset the increased hunger without some extremely tedious weapon-switching before and after fights.&lt;br /&gt;
&lt;br /&gt;
{{brands}}&lt;br /&gt;
[[Category:Brands]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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