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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Unseen_horror</id>
	<title>Unseen horror - Revision history</title>
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	<updated>2026-08-03T04:19:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Unseen_horror&amp;diff=2651&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:19:43Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{monster info}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Unseen horrors&amp;#039;&amp;#039;&amp;#039; are fast monsters that are naturally and permanently [[invisible]]. Like [[bat]]s, they constantly move around. They usually appear in mid-[[Dungeon]]; an [[out of depth]] unseen horror can appear as early as D:5.&lt;br /&gt;
&lt;br /&gt;
==Tips &amp;amp; Tricks==&lt;br /&gt;
*Unseen horrors are batty - they&amp;#039;ll hit you, move away to a random tile, and repeat. Because they are so fast, they&amp;#039;ll complete this cycle multiple times. Because they are invisible, it&amp;#039;s hard to track their location (unless you have see invisible).&lt;br /&gt;
*Without see invisible, unseen horrors can be quite difficult. In addition to being harder to track, invisible monsters are harder to hit and more likely to hit you.&lt;br /&gt;
**Conversely, if you have see invisible (via [[ring of see invisible|ring]], [[helmet]], [[Good mutations#Acute Vision|mutation]], or being a [[Naga]], [[Spriggan]], [[Felid]], or [[Vampire]]), unseen horrors shouldn&amp;#039;t be an issue.&lt;br /&gt;
*If you don&amp;#039;t have SInv, the following can be effective:&lt;br /&gt;
**[[Scroll of poison]]: Unseen horror are batty, so they&amp;#039;ll skitter into the poison clouds, which will quickly finish the monster off.&lt;br /&gt;
**Attacks that don&amp;#039;t miss: Spells like [[Olgreb&amp;#039;s Toxic Radiance]] and [[Fireball]] don&amp;#039;t miss, so the accuracy penalty does not matter.&lt;br /&gt;
**If an unseen horror is in a [[cloud]], it&amp;#039;s much easier to detect its location. Other than a scroll of poison, [[scroll of fog]] or [[Mephitic Cloud]] can be used to see its position. Mephitic Cloud can also confuse the unseen horror, turning it nearly harmless.&lt;br /&gt;
*Swinging or casting wildly at a target you cannot see (and that will not stay still) is generally a waste of time. You can greatly increase your odds of hitting an unseen horror by luring it into a hallway, so you at least know which direction it&amp;#039;ll be in. Better yet, try to lure it in with a [[rat]] or some other weak monster coming in behind it. If you can pin it in place, that gets rid of a lot of its advantage. Attack it with Ctrl+direction (or *+direction).&lt;br /&gt;
*Fleeing is sometimes the wisest choice, and actually not too hard to do. [[Blink]]ing or [[teleport]]ing away is an excellent temporary method, and since unseen horrors cannot open [[door]]s and tend to move away after hitting you, it&amp;#039;s easy to run and then leave them locked in a small chamber or on the other side of the level. Failing that, you can usually lure them up a floor and then escape back down without them pursuing (though it may take a few tries). Their low [[willpower]] means a [[scroll of fear]] can get them to temporarily flee you.&lt;br /&gt;
**Unseen horrors cannot [[fly]], so if you have [[deep water]] or [[lava]] nearby, use them for an escape.&lt;br /&gt;
*Worshipers of [[Cheibriados]] who can reliably invoke [[Cheibriados#Given Abilities|Slouch]] should do so if they are attacked by an invisible opponent; an unseen horror will generally die in one application.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.2]], unseen horrors were resistant to [[electricity]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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