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	<title>Unarmed Combat - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version032}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Unarmed Combat&amp;#039;&amp;#039;&amp;#039; (&amp;#039;&amp;#039;&amp;#039;UC&amp;#039;&amp;#039;&amp;#039;) skill determines the effectiveness of all attacks made with your character&amp;#039;s fists, [[claws]], [[Octopode|tentacles]], and other forelimbs. It increases the damage, [[accuracy]], and [[attack speed|speed]] of your unarmed attacks. It does not boost [[auxiliary attack]]s, except for the off-hand punch done without a shield.&lt;br /&gt;
&lt;br /&gt;
Your fists do not normally benefit from weapon [[brand]]s and definitely don&amp;#039;t have [[artefact]] properties. However, training Unarmed Combat gives a special bonus to base damage, and can benefit from [[talisman]] forms.&lt;br /&gt;
&lt;br /&gt;
{{skill aptitudes}}&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
===Base stats===&lt;br /&gt;
By default, Unarmed Combat has a base damage of 3, [[to-hit|accuracy]] of +6, [[attack delay|base delay]] of 1.0 decaAut, and a [[mindelay]] of 0.5 decaAut (reached at 27 skill). UC itself functions like any other [[melee weapon]], though your fists cannot be [[enchant]]ed or [[brand]]ed normally.&lt;br /&gt;
&lt;br /&gt;
While using Unarmed Combat, [[Manifold Assault]] only strikes half as many targets, and the damage formula for [[Detonation Catalyst]] is changed.&lt;br /&gt;
&lt;br /&gt;
===Skill bonuses===&lt;br /&gt;
Each level of Unarmed Combat gives different benefits than other weapon skills:&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Damage:&amp;#039;&amp;#039;&amp;#039; Each level of UC adds +1 to base damage, which is then multiplied by [[strength]] and [[Fighting]], instead of the usual +2% per level boost.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Attack speed:&amp;#039;&amp;#039;&amp;#039; Unarmed starts at 1.0 delay, and reaches its [[mindelay]] of 0.5 at 27 skill. This means that every 5.4 levels of UC reduces attack delay by 0.1 decaAut, and each level of UC reduces delay by ~0.0185 decaAut) - this is worse than regular weapons. Like other weapons, this is rounded to the tenths place in the weighted fashion.&lt;br /&gt;
* Increases [[#Offhand punch|offhand punch]] damage and its chance to activate.&lt;br /&gt;
*The [[to-hit]] boost is the same as other weapon skills (+0.5 to-hit per level).&lt;br /&gt;
&lt;br /&gt;
===Offhand punch===&lt;br /&gt;
Offhand punches are an [[auxiliary attack]]. Most species are unable to use the offhand punch unless their offhand is empty, which means not wearing a [[shield]] or wielding a [[handedness|two-handed weapon]]. In addition, you can&amp;#039;t make these punches in [[Flux Form]] or [[Serpent Form]]. [[Octopode]]s get tentacle slaps instead of offhand punches, and may slap even when their offhand is occupied.&lt;br /&gt;
&lt;br /&gt;
If offhand punches/slaps are available, then increasing Unarmed skill increases the chance of an attack. At 0 skill, you have a 5% chance per attack to throw a punch, at 27 skill, you have a 50% chance. It scales linearly, meaning you are 1.67% more likely to proc a punch per skill level.&lt;br /&gt;
&lt;br /&gt;
Offhand punch damage equals:&amp;lt;ref&amp;gt;{{source ref|0.30.0|melee-attack.cc|1019}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
 5 + (UC / 2)&lt;br /&gt;
 + 1d3 × [[Claws]] rank&lt;br /&gt;
 + 6 under [[Blade Form]]&lt;br /&gt;
&lt;br /&gt;
==Damage Modifiers==&lt;br /&gt;
Unarmed Combat&amp;#039;s base damage is modified by most [[transformations]], as well as the [[Claws]] mutation. In addition, many transformations have other special effects.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;General Modifiers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; text-align: center; margin:0; padding:0;&amp;quot;	&lt;br /&gt;
! Condition || Damage || Special&lt;br /&gt;
|-&lt;br /&gt;
| Base damage || 3 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Claws]] || +2 × level || Wearing [[gloves]] negates this&amp;lt;br&amp;gt;[[Revenant]]: Claws 1, [[Troll]]: Claws 3		&lt;br /&gt;
|-	&lt;br /&gt;
| [[Felid]] || 5 || Works well for [[stab]]bing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Talisman]] Forms:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; text-align: center; margin:0; padding:0;&amp;quot;&lt;br /&gt;
! Form || Dmg || Skill Range || Special&lt;br /&gt;
|-&lt;br /&gt;
|Base (No Form)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Maw Form]]&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|Bite [[auxiliary attack]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Yak Form]]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|Attacking near walls deals cold damage&lt;br /&gt;
|-&lt;br /&gt;
|[[Blade Form]]&lt;br /&gt;
|15-23&lt;br /&gt;
|12-20&lt;br /&gt;
|Buffs off-hand punch&lt;br /&gt;
|-&lt;br /&gt;
|[[Fortress Crab Form]]&lt;br /&gt;
|8-13&lt;br /&gt;
|12-20&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Spider Form]]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Works well for [[stab]]bing&lt;br /&gt;
|-&lt;br /&gt;
|[[Serpent Form]]&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|[[Constriction]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Dragon Form]]&lt;br /&gt;
|17-27&lt;br /&gt;
|17-25&lt;br /&gt;
|Listed damage includes Claws; +5 STR; aux attacks&lt;br /&gt;
|-&lt;br /&gt;
|[[Statue Form]]&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50% all melee damage, 50% slower; +7 STR&lt;br /&gt;
|-&lt;br /&gt;
|[[Storm Form]]&lt;br /&gt;
|24-30&lt;br /&gt;
|23-27&lt;br /&gt;
|[[Elec]], [[Cleaving]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Death Form]]&lt;br /&gt;
|9&lt;br /&gt;
|&lt;br /&gt;
|All melee can inflict status conditions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;For forms that scale with skill, the listed damage range assumes you are at min and max skill, respectively. Going under min skill will reduce damage accordingly.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Bad Form|Other Forms]]&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; text-align: center; margin:0; padding:0;&amp;quot;	&lt;br /&gt;
! Form || Damage || Special&lt;br /&gt;
|-&lt;br /&gt;
| [[Bat Form]] || 1 || N/A&lt;br /&gt;
|- &lt;br /&gt;
| [[Fungus Form]] || 12 || [[Confusion]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Pig Form]] || 1 || For damage, skill has 1/5 impact&lt;br /&gt;
|-&lt;br /&gt;
| [[Tree Form]] || 12 || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Wisp Form]] || 5 || Uses (XL/2) for dmg instead of UC skill&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Unarmed Combat has three main advantages. You don&amp;#039;t need to find a weapon, meaning dungeon RNG can&amp;#039;t screw you over. Unarmed Combat scales better with skill, so skill 27 unarmed is one of the strongest things in the game. And unarmed can be boosted further with various [[talisman]] forms. The downsides are, as mentioned, the inability to enchant or brand fists, and the poor stats at low skill.&lt;br /&gt;
&lt;br /&gt;
The skill scaling of Unarmed Combat should be put into perspective. At 16 skill:&lt;br /&gt;
*Unarmed Combat deals 19 base damage, and attacks a bit slower than 0.7 delay.&lt;br /&gt;
*A +0 unbranded [[morningstar]] deals 17 damage (after M&amp;amp;F skill), and attacks at 0.7 delay. In addition, a morningstar can be [[enchant]]ed and [[brand]]ed. A +0 morningstar with just about any brand will surpass UC at this skill level.&lt;br /&gt;
&lt;br /&gt;
At high enough skill, Unarmed Combat is around the level of the strongest two-handed weapons (before considering forms). But there is a huge chunk of the game where you are weaker, equal to, or just slightly better than a weapon wielder.&lt;br /&gt;
&lt;br /&gt;
Many forms have high base damage, so you don&amp;#039;t need to train &amp;#039;&amp;#039;that&amp;#039;&amp;#039; much Unarmed Combat skill to effectively use them. For example, [[Dragon Form]] starts at 17 base damage at its minimum skill; not a lot of actual UC skill is required to pulverize your enemies. Of course, you should still train at least some skill, to boost accuracy and speed of your attacks.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.31]], Unarmed Combat only had a base accuracy of +2. However, having [[Claws]] or being in most [[transformation]]s provided a hidden extra bonus to accuracy.&lt;br /&gt;
*Prior to [[0.20]], certain forms ([[Blade Hands]], [[Statue Form]], [[Dragon Form]]) scaled their unarmed damage with [[strength]].&lt;br /&gt;
*Prior to [[0.17]], unarmed combat attack delay was penalized by [[body armour]]. Also, trolls&amp;#039; claws could inflict the now-removed [[bleeding]] status.&lt;br /&gt;
*Prior to [[0.11]], Unarmed Combat gave a chance to perform kick and headbutt [[auxiliary attack]]s, if you didn&amp;#039;t already have [[Hooves]] / [[Horns]] to do so. The off-hand punch was slightly weaker (&amp;lt;code&amp;gt;5 + UC/3&amp;lt;/code&amp;gt;).&lt;br /&gt;
*Prior to [[0.7]], Unarmed Combat improved the performance of your non-punch auxiliary attacks, giving all melee fighters a reason to train it.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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