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	<title>Tyrant&#039;s trap - Revision history</title>
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	<updated>2026-08-05T23:49:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|A magical trap built to bolster the armies of some conquering despot. When you or a hostile monster steps on it, your melee attacks will be weakened to make up to three of the most dangerous monsters in sight become stronger. Your allies will avoid stepping on it.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Tyrant trap.png]] A &amp;#039;&amp;#039;&amp;#039;tyrant&amp;#039;s trap&amp;#039;&amp;#039;&amp;#039; is a [[trap]] that does two things when activated:&lt;br /&gt;
*[[Weak]]ens the player for 10-14 turns (stacking up to 50 turns);&lt;br /&gt;
*Grants the 2-3 [[HD|strongest]] monsters in the trap&amp;#039;s [[line of sight]] the [[might]] status for 20-28 turns.&lt;br /&gt;
&lt;br /&gt;
These traps rarely spawn naturally in the [[Orcish Mines]], [[Snake Pit]], and [[Vaults]].&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Non-melee characters have less to fear, but should still be weary of mighted monsters.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*This trap was added in [[0.33]].&lt;br /&gt;
[[Category:Traps]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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