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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Turn</id>
	<title>Turn - Revision history</title>
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	<updated>2026-08-02T04:54:16Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Turn&amp;diff=4031&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:24:16Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;Main Article: [[Actions]]&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;[[Dungeon Crawl]]&amp;#039;&amp;#039; is a turn-based game. There are two, largely distinct definitions of a &amp;#039;&amp;#039;&amp;#039;turn&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
*The turn counter: Every command, such as moving, attacking, or waiting, takes one turn. This is separate from [[time]]; it doesn&amp;#039;t matter how long or short these actions are, they&amp;#039;ll increment 1 turn. These are the &amp;quot;turns&amp;quot; stated in at the end of the game, and the turns used for [[scoring]]. The [[Stealth]] mechanic also checks for raw turns.&lt;br /&gt;
:Automatic commands, like resting with &amp;#039;&amp;#039;&amp;#039;5&amp;#039;&amp;#039;&amp;#039; or [[autoexplore]], count towards multiple turns, as they are technically multiple actions done for you. Commands you can interrupt (e.g. putting on equipment like [[armour]] or [[amulet]]s) also count as multiple turns.&lt;br /&gt;
*In most casual contexts, and in some areas of the game, one &amp;#039;turn&amp;#039; is equal to one [[decaAut]] (10 [[aut]], or arbitrary units of time). This is a relative measure of time: slow actions may take 1.5 &amp;#039;turn&amp;#039; and give you 1.5 &amp;#039;turns&amp;#039; of regeneration, but only count towards 1 turn of the turn counter. Most actions, such as moving or waiting, take 1 decaAut. See the [[decaAut]] page for more details.&lt;br /&gt;
&lt;br /&gt;
Character and monster behavior can&amp;#039;t be fully explained with the raw turn counter (the first definition). For example: a skilled [[rapier]] lets you attack at 0.5 decaAut. Swinging two times would be two game-turns, but only 1.0 decaAut. In other words: an average speed monster would only act once in that time, but you still swung 2 times total.&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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