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	<title>Tornado - Revision history</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{obsolete}}{{Spell&lt;br /&gt;
|name=Tornado&lt;br /&gt;
|level=9&lt;br /&gt;
|school1={{Air Magic}}&lt;br /&gt;
|school2=&lt;br /&gt;
|school3=&lt;br /&gt;
|castingnoise=7&lt;br /&gt;
|spellnoise=~15 (depends on radius and delay of your last action)&lt;br /&gt;
|sources=&amp;lt;div&amp;gt;&lt;br /&gt;
*[[Book of the Tempests]] &lt;br /&gt;
*[[Book of the Sky]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{flavour|Turns the air around the caster into a mighty vortex, doing tremendous damage to everyone caught in it. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The spell&amp;#039;s effectiveness is greatly diminished in closed areas. After the tornado fades, it cannot be called forth again for a short time.}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tornado&amp;#039;&amp;#039;&amp;#039; is a level 9 [[Air Magic]] spell which creates a vortex of raging wind around you.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Tornado creates [[cloud]]s of raging wind, dealing a base of &amp;lt;code&amp;gt;9d(pow/15)&amp;lt;/code&amp;gt; physical damage per 1.0 turn. &lt;br /&gt;
&lt;br /&gt;
The damage is then adjusted by:&lt;br /&gt;
* Percentage of tiles open. In tight spaces, damage is reduced. Damage is multiplied by the ratio, &amp;lt;code&amp;gt;(tiles with wind) / (tiles that could have wind)&amp;lt;/code&amp;gt;.&lt;br /&gt;
* &amp;quot;Duration-radius&amp;quot; factor. Creatures on the outside of the vortex will receive the most damage.&lt;br /&gt;
&lt;br /&gt;
Tornado&amp;#039;s radius is equal to &amp;lt;code&amp;gt;sqrt([[aut]]_passed) * 7/5&amp;lt;/code&amp;gt;, max. 5 tiles. Creatures and [[cloud]]s caught inside will rotate in a counterclockwise fashion. The &amp;quot;rotation&amp;quot; is a square shape, and done at a rate of ~1 full rotation per 6 turns.&lt;br /&gt;
&lt;br /&gt;
While casting the spell, the caster and anything caught inside will [[fly]] for a short period of time. Once it ends, there&amp;#039;s a grace period of 1 turn until flight ends. Monsters won&amp;#039;t make any effort to avoid falling into [[deep water]] or [[lava]].&lt;br /&gt;
&lt;br /&gt;
Tornado lasts for 6 turns. It immediately ends if you [[blink]] or [[teleport]], or if you enter another floor. After it ends, it has a cooldown of 3.5 - 4.5 turns.&lt;br /&gt;
&lt;br /&gt;
Creatures with rTornado ([[Sojobo]], [[air elemental]]s) are immune to this spell. Also, those who are currently casting Tornado are immune to hostile Tornadoes.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
While Tornado has worse damage/turn than other level 9 spells, it has great MP efficiency and irresistible damage. For a single, 9 MP cast, you&amp;#039;ll get up to 6 turns of damage. Plus, you can cast other spells while the tornado is running. Great in an open area, especially against crowds.&lt;br /&gt;
&lt;br /&gt;
The downsides (other than damage/turn) mostly stem from the tornado mechanic itself. It is much weaker in a cramped area. For most of the duration, the tornado has a short radius. And, the spell has a lengthy cooldown.&lt;br /&gt;
&lt;br /&gt;
As a single school spell, Tornado is easier to train than the likes of [[Fire Storm]]. Regardless, as a level 9 spell, it is a significant XP investment (for a 3 rune game). In a 3 rune game, training for a level 9 spell usually means sacrificing on your defenses. But, for a low-range, damage over time spell that excels in open areas, you&amp;#039;ll want good defenses. Tornado can still be worth it, but don&amp;#039;t rush for it.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*When the radius is 5, the amount of noise is 15. This number is multiplied by the delay of your last action (in [[aut]]s) and divided by 10.&lt;br /&gt;
*Any [[tree]]s within Tornado&amp;#039;s range have a chance of being destroyed by the spell.&lt;br /&gt;
*Be careful not to use [[Blink]] while the spell is up unless you specifically want to end its effects.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.27]], Tornado was replaced with [[Polar Vortex]]. Polar Vortex is functionally similar, but is a level 9 [[Ice Magic]] spell which deals 33% more damage and is 40% resistible by cold. rTornado/rVortex was also removed from air elementals and Sojobo.&lt;br /&gt;
*Prior to [[0.22]], rTornado was called wind resistance, and also affected [[Airstrike]].&lt;br /&gt;
*Prior to [[0.17]], Tornado was a circle (range 6) and rotated circularly.&lt;br /&gt;
*Prior to [[0.10]], Tornado was slightly weaker.&lt;br /&gt;
*Prior to [[0.9]], Tornado had stronger damage, didn&amp;#039;t rotate monsters around, and didn&amp;#039;t have a cooldown, but had a negative [[spell enhancer]].&lt;br /&gt;
*Tornado was added in [[0.8]].&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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