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	<title>Torment - Revision history</title>
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	<updated>2026-08-03T01:50:01Z</updated>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}} &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torment&amp;#039;&amp;#039;&amp;#039; is a difficult-to-resist effect that cuts the [[HP]] of its targets by half.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Torment deals damage equal to &amp;lt;code&amp;gt;50% * current HP - 1&amp;lt;/code&amp;gt;, rounded down, thus approximately halving the target&amp;#039;s health (the target is left at 1-2 points above half health).&amp;lt;ref&amp;gt;{{source ref|0.30.1|spl-goditem.cc|1068}}&amp;lt;/ref&amp;gt; It can never bring targets below 3 HP. This damage can be reduced by various means, and a few ways make you entirely immune.&lt;br /&gt;
&lt;br /&gt;
Torment&amp;#039;s damage does not consider your MP if you have [[spirit shield]], although spirit shield works as normal after the &amp;quot;50% current HP&amp;quot; is calculated. For example, if you have 200 HP and 20 MP, torment would deal 99 damage, bringing you to 110 HP and 11 MP.&lt;br /&gt;
&lt;br /&gt;
==Sources (Player)==&lt;br /&gt;
You can torment all creatures in [[LOS]], both yourself and monsters, with:&lt;br /&gt;
*Reading a [[scroll of torment]]&lt;br /&gt;
*Using [[Kikubaaqudgha]]&amp;#039;s Torment ability. &lt;br /&gt;
*Incurring Kikubaaqudgha&amp;#039;s wrath.&lt;br /&gt;
&lt;br /&gt;
You can torment only monsters in LOS by:&lt;br /&gt;
*Drawing a [[Pain card|Pain]] card from the [[deck of destruction]] (at [[Cards#Power_level|power level]] 2)&lt;br /&gt;
*Attacking with the [[Sceptre of Torment]], 20% chance&lt;br /&gt;
&lt;br /&gt;
You can face torment against only yourself in the following ways:&lt;br /&gt;
*[[Xom]] will occasionally torment its followers&lt;br /&gt;
*[[Nemelex Xobeh]]&amp;#039;s wrath may invoke the [[Torment card|Torment]] card against you&lt;br /&gt;
*Suffering the [[death curse]] of a mummy&lt;br /&gt;
&lt;br /&gt;
The spells [[Agony]] and [[Agony Range]] (monster only) also halve HP, just like torment, but only against a single target. These spells can be resisted entirely with high [[willpower]].&lt;br /&gt;
&lt;br /&gt;
==Sources (Monster)==&lt;br /&gt;
{{monsters with spell|Symbol of Torment}}&lt;br /&gt;
&lt;br /&gt;
This monster invokes torment upon its death:&lt;br /&gt;
*{{monsterlink|Lurking horror}}&lt;br /&gt;
&lt;br /&gt;
Monsters won&amp;#039;t cast [[Symbol of Torment]] if their target is immune to it. Friendly monsters, such as those summoned from the [[sceptre of Asmodeus]], won&amp;#039;t cast Symbol of Torment while you are in their LOS.&lt;br /&gt;
&lt;br /&gt;
If a monster invokes torment, you will see the message&lt;br /&gt;
{{crawlquote|&amp;quot;The &amp;lt;monster&amp;gt; calls on the powers of darkness!&amp;quot;}}&lt;br /&gt;
&lt;br /&gt;
==Resistance==&lt;br /&gt;
There are only a few sources of torment resistance, which all stack:&lt;br /&gt;
*[[Negative energy resistance]]. Each rN+ reduces damage by 10% (i.e. you&amp;#039;ll be left with an extra 5% of your current HP). That&amp;#039;s -45% current HP at rN+, -40% HP at rN++, and -35% HP at rN+++.&lt;br /&gt;
*[[Kikubaaqudgha]] can shield you from torment. At max piety, there&amp;#039;s a 33% chance to block torment entirely, and an 80% chance to reduce it by a random number (from 1 to damage dealt).&lt;br /&gt;
*Being a [[Gargoyle]] or in [[Statue Form]] halves torment damage.&lt;br /&gt;
*The second rank of the [[demonspawn mutation]], [[Hurl Damnation (mutation)|Hurl Damnation]] halves torment damage.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Torment immunity:&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Being [[undead]] ([[Ghoul]], [[Mummy]], bloodless [[Vampire]], or through [[Death Form]]).&lt;br /&gt;
*The following [[form]]s:&lt;br /&gt;
**[[Tree Form]]&lt;br /&gt;
**[[Wisp Form]]&lt;br /&gt;
**[[Dithmenos]]&amp;#039; [[Shadow Form]]&lt;br /&gt;
*Being [[Petrified]] (though this prevents you from acting at all).&lt;br /&gt;
&lt;br /&gt;
Also, [[Death&amp;#039;s Door]] makes you immune to all damage, including torment.&lt;br /&gt;
&lt;br /&gt;
Monsters with rN+++ (including all [[undead]], [[demonic]], [[nonliving]], and [[holy]] monsters) are immune to torment.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
Torment is an extremely deadly effect: no matter how strong your character is, losing half your HP stings. It is one of the main threats in the [[extended]], though you&amp;#039;ll find torment in a few earlier places as well.&lt;br /&gt;
&lt;br /&gt;
Beyond being immune to it, there are a few &amp;#039;common sense&amp;#039; methods to avoiding torment:&lt;br /&gt;
*Blocking [[LOS]] from monsters. If they can&amp;#039;t see you, they can&amp;#039;t torment you! A [[scroll of fog]], simply closing a door, retreating at speed, or teleporting away can be the wisest option if unprepared to deal with multiple torment-capable enemies, especially if there are [[smiting]]- or [[damnation]]-capable monsters around.&lt;br /&gt;
*Fighting torment-capable monsters one at a time. Usually, you can&amp;#039;t kill everything in one turn. Fighting monsters alone gives monsters less time to torment you. Use [[kill hole]]s if possible.&lt;br /&gt;
*Prioritizing torment-capable monsters. If you are around full HP, torment is likely to deal more damage than any regular attack, so it makes sense to kill users of torment first.&lt;br /&gt;
*Monster specific vulnerabilities:&lt;br /&gt;
**Most users of torment are immune to [[silence]]. However, [[mummy priest]]s, [[royal mummies]], [[Menkaure]], and [[Khufu]] &amp;#039;&amp;#039;are&amp;#039;&amp;#039; affected by silence. Be careful when in [[Tomb]], as more tormentors can show up outside the silence radius. Take advantage of terrain to prevent this.&lt;br /&gt;
**The &amp;quot;[[tormentor]]&amp;quot; monster cannot see [[invisible]]. Being invisible won&amp;#039;t grant immunity, but if a tormentor can&amp;#039;t see any enemies, it&amp;#039;s much less likely to cast torment. (Note that if a torment-vulnerable [[summon]] is in sight, the tormentor will cast as normal.)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], the second rank of the [[Black Mark (mutation)|Black Mark]] [[demonspawn mutation]] had a 50% chance to completely negate any instance of torment, and the [[Hurl Damnation (mutation)|Hurl Damnation]] mutation had no torment resistance.&lt;br /&gt;
*Prior to [[0.25]], the [[Pain card]] did not have a torment effect.&lt;br /&gt;
*Prior to [[0.23]], the [[Sceptre of Torment]] did not protect the wielder from its torment.&lt;br /&gt;
*Prior to [[0.13]], stepping on a [[Zot trap]] could also invoke torment as a random miscast.  When Zot traps were given their own special set of effects in 0.13, torment was not included.&lt;br /&gt;
*Prior to [[0.8]], players could also cast [[Symbol of Torment]] as a L6 Necromancy spell.  The spell would not work for players immune to torment.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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