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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Time</id>
	<title>Time - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Time"/>
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	<updated>2026-08-03T09:01:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Time&amp;diff=986&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
		<link rel="alternate" type="text/html" href="https://wiki.dungeoncrawlchili.org/index.php?title=Time&amp;diff=986&amp;oldid=prev"/>
		<updated>2026-06-16T09:09:39Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Time&amp;#039;&amp;#039;&amp;#039; is a measurement of intervals in which actions take place. In &amp;#039;&amp;#039;Crawl&amp;#039;&amp;#039;, time has multiple definitions:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Actions|Action Time]]&amp;#039;&amp;#039;&amp;#039;: Every action in-game is measured in [[aut]], or &amp;#039;&amp;#039;&amp;#039;arbitrary units of time&amp;#039;&amp;#039;&amp;#039;. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the &amp;quot;Time&amp;quot; counter in the status bar is measuring.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Turn]]s&amp;#039;&amp;#039;&amp;#039;: Every command uses up 1 turn, no matter if it was fast or slow (actions like [[autoexplore]] or [[wait|resting]] count as multiple commands). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turncount speedrun]]. Turn count can be viewed in the &amp;#039;&amp;#039;&amp;#039;%&amp;#039;&amp;#039;&amp;#039; screen.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;[[Speed_running#Real Time|Clock Time]]&amp;#039;&amp;#039;&amp;#039;: How long, in minutes and hours, a game has been running. This is recorded in-game and is measured for [[Speed_running#Real Time|realtime speedruns]]. However, &amp;#039;&amp;#039;Crawl&amp;#039;&amp;#039; is turn-based; monsters won&amp;#039;t move and the game won&amp;#039;t progress no matter how much clock time passes. Clock time can also be viewed in the &amp;#039;&amp;#039;&amp;#039;%&amp;#039;&amp;#039;&amp;#039; screen.&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;System Time&amp;#039;&amp;#039;&amp;#039;: The real life time of day, according to the computer/server you&amp;#039;re playing on, which progresses even if the game is off. Your game&amp;#039;s start and end date are recorded in-game, but like clock time, it doesn&amp;#039;t do anything tangible in-game. It is used for discussions relating to the outside world (&amp;quot;when was a game played?&amp;quot; and such).&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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