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	<updated>2026-08-05T04:50:05Z</updated>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
{{flavour|The exotic underground beaches of the Shoals make up a few small islands in a seemingly endless sea. The merfolk have made it their home, alongside many dreaded sea creatures.&lt;br /&gt;
&lt;br /&gt;
A dungeon features only one of the Shoals and Swamp branches.&lt;br /&gt;
&lt;br /&gt;
This branch is very noisy, and so sound travels much less far.&lt;br /&gt;
&lt;br /&gt;
The entrance to this branch can be found between levels 2 and 3 of the Lair of Beasts.&lt;br /&gt;
&lt;br /&gt;
This branch is 4 levels deep.&lt;br /&gt;
&lt;br /&gt;
This branch contains the barnacled rune of Zot.}}&lt;br /&gt;
&lt;br /&gt;
[[File:Shoals entry.png]] &amp;#039;&amp;#039;&amp;#039;The Shoals&amp;#039;&amp;#039;&amp;#039; branch is an archipelago of islands surrounded by deep waters, and home to many aquatic creatures and [[merfolk]]. Although dangerous, their lowest floor contains several treasure vaults and the barnacled [[rune of Zot]].&lt;br /&gt;
&lt;br /&gt;
The Shoals entrance is located between [[Lair]]:2 and Lair:3. If you find the Shoals, you will not find [[the Swamp]] in your current game. &lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
The Shoals are 4 floors deep and set at sea, in a little archipelago of islands with beaches, tides, and monsters. Unless you&amp;#039;re amphibious or [[fly]]ing, it will take some time to fully explore each floor.&lt;br /&gt;
&lt;br /&gt;
The tides in the Shoals will shift between shallow water and land fairly quickly. It will never cause [[deep water]] to rise or fall, so all areas will remain accessible. Rarely, an island may generate out at sea - you may need to have [[flight]], or enter from a different staircase, to reach it.&lt;br /&gt;
&lt;br /&gt;
Exploring [[deep water]] in the Shoals does not count towards for exploration [[piety]]. (It does count for [[Human]] exploration, though.)&lt;br /&gt;
&lt;br /&gt;
The Shoals provides more [[Throwing]] implements than the Swamp; many residents carry [[boomerang]]s and [[throwing net]]s, and [[merfolk javelineer]]s bring a few [[javelin]]s. &lt;br /&gt;
&lt;br /&gt;
===Shoals:4===&lt;br /&gt;
The last floor is significantly more difficult than the earlier three. Shoals:4 is often heavily populated with several uniques (the sea witch [[Ilsuiw]] often makes an appearance) and legions of merfolk. Expect to face elemental damage in the form of [[brand]]ed polearms, and make sure to have at least rC+ before engaging Ilsuiw, as she can deal tremendous amounts of damage with [[Throw Icicle]]. Proceed carefully, explore the various chambers cautiously, try not to engage too large a band of merfolk at once, and fight on staircases when possible so you can retreat if overwhelmed.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
The Shoals is an open branch which features crowds of fast and/or ranged threats. Whether it&amp;#039;s merfolk with [[reaching]] weapons, packs of [[satyr]]s and [[faun]]s shooting from a distance, or higher-tier threats like [[Merfolk javelineer|javelineers]] and [[merfolk|aquamancer]]s, it&amp;#039;s easy to get swarmed by fast-swimming enemies.&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s also many monsters that mess with your positioning: [[wind drake]]s can blow you away, [[merfolk avatar]]s and [[merfolk siren|sirens]] can [[mesmerise]] you (forcing you closer if you don&amp;#039;t resist with [[willpower]]), and [[water nymph]]s can prevent use of [[stairs]] with their watery aura. [[Formless jellyfish]], while rare, can [[constrict]] and 1-turn [[paralyse]] you. With these monsters nearby, the upstairs isn&amp;#039;t always a safe bet. When you combine the &amp;#039;lack of escape&amp;#039; with a swarm of merfolk, things can get hairy in no time.&lt;br /&gt;
&lt;br /&gt;
Having high [[willpower]] is recommended to resist mesmerise, sleep, and vexing (the latter of which is especially dangerous). [[Flight]] can help move normally over water, and [[repulsion]] can help against the many ranged attacks. Crowd control spells like [[Cause Fear]] and [[Alistair&amp;#039;s Intoxication]] can help manage large groups in the open.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Unless you&amp;#039;re amphibious, flying, or larger than average, staying in water has severe penalties. You&amp;#039;ll move slower, fumble melee attacks (but not ranged attacks / spells), and your [[stealth]] is reduced. &lt;br /&gt;
**Note that [[Swiftness]] and [[invisible|invisibility]] won&amp;#039;t work in water, &amp;#039;&amp;#039;even if you&amp;#039;re amphibious&amp;#039;&amp;#039;. Only flight lets you keep these effects.&lt;br /&gt;
*You can take cover behind rock walls, but try not to do this unless you are certain that there aren&amp;#039;t even worse things behind them.&lt;br /&gt;
*It&amp;#039;s easy to wake up entire hordes of merfolk if you aren&amp;#039;t careful. [[Stealth]] pays off here, as does luring enemies to you instead of charging into combat.&lt;br /&gt;
*Most of the enemies in this branch do not [[see invisible]], so invisibility can help manage difficult encounters. Keep in mind that if you&amp;#039;re in water and not flying, enemies will ignore your invisibility.&lt;br /&gt;
&lt;br /&gt;
==Monsters==&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
| {{LightRed|m}} [[File:Merfolk (monster).png]] &amp;#039;&amp;#039;&amp;#039;[[Merfolk (monster)|Merfolk]]&amp;#039;&amp;#039;&amp;#039; || {{monsterlink|Merfolk javelineer}} || {{monsterlink|Merfolk impaler}} || {{monsterlink|Merfolk aquamancer}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Siren}} || {{monsterlink|Merfolk avatar}} || {{monsterlink|Water nymph}} || {{monsterlink|Water elemental}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Centaur warrior}} ||  {{monsterlink|Faun}} || {{monsterlink|Satyr}} || {{monsterlink|Cyclops}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Manticore}} || {{monsterlink|Harpy}} || {{monsterlink|Skyshark}} || {{monsterlink|Snapping turtle}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Alligator snapping turtle}} || {{monsterlink|Sea snake}} || {{monsterlink|Wind drake}}} || {{monsterlink|Formless jellyfish}} &lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Sphinx marauder}} ||{{monsterlink|Kraken}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;[[Vault]] only&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
| {{monsterlink|Stone giant}} || {{monsterlink|Frost giant}} || {{monsterlink|Titan}} || {{monsterlink|Storm dragon}}&lt;br /&gt;
|-&lt;br /&gt;
|| {{monsterlink|Angel}} || {{monsterlink|Apis}} || {{monsterlink|Cherub}} || {{monsterlink|Holy swine}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: The holy monsters only generate in a specific Shoals:4 layout.&lt;br /&gt;
&lt;br /&gt;
===Uniques===&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
| {{monsterlink|Aizul}}&lt;br /&gt;
| {{monsterlink|Bai Suzhen}}&lt;br /&gt;
| {{monsterlink|Donald}}&lt;br /&gt;
| {{monsterlink|Frances}}&lt;br /&gt;
| {{monsterlink|Ilsuiw}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Jorgrun}}&lt;br /&gt;
| {{monsterlink|Josephine}}&lt;br /&gt;
| {{monsterlink|Kirke}}&lt;br /&gt;
| {{monsterlink|Louise}}&lt;br /&gt;
| {{monsterlink|Mara}}&lt;br /&gt;
|-&lt;br /&gt;
| {{monsterlink|Nikola}}&lt;br /&gt;
| {{monsterlink|Polyphemus}}&lt;br /&gt;
| {{monsterlink|Roxanne}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Dream sheep]], [[catoblepae]], and [[death yak]]s may generate with [[Polyphemus]] and are not found naturally.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], there was only one rune vault map.&lt;br /&gt;
*Prior to [[0.17]], Shoals were 5 levels deep.&lt;br /&gt;
*Prior to [[0.16]], the tides of the Shoals could create and destroy deep water tiles. These would never drown the player, but could trap them temporarily on a stair-free island.&lt;br /&gt;
*The Shoals were added in [[0.6]].&lt;br /&gt;
&lt;br /&gt;
{{branches}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Merfolk]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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