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	<title>The Lernaean hydra - Revision history</title>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{monster info|the Lernaean hydra}}&lt;br /&gt;
&amp;#039;&amp;#039;For a list of all reptiles, see [[list of reptiles and amphibians]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The Lernaean hydra&amp;#039;&amp;#039;&amp;#039; (&amp;quot;&amp;#039;&amp;#039;&amp;#039;Lerny&amp;#039;&amp;#039;&amp;#039;&amp;quot; for short) is a unique [[hydra]] with [[27]] heads. Each head can do up to 18 dmg for a total of 486, though very strongly biased around the average of 260, and reduced 27 times by [[AC]]/[[EV]] rolls. In addition, it has about twice the HP of a regular hydra, has 30 [[HD]], and can knock down [[Wall#Mangrove|trees]] by simply moving through them. Other than that, it behaves exactly like a normal hydra (notably that it swims and regenerates quickly).&lt;br /&gt;
&lt;br /&gt;
Lerny can occasionally be found in [[Swamp]]:4. If Swamp hasn&amp;#039;t generated in your game, it may very rarely appear inside a specific [[runed door]] [[vault]] (&amp;quot;nicolae_hydra_factorization&amp;quot;). It can also appear as a [[zombie]] or [[skeleton]] in one ending.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This monster &amp;#039;&amp;#039;is&amp;#039;&amp;#039; a threat, and perhaps ranks among the more dangerous monsters in the game. But to a careful, reasonably well-prepared player, it is less dangerous than it first appears:&lt;br /&gt;
*Lerny is a melee-only monster that&amp;#039;s relatively frail - despite the HP, Lerny has &amp;#039;&amp;#039;no&amp;#039;&amp;#039; AC and minimal EV, so it can be dealt with by sufficiently strong ranged attacks. Even melee characters can use [[throw]]ables or [[wand]]s. It has no resistances except for poison, and it cannot see invisible.&lt;br /&gt;
*Each head checks AC/EV/SH separately, so a heavily armoured player is unlikely to die in 1-2 hits. A character with 40+ AC (generally from high [[Armour skill]] and highly enchanted armour) can expect to take on average 20-30 damage/turn from this monster. By comparison, a character with about 20 AC will take twice as much damage/turn.&lt;br /&gt;
&lt;br /&gt;
Still, Lerny can deal massive damage. In theory, it can 1-turn kill even a heavily armoured character. Great care should be taken to not let Lerny into melee range.&lt;br /&gt;
&lt;br /&gt;
Also, keep in mind that you don&amp;#039;t &amp;#039;&amp;#039;have&amp;#039;&amp;#039; to kill every monster possible. Lerny&amp;#039;s worth a good chunk of experience, but if you don&amp;#039;t have a safe way to kill it, just grab the rune and go. Alternatively, you can come back after you&amp;#039;ve explored other areas and gotten stronger, since you&amp;#039;ll only need the Swamp&amp;#039;s rune once you&amp;#039;re ready to open the [[Realm of Zot]].&lt;br /&gt;
&lt;br /&gt;
===Tackling Lerny===&lt;br /&gt;
*If Lerny is far away and clumped up with a bunch of monsters, a [[scroll of immolation]] + ranged attacks can be brutally effective. Ideally, haste and flight should be used in case something goes wrong. You can also use [[summon]]s, [[undead]], or other allies as immolation fodder for a similar effect.&lt;br /&gt;
*A [[phantom mirror]] can be brutally effective against Lerny. The phantom often moves first, so it&amp;#039;s likely to kill (or severely damage) the original.&lt;br /&gt;
*Lerny can&amp;#039;t see invisible, although note that if you&amp;#039;re in water and not flying, invisibility does not work.&lt;br /&gt;
&lt;br /&gt;
Swarming with allies without Inner Flame/immolation generally &amp;#039;&amp;#039;doesn&amp;#039;t&amp;#039;&amp;#039; work due to Lerny&amp;#039;s ability to redirect leftover attacks. [[Summon Cactus Giant]] isn&amp;#039;t effective either, as the spines will only affect a hydra once per turn. Sufficiently powerful allies like [[Malign Gateway]] can work, though.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Lerny is a hydra, with the usual head-cutting mechanics:&lt;br /&gt;
**Flaming edged weapons do cut off heads, but going from 27 to 26 heads doesn&amp;#039;t make a big difference. If you have a renewable/cheap means of escape, you might be able to chip away at the head count.&lt;br /&gt;
**Lerny is capped at 27 heads. Non-flaming edged weapons still cause the healing, but won&amp;#039;t increase the number of heads. While a normal edged weapon will likely prove ineffective, a weapon of [[freezing]] can at least slow Lerny down (letting you escape).&lt;br /&gt;
**Lerny is much easier to fight when encountered as a zombie. On top of the usual weaknesses for [[derived undead]], such as lowered [[speed]] and [[willpower]], its heads will not regrow when severed, and it will not regenerate health.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
The [https://en.wikipedia.org/wiki/Lernaean_Hydra Lernaean Hydra] was a monster in Greek mythology that was killed by [https://en.wikipedia.org/wiki/Hercules Hercules] as one of his Twelve Labors.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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