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	<title>Teleportation - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Teleportation&amp;#039;&amp;#039;&amp;#039; is the act of moving from one place to another instantaneously. Teleports differ from [[blink]]s in two main ways: teleports can send you to any valid location on the floor, while blinks are limited to [[LOS|visible]] locations. And blinks are instantaneous, while many teleports take some time to kick in.&lt;br /&gt;
&lt;br /&gt;
==Sources==&lt;br /&gt;
There are several ways to teleport in &amp;#039;&amp;#039;Crawl&amp;#039;&amp;#039;:&lt;br /&gt;
*Reading a [[scroll of teleportation]].&lt;br /&gt;
*Stepping on a [[teleport trap]].&lt;br /&gt;
*You occasionally teleport while wandering in [[the Abyss]].&lt;br /&gt;
&lt;br /&gt;
A few methods will try to teleport you next to monsters:&lt;br /&gt;
*The teleport effect from [[sourceless malevolence]] (i.e an explore-based teleport trap).&lt;br /&gt;
*Being randomly teleported by the [[Bad mutations#Teleportitis|Teleportitis]] mutation.&lt;br /&gt;
*[[Wyrmhole]]s&amp;#039; [[Sojourning Bolt]]&lt;br /&gt;
*Unwielding a [[distortion]] [[brand]]ed weapon.&lt;br /&gt;
&lt;br /&gt;
You can instead teleport monsters by casting [[Teleport Other]] or the [[Dispersal]] spell.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
===Tele Status===&lt;br /&gt;
Scrolls of teleport and Teleport Other gives the {{LightBlue|Tele}} status. This status has a delay before it teleports you:&lt;br /&gt;
{| class=&amp;quot;prettytable&amp;quot; style=&amp;quot;border:none; margin:0; padding:0;&amp;quot;&lt;br /&gt;
! Circumstance || Duration&lt;br /&gt;
|-&lt;br /&gt;
| Normal || 3-5 turns&lt;br /&gt;
|-&lt;br /&gt;
| In [[the Realm of Zot]] or when carrying [[Orb of Zot|the Orb]] || 8-14 turns&lt;br /&gt;
|-&lt;br /&gt;
| In [[the Abyss]] (even when carrying the Orb) || 8-19 turns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sojourning Bolt gives the {{Red|!Tele!}} status, which is almost functionally identical to Tele, except it teleports you near monsters.&lt;br /&gt;
&lt;br /&gt;
All other teleports are instantaneous, though the player does not have as much control with them.&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
Teleports send you to any random location on the floor, with the following conditions:&lt;br /&gt;
*You must be able to step on the tile. E.g. you can&amp;#039;t be sent into [[lava]] if you don&amp;#039;t have [[flight]] (temporary or not). You can&amp;#039;t be teleported into an occupied or solid tile, either.&lt;br /&gt;
*You cannot be teleported into a dangerous [[cloud]].&lt;br /&gt;
*You cannot be teleported into [[vault]]s with the &amp;quot;no tele into&amp;quot; flag. This includes some, but not all, [[door#Runed Door|runed door]] and [[transporter]] [[vault]]s. Notably, the [[Elven_Halls#Elf:2_-_The_Hall_of_Blades|Hall of Blades]] in [[Elven Halls|Elf]]:2 does allow teleport inside. &lt;br /&gt;
&lt;br /&gt;
Other than those restrictions, it can bring you to &amp;#039;&amp;#039;any&amp;#039;&amp;#039; random tile, including the one you were on originally (&amp;quot;Your surroundings flicker for a moment.&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Like [[blink]]ing, teleports leave a cloud of translocational energy behind; these clouds have no effect (beyond stopping other [[clouds]] from existing on their tile).&lt;br /&gt;
&lt;br /&gt;
==Preventing Teleport==&lt;br /&gt;
If the player has the {{LightBlue|Tele}} / {{Red|!Tele!}} status, then they can either use a [[potion of cancellation]] or read another [[scroll of teleport]] to end it. A [[Quicksilver Bolt]] (including from the [[wand of quicksilver]]) will also end the Tele status.&lt;br /&gt;
&lt;br /&gt;
The {{LightRed|-Tele}} (from [[Dimension Anchor]]) and {{LightRed|Stuck}} (from [[miscast effect|miscasting]] Translocations) statuses both prevent teleportation. These statuses can be removed by quaffing a [[potion of cancellation]]. -Tele may also be obtained via certain [[artefact]]s or by playing a [[Formicid]]; having these won&amp;#039;t stop shifts in the Abyss.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
===Non-hostile teleport===&lt;br /&gt;
The scroll of teleport is a useful escape tool. More likely than not, you&amp;#039;ll be sent far away from your current location. You should generally try to teleport early into a fight, for a couple of reasons:&lt;br /&gt;
*It takes a few turns for the scroll to activate.&lt;br /&gt;
*There is no guarantee that you&amp;#039;ll be transported to a safe location - you could be teleported directly into another dangerous area, or you can teleport to the same tile you were currently on.&lt;br /&gt;
*You teleport after you finish whatever action you were doing, but before monsters get to move. Therefore, when teleporting, monsters at your teleport destination will get a turn to attack you before you can react, making tele at low HP even more dangerous. This could theoretically cause [[instant death]], although the chance of this is miniscule at full HP.&lt;br /&gt;
&lt;br /&gt;
Also, in floors with large and dangerous [[vault]]s (e.g., [[Elven_Halls#Elf:2_-_The_Hall_of_Blades|Elf:2]] or [[Zot:5]]), a teleport is likely to bring you inside them. Teleporting is also less effective in tiny floors like the [[Hell]]s for a similar reason.&lt;br /&gt;
&lt;br /&gt;
The teleport trap can be used in a similar fashion to the scroll, although traps are far less accessible and have no delay. You can also get a monster to step on a trap.&lt;br /&gt;
&lt;br /&gt;
===Hostile teleport===&lt;br /&gt;
Hostile teleports (sourceless malevolence, teleportitis, wyrmholes), on the other hand, can be extremely dangerous, often getting you into situations that are difficult to retreat from. Monsters still get a chance to move before you can react. There&amp;#039;s no way to prevent sourceless malevolence other than wearing a -Tele item, but teleportitis can be cured by [[potions of mutation]], and wyrmholes&amp;#039; status can be removed by reading a scroll of teleport.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], monsters could cast [[Teleport Self]].&lt;br /&gt;
*Prior to [[0.27]], non-[[player ghost]] monsters could cast [[Teleport Other]].&lt;br /&gt;
*Prior to [[0.26]], the *Tele intrinsic could be obtained from a [[ring of teleportation]], acting like teleportitis.&lt;br /&gt;
*Prior to [[0.25]], suffering a [[Miscast effect#Translocation|Translocations miscast]] effect could teleport the player, and being hit by a distortion weapon could too.&lt;br /&gt;
*Prior to [[0.17]], teleport destination could be controlled with [[teleport control]]. Also, 20% of Abyss teleports had a delay of only 3-5 turns.&lt;br /&gt;
*Prior to [[0.13]], the teleport control [[status effect]] did not delay teleports.&lt;br /&gt;
*Prior to [[0.9]], players had access to Teleport Self.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Strategy]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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