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	<title>Summon Small Mammal - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Summon Small Mammal&amp;#039;&amp;#039;&amp;#039; is a [[Summonings]] spell which summons one weak monster. &lt;br /&gt;
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[[Summoner]]s start with this spell memorized.&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
One small mammal is summoned. Possible summons include:&lt;br /&gt;
:{{monsterlink|Rat}} - Low damage and fragile, but better than nothing.&lt;br /&gt;
:{{monsterlink|Bat}} - Extremely fast and evasive, but does virtually no damage.&lt;br /&gt;
:{{monsterlink|Quokka}} - Decent damage and HP. Good all-round early on.&lt;br /&gt;
&lt;br /&gt;
Higher [[spell power]] can result in a stronger mammal. There is a &amp;lt;code&amp;gt;1 - 10 / &amp;lt;power&amp;gt;&amp;lt;/code&amp;gt; chance of a quokka. If a quokka was not summoned, there is an equal chance for either a rat or a bat.&amp;lt;ref&amp;gt;{{source ref|0.30.1|spl-summoning.cc|106}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Duration of the summon is around 27 turns; it does not depend on spell power.&lt;br /&gt;
&lt;br /&gt;
There is a summon cap of 2; additional summons will cause the oldest to very quickly time out.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
Summon Small Mammal is a level 1 spell; it can kill most things on the early Dungeon floors. But, as it creates [[summon]]s, it can remain useful for a while longer:&lt;br /&gt;
*By swapping places with a summon, you create a space, avoiding [[attacks of opportunity]] in the process. This can let you [[pillar dance]] any 10-speed melee enemy.&lt;br /&gt;
*Even if you have no serious plans to summon things, this spell can be &amp;#039;&amp;#039;very&amp;#039;&amp;#039; effective when combined with a [[scroll of immolation]] (or the [[Inner Flame]] spell). When an ignited small mammal dies, it&amp;#039;ll create a big (3x3) explosion, enough to take out all sorts of threats throughout Dungeon &amp;amp; [[Lair]].&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
A single cast will summon 1 to 3 creatures, with duration of around 81 turns. Each summoned creature has 33% chance of being a bat, otherwise it will be either a rat, a quokka, or a [[river rat]] with equal chances.&amp;lt;ref&amp;gt;{{source ref|0.30.1|mon-cast.cc|5798}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{monsters with spell}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.28]], this spell had a summon cap of 4.&lt;br /&gt;
*Prior to [[0.14]], this spell could also summon [[grey rat]]s, and had a summon cap of three.&lt;br /&gt;
*Prior to [[0.13]], this spell could summon multiple creatures, and was known as &amp;#039;Summon Small Mammals&amp;#039;.&lt;br /&gt;
*Prior to [[0.12]], a more powerful version of the spell known as [[Vampire Summon]] was used by [[vampire (monster)|vampires]], [[vampire knight]]s, and [[deep elf summoner]]s. It summoned 3-5 mammals (with [[orange rat]]s in place of quokkas).&lt;br /&gt;
*In [[0.6]], it was [[nerf]]ed again, limiting the effect to at most two summoned creatures, and [[green rat]]s and [[orange rat]]s were removed from the spell&amp;#039;s possible results.&lt;br /&gt;
*Prior to to [[0.4.3]], this spell was affectionately called &amp;#039;Spammals&amp;#039; for its easy ability to flood your surroundings with allied monsters. The spell was nerfed somewhat for balance reasons.&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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