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	<title>Summon Mana Viper - Revision history</title>
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	<updated>2026-08-04T19:53:55Z</updated>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Summon_Mana_Viper&amp;diff=4063&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Summon Mana Viper&amp;#039;&amp;#039;&amp;#039; is a level 5 [[Hexes]]/[[Summonings|Summoning]] spell which summons a [[mana viper]].&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
A single [[mana viper]] is summoned. These monsters&amp;#039; bites inflict [[antimagic]], reducing the chance that monsters cast wizardly or magical spells.&lt;br /&gt;
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Higher [[spell power]] increases the [[hit dice]] of the creature. The mana viper&amp;#039;s HD equals &amp;lt;code&amp;gt;7 + &amp;lt;power&amp;gt; / 12&amp;lt;/code&amp;gt;, rounded in a weighted manner.&amp;lt;ref&amp;gt;{{source ref|0.31-b1|spl-summoning.cc|580}}&amp;lt;/ref&amp;gt; This increases HP, accuracy, and the strength of the antimagic bite.&lt;br /&gt;
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Duration of the summon is around 18 turns; it does not depend on the spell power.&lt;br /&gt;
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There is a summon cap of 1; casting the spell again will cause the old summon to very quickly time out.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
Mana vipers are fast and moderately durable, but are most notable for their [[antimagic]] bite. The antimagic status gives a % chance for monsters to fail their spells. The more antimagic a monster has, the greater the failure rate. Antimagic is very effective against spellcasters and [[demon]]s.&lt;br /&gt;
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Theoretically, mana vipers can be used against endgame threats like [[ancient lich]]es, [[orbs of fire]], and [[fiend]]s. But vipers aren&amp;#039;t the strongest creatures, and you can only summon one at a time. So it&amp;#039;s likely that the viper just dies (or gets [[abjured]]). This spell &amp;#039;&amp;#039;can&amp;#039;&amp;#039; work against them, but don&amp;#039;t rely on it.&lt;br /&gt;
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Against non-magical targets, mana vipers are alright. Better than a [[Call Canine Familiar|canine]] or [[ice beast]], but not amazingly so. If you want a raw combat summon, [[cactus giant]]s are a much better bet.&lt;br /&gt;
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==Monster Version==&lt;br /&gt;
Creates multiple mana vipers based on the spell power, their hit dice is not adjusted from the base monster. Duration is the same as the player version.&lt;br /&gt;
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{{monsters with spell}}&lt;br /&gt;
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==History==&lt;br /&gt;
*Prior to [[0.31]], mana vipers&amp;#039; [[HD]] was 1 lower.&lt;br /&gt;
*Prior to [[0.30]], mana vipers&amp;#039; [[HP]] did not scale with spellpower, resulting in less HP overall. Also, their [[HD]] was 1 lower.&lt;br /&gt;
*Prior to [[0.28]], this spell had a summon cap of two.&lt;br /&gt;
*Summon Mana Viper was added in [[0.14]].&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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