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	<title>Summon Horrible Things - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Summon Horrible Things&amp;#039;&amp;#039;&amp;#039; is a level 8 [[Summonings|Summoning]] spell that summons a horde of [[large abomination]]s and [[tentacled monstrosities]].&lt;br /&gt;
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Players colloquially refer to this spell as &amp;#039;&amp;#039;&amp;#039;XXX&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
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==Useful Info==&lt;br /&gt;
When cast, 2 to 6 [[large abomination]]s and 0 to 2 [[tentacled monstrosities]] are summoned. On cast, this spell inflicts 2-5% [[Doom]] upon the player, with a 25% chance of an extra 6-10%.&amp;lt;ref&amp;gt;{{source ref|0.34.0|spl-summoning.cc|1405}}&amp;lt;/ref&amp;gt; &lt;br /&gt;
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Higher [[spell power]] may increase the number of the creatures.&lt;br /&gt;
*The number of large abominations summoned is &amp;lt;code&amp;gt;1 + 1d3&amp;lt;/code&amp;gt;, plus a &amp;lt;code&amp;gt;power / 200&amp;lt;/code&amp;gt; chance for an extra one. &lt;br /&gt;
*There is a &amp;lt;code&amp;gt;1 - (121 / power)&amp;lt;/code&amp;gt; chance for two tentacled monstrosities, and if that fails an independent &amp;lt;code&amp;gt;1 - (51 / power)&amp;lt;/code&amp;gt; chance for one monstrosity. If no monstrosities were created, one extra abomination is created instead.&lt;br /&gt;
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There is a summon limit of 8 horrible things; additional summons will cause the oldest to very quickly time out.&lt;br /&gt;
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Duration of the summons is around 27 turns ([[duration class]] 3), which does not depend on the spell power.&lt;br /&gt;
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==Strategy==&lt;br /&gt;
This is one of the most powerful Summonings spells in the game. It has a high summon cap and summons multiple, relatively powerful, monsters at a time. Large abominations hit fairly hard, dealing up to 40 damage per hit. Tentacled monstrosities deal more damage, are resistant to many elements, and [[constriction|constrict]] foes, drastically reducing their [[ev]]asion.&lt;br /&gt;
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The Doom penalty discourages this spell from constantly being used. Note that sources of Doom are relatively rare in [[Vaults]], [[Depths]], and [[Zot]] (unless [[orb of entropy|orbs of entropy]] are present) - the places where this spell is most likely to be castable - so the chance of actually receiving a bane is low with careful management.&lt;br /&gt;
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==Monster Version==&lt;br /&gt;
The monster version of Summon Horrible Things creates 3 to 5 monsters, each one has 75% chance of being a large abomination and 25% chance of being a tentacled monstrosity.&amp;lt;ref&amp;gt;{{source ref|0.32.0|mon-cast.cc|6921}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
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The duration class of the summons ranges from 2 (around 18 turns) to 6 (around 171 turns), based on the strength of the caster. Monsters do not suffer any ill effects from casting the spell.&lt;br /&gt;
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{{monsters with spell}}&lt;br /&gt;
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==History==&lt;br /&gt;
*Prior to [[0.34]], casting this spell could give a [[Weak-Willed]] temporary mutation instead of giving [[Doom]].&lt;br /&gt;
*Prior to [[0.33]], casting this spell could inflict 1 point of intelligence drain. In addition, [[Xom]] casting the spell would not affect the player.&lt;br /&gt;
*Prior to [[0.28]], all summons would take a share of XP whenever they did damage. This made it somewhat harder to recover intelligence drain by only using this spell.&lt;br /&gt;
*Prior to [[0.19]], casting this spell could inflict 1-2 points of intelligence drain.&lt;br /&gt;
*Prior to [[0.15]], casting this spell could inflict 1-3 points of intelligence drain.&lt;br /&gt;
*Prior to [[0.2]], the summons created were permanent.&lt;br /&gt;
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==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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