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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Summon</id>
	<title>Summon - Revision history</title>
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	<updated>2026-08-03T01:36:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Summon&amp;diff=871&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:09:14Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version032}}&lt;br /&gt;
{{flavour|This monster has been summoned, and is thus temporary. Killing it yields no experience or items; it is incapable of using stairs.}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Summons&amp;#039;&amp;#039;&amp;#039; are creatures bound by magical forces, most often created by the [[Summonings]] school of spells. For the most part, summoned monsters function much like real monsters, with the following exceptions:&lt;br /&gt;
*They are worth no experience or piety, and leave nothing behind when slain.&lt;br /&gt;
*[[Vampiric]] weapons and [[Vampiric Draining]] don&amp;#039;t work on them.&lt;br /&gt;
*They eventually &amp;quot;time out&amp;quot; regardless of their [[HP]], vanishing in a cloud of smoke. &lt;br /&gt;
**Summoned monsters immediately vanish upon the death of their summoner.&lt;br /&gt;
**Most player summons will vanish if angered.&lt;br /&gt;
**They are vulnerable to [[abjuration]] and [[Yara&amp;#039;s Violent Unravelling]].&lt;br /&gt;
*They will not follow you up or down [[stairs]]. This allows you to flee hostile summoned units and return after sufficient time has passed. Your own summoned allies will disappear immediately when you change floors.&lt;br /&gt;
*Allied summons will not attack monsters outside of the player&amp;#039;s [[line of sight]].&lt;br /&gt;
&lt;br /&gt;
===Duration===&lt;br /&gt;
Summoned monsters are generated with a duration between 1 and 6. This value roughly corresponds to the following amount in [[decaAut]]s:&amp;lt;ref&amp;gt;{{source ref|0.32.0|mon-ench.cc|2371}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# 9 decaAuts &amp;lt;!-- TODO: add the range for each duration class --&amp;gt;&lt;br /&gt;
# 18 decaAuts&lt;br /&gt;
# 27 decaAuts&lt;br /&gt;
# 36 decaAuts&lt;br /&gt;
# 81 decaAuts&lt;br /&gt;
# 171 decaAuts&lt;br /&gt;
&lt;br /&gt;
Some Summonings spells have a fixed duration. Other spells increase duration with power (spellpower, [[piety]], etc.).&lt;br /&gt;
&lt;br /&gt;
===Summon Limit===&lt;br /&gt;
Most Summonings spells have [[Summoning#Summoning Limits|a cap on how many monsters]] you can sustain at any one time; exceeding the limit will cause the oldest monsters to time out almost immediately. Other sources of summons, like [[god]]s, [[evocable]]s, and the [[scroll of summoning]], are unaffected.&lt;br /&gt;
&lt;br /&gt;
==Durable Summon==&lt;br /&gt;
{{flavour|This monster has been summoned in a durable way, and only partially exists. Killing it yields no experience or items, and it cannot be abjured.}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;durable summon&amp;#039;&amp;#039;&amp;#039;, or monster that is &amp;#039;&amp;#039;&amp;#039;durably summoned&amp;#039;&amp;#039;&amp;#039;, is similar to a summoned monster with a few notable exceptions:&lt;br /&gt;
&lt;br /&gt;
*They never disappear.&lt;br /&gt;
*They are not vulnerable to [[abjuration]] or [[Yara&amp;#039;s Violent Unravelling]].&lt;br /&gt;
*They will follow you up or down stairs.&lt;br /&gt;
*They &amp;#039;&amp;#039;can&amp;#039;&amp;#039; be targeted by Vampiric Draining.&lt;br /&gt;
&lt;br /&gt;
Durable summons are most often used as punishments for the player; whenever from the [[divine retribution]] of several [[god]]s, or [[nameless horror]]s from [[miscast]] Summonings spells.&lt;br /&gt;
&lt;br /&gt;
==Non-Summons==&lt;br /&gt;
The following effects are not summoned, despite sharing similarities:&lt;br /&gt;
*[[Malign Gateway]], which is immune to abjuration and will turn hostile over time. This is the only [[Summonings]] spell that doesn&amp;#039;t create an actual summon.&lt;br /&gt;
*[[Derived undead]], created by [[Necromancy]]. They are still temporary when created by the player, vanishing if you enter another floor.&lt;br /&gt;
*[[Hornet]]s from a [[shambling mangrove]] or reinforcements from a [[doom hound]], which are completely non-summons and worth XP and piety as usual.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.29]], [[Uskayaw]] did not give piety for harming summoned monsters.&lt;br /&gt;
*Prior to [[0.28]], summoned monsters would steal [[XP]] proportional to their damage dealt (1/2 XP if you did no damage)&lt;br /&gt;
*Prior to [[0.25]], non-durable summons could not be affected by [[Inner Flame]]. In addition, most player-summoned creatures didn&amp;#039;t vanish when they became hostile.&lt;br /&gt;
*Prior to [[0.19]], the [[mercenary card]] would create allied durable summons.&lt;br /&gt;
*Prior to [[0.18]], the [[warding]] intrinsic existed to counter (non durable) summons.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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