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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Strength</id>
	<title>Strength - Revision history</title>
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	<updated>2026-08-02T04:42:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Strength&amp;diff=3087&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:21:33Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
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&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; (or STR) is one of a character&amp;#039;s three main [[attributes]], along with [[dexterity]] and [[intelligence]].&lt;br /&gt;
&lt;br /&gt;
Strength affects the following:&lt;br /&gt;
*Increases damage of most physical attacks. Every point of STR past 10 gives +2.5% damage, while every STR below gives -2.5%:&lt;br /&gt;
**Strength boosts the following attacks: many [[weapon damage|weapons]] ([[Axes]], [[Maces &amp;amp; Flails]], [[Polearm]]s, [[Staves]], [[Throwing]]), [[Unarmed Combat]], [[auxiliary attack]]s, [[constriction]].&lt;br /&gt;
*Reduces the impact of [[encumbrance]], from both [[body armour]] and [[shield]]s. This lowers the penalty on [[ev]]asion, spellcasting success, and [[ranged weapon]] attack speed.&lt;br /&gt;
&lt;br /&gt;
A high strength score can go a long way toward allowing you to cast spells or dodge attacks while wearing heavy armour/shields, and significant boosts to strength (e.g. an artefact with +10 strength) will boost melee damage considerably. However, the defensive boosts from [[dexterity]] are helpful for any character.&lt;br /&gt;
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If your strength is ever reduced to 0 or lower, you will suffer [[stat zero]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.30]], strength had no impact on shield encumbrance.&lt;br /&gt;
*Prior to [[0.29]], [[Short Blades]], [[Long Blades]], and [[Ranged Weapons]] scaled with STR instead of DEX.&lt;br /&gt;
*Prior to [[0.28]], Strength increased the [[SH]] of [[kite shield]]s and [[tower shield]]s. It also increased the chance of using [[auxiliary attack]]s.&lt;br /&gt;
*Prior to [[0.27]], the Strength modifier was more complex. For STR &amp;gt; 10, you had a &amp;lt;code&amp;gt;100 + ([[random2]](STR - 9) * 2)&amp;lt;/code&amp;gt;% multiplier, while for STR &amp;lt; 10, your damage was &amp;lt;code&amp;gt;100 - (random2(11 - STR) * 3)&amp;lt;/code&amp;gt;. (10 STR still equaled 100% damage)&lt;br /&gt;
*Prior to [[0.20]], many forms (like [[Statue Form]]) had extra scaling with strength.&lt;br /&gt;
*Prior to [[0.18]], each weapon type had a strength weight that determined how much strength contributed to damage and accuracy. Now strength increases damage equally for all weapons, and does not affect accuracy.&lt;br /&gt;
*Prior to [[0.15]], characters could only carry a certain weight of gear at any given time, measured in [[aum]]s. Strength increased your carrying capacity by 25 aum per point. Also, ranged combat was significantly more complicated, and strength played a role in determining your attack delay with ranged weapons (see [[weapon damage]] and [[ranged combat]] for details).&lt;br /&gt;
*Prior to [[0.13]], the weapon damage bonus from strength was half as large. Strength also played a role in the now-obsolete Armour EV-Penalty system, which was replaced with [[encumbrance rating]]s.&lt;br /&gt;
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[[Category:Stats]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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