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	<title>Sticky Flame - Revision history</title>
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	<updated>2026-08-02T16:40:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version031}}&lt;br /&gt;
{{spell info}}&lt;br /&gt;
{{AttackSpell&lt;br /&gt;
|name=Sticky Flame&lt;br /&gt;
|formula = 2d(2 + power/9) [[fire]]&lt;br /&gt;
|maxdmg = 2d13&lt;br /&gt;
|maxsp = 100&lt;br /&gt;
|range = 1&lt;br /&gt;
|target = Touch&lt;br /&gt;
|special = Inflicts Fire status&lt;br /&gt;
|tohit = Never miss}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Sticky Flame&amp;#039;&amp;#039;&amp;#039; is a level 4 [[Alchemy]]/[[Fire Magic]] spell which causes the target to burn for several rounds.&lt;br /&gt;
&lt;br /&gt;
[[Alchemist]]s start with this spell in their libraries.&lt;br /&gt;
&lt;br /&gt;
==Useful Info==&lt;br /&gt;
Sticky Flame deals direct [[fire]] damage, then inflicts the &amp;#039;&amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;&amp;#039; status (&amp;#039;&amp;#039;&amp;#039;covered in liquid fire&amp;#039;&amp;#039;&amp;#039;). The Fire status deals &amp;lt;code&amp;gt;2d(3 + power/14)&amp;lt;/code&amp;gt; fire damage per turn, ignoring [[AC]].&amp;lt;ref&amp;gt;{{source ref|0.31-b1|beam.cc|4075}}&amp;lt;/ref&amp;gt; It also causes the target to become [[backlit]], making them easier to hit, and revealing [[invisible]] creatures.&lt;br /&gt;
&lt;br /&gt;
The Fire status lasts for &amp;lt;code&amp;gt;3 + power/20&amp;lt;/code&amp;gt; to &amp;lt;code&amp;gt;3 + power/10&amp;lt;/code&amp;gt; turns.&amp;lt;ref&amp;gt;{{source ref|0.31-b1|beam.cc|4823}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When the target physically moves, the Fire status will quickly run out. For monsters, each movement reduces duration by 5 turns. For players, each move reduces duration by 6 turns. For players only, if your post-movement duration is ≤ 2 turns, the status automatically ends. Also, entering or being in [[water]] (even when [[flying]]) will immediately end the Fire status.&lt;br /&gt;
&lt;br /&gt;
[[Insubstantial]] creatures are immune to the Fire status, but still take impact damage from the spell.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
A moderately strong damage spell, good for those who don&amp;#039;t mind getting into melee range. You can open a fight with Sticky Flame, then use [[Flame Wave]] or a melee attack. The main downside is the 1-tile range, which isn&amp;#039;t great for squishy casters. Many monsters, such as [[hydra]]s, are too dangerous to engage in melee.&lt;br /&gt;
&lt;br /&gt;
Note that Sticky Flame deals a fair amount of impact damage. You should use other spells if available, but if you have nothing better, this spell can be decent to spam.&lt;br /&gt;
&lt;br /&gt;
===Tips &amp;amp; Tricks===&lt;br /&gt;
*Sticky Flame can be used to reveal [[invisible]] monsters (use &amp;#039;&amp;#039;&amp;#039;Z&amp;#039;&amp;#039;&amp;#039; on a suspected tile). This isn&amp;#039;t useful against [[unseen horror]]s, since they constantly move around. Neither can it be used on [[shadow]]s, since they are insubstantial. But it does work against [[sky beast]]s and casters of [[Invisibility]].&lt;br /&gt;
&lt;br /&gt;
==Monster Version==&lt;br /&gt;
Most monsters use [[Pyre Arrow]], which inflicts the Fire status from range, but doesn&amp;#039;t deal impact damage.&lt;br /&gt;
&lt;br /&gt;
[[Player ghost]]s will cast Sticky Flame, however.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*In [[0.31]], Sticky Flame was reworked. Prior to this version:&lt;br /&gt;
**Sticky Flame was a level 4 [[Conjurations]]/[[Fire]] spell, and it only dealt &amp;lt;code&amp;gt;2d(1.5 + power/24)&amp;lt;/code&amp;gt; impact damage.&lt;br /&gt;
**The Fire status dealt always dealt 2d4 damage; it did not depend on power.&lt;br /&gt;
**The duration was equal to &amp;lt;code&amp;gt;4.5 * levels&amp;lt;/code&amp;gt;turns, for levels = &amp;lt;code&amp;gt;(pow/96 + 1.37)&amp;lt;/code&amp;gt;.&lt;br /&gt;
**The Fire status did not expire faster when the target moves.&lt;br /&gt;
*Prior to [[0.29]], the Fire status dealt &amp;lt;code&amp;gt;2d4 - 1&amp;lt;/code&amp;gt; damage per turn. However, [[attacks of opportunity]] didn&amp;#039;t exist, so the spell was more viable to normal speed species.&lt;br /&gt;
*Prior to [[0.28]], [[Fire Elementalist]]s started with this spell.&lt;br /&gt;
*Prior to [[0.27]], the Fire status wasn&amp;#039;t [[dispel]]lable.&lt;br /&gt;
*Earlier versions had more ways for players to gain resistance to sticky flames:&lt;br /&gt;
**Prior to [[0.25]], [[Tiamat]]&amp;#039;s [[dragonskin cloak]] had a 50% chance of providing sticky flame resistance when hit by sticky flames&lt;br /&gt;
**Prior to [[0.20]], [[draconian|mottled draconians]] and players wearing [[mottled dragon scales]] were always resistant&lt;br /&gt;
*Prior to [[0.22]], Sticky Flame would spread between adjacent [[sheep]] and [[dream sheep]].&lt;br /&gt;
*Prior to [[0.15]], Sticky Flame&amp;#039;s enchantment level depended on the victim&amp;#039;s [[HD]] rather than the power of the spell.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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