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	<title>Stealth (skill) - Revision history</title>
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	<updated>2026-08-06T11:22:39Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
&amp;#039;&amp;#039;This page refers to the Stealth [[skill]]. For the stat and mechanic, see [[stealth]].&amp;#039;&amp;#039;&lt;br /&gt;
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The &amp;#039;&amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039;&amp;#039; [[skill]] is a representation of how well your character understands the art of moving silently. Until your adventurer blunders into the [[Dungeon]] and starts killing everything, most monsters spend their time sleeping or wandering about peacefully. Stealth decreases the chance that you are detected, increases the power of [[stab]]bing unweary monsters, and increases the effectiveness of some status-inflicting [[dart]]s.&lt;br /&gt;
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For every point of stealth, you gain 15 [[stealth]] score. Note that there&amp;#039;s many other factors in determining stealth score, such as [[armour]], [[size]], and [[dexterity]]. This score is used for detection, but not stabs or darts. Stealth skill (not score) is also directly used to open [[door]]s; each time you open a door, the chance of it making noise is &amp;lt;code&amp;gt;1 / ( (4/3 * [[Stealth]]) + 8 )&amp;lt;/code&amp;gt;.&lt;br /&gt;
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{{skill aptitudes|Stealth}}&lt;br /&gt;
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==Strategy==&lt;br /&gt;
In &amp;#039;&amp;#039;Crawl&amp;#039;&amp;#039;, Stealth is generally poor as a &amp;quot;main&amp;quot; offensive skill. If sleep-stabbing is the only way you can kill things, and the enemy wakes up, then you have a problem. This means a way to kill awake monsters is necessary, but if you have one, then stealth becomes superfluous. Therefore, &amp;quot;stabber&amp;quot; characters typically rely on a way to disable foes ([[Hexes]], [[Petrify]], [[Uskayaw]], etc.) instead of using Stealth to sneak up on enemies.&lt;br /&gt;
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Instead, stealth is often used as a defensive skill. It can help you avoid dangerous monsters, such as [[Sigmund]], [[orc priest]]s and [[centaur (monster)|centaurs]]. If you&amp;#039;ve been [[shaft]]ed, stealth can help you avoid encounters on the way back up. Also, Stealth skill increases stab damage and chance to stab, so stabbers will want some amount of it.&lt;br /&gt;
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[[Armour encumbrance]] reduces stealth score by a flat amount. [[Plate armour]] reduces it by -214, equal to 14.4 levels of Stealth skill, so its hard for heavy melee brutes to benefit at all from stealth without a set of [[shadow dragon scales]].&lt;br /&gt;
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==History==&lt;br /&gt;
*Prior to [[0.12]], stealth skill trained at 80% the XP cost. To compensate, this version raised all non-[[Naga]] aptitudes by one.&lt;br /&gt;
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{{Skills}} [[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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