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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Stealth</id>
	<title>Stealth - Revision history</title>
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	<updated>2026-08-04T12:56:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Stealth&amp;diff=1638&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:11:28Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version030}}&lt;br /&gt;
&amp;#039;&amp;#039;This page refers to stealth stat, as well as the general mechanic. For the skill, see [[Stealth (skill)]]. For the Stealth armour ego, see the [[ego|list of egos]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Stealth&amp;#039;&amp;#039;&amp;#039; stat determines how likely you are to be detected. While the [[Stealth (skill)|Stealth skill]] may be the most direct way to influence this stat, many other factors contribute as well:&lt;br /&gt;
&lt;br /&gt;
==Stealth Score==&lt;br /&gt;
The measure of a character&amp;#039;s stealthiness is its stealth score. A character innately has a base stealth score, which is then modified by various external factors.&lt;br /&gt;
&lt;br /&gt;
Your base stealth score equals:&amp;lt;ref&amp;gt;{{source ref|0.30.1|player.cc|3063}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{crawlquote|(3 × [[Dexterity]]) + (Stealth skill × 15)}}&lt;br /&gt;
&lt;br /&gt;
==Modifiers==&lt;br /&gt;
The following modifiers are applied in order:&amp;lt;ref&amp;gt;{{source ref|0.30.1|player.cc|3067}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
Confusion&amp;#039;s penalty applies before all other modifiers.&lt;br /&gt;
*[[Confused]]: x0.33&lt;br /&gt;
&lt;br /&gt;
===Flat Modifiers===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Positive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Armour of [[ego|stealth]]: +50 per item&lt;br /&gt;
*Artefacts with Stlth+: +50 per Stlth+&lt;br /&gt;
*[[Mutations]]:&lt;br /&gt;
**[[Nightstalker]] mutation: +50 per rank&lt;br /&gt;
**[[Camouflage]] mutation: +50 per rank&lt;br /&gt;
**[[Thin Skeletal Structure]] mutation: +50 per rank&lt;br /&gt;
**[[Translucent Skin]] mutation: +50, regardless of rank&lt;br /&gt;
*Bloodless [[Vampire]]: +100&lt;br /&gt;
**[[Bat Form]] Vampire: +50&lt;br /&gt;
*[[Merfolk]] / [[Octopode]] on [[water]] (even if [[flying]]): +50&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Negative&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Armour encumbrance|Body armour encumbrance]]: -2 × ([[Encumbrance rating]])&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; / 3&lt;br /&gt;
*When emitting [[Silence]]: -50&lt;br /&gt;
*Artefacts with Stlth-: -50 per Stlth-&lt;br /&gt;
&lt;br /&gt;
===Multipliers===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Positive&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Umbra]]: depends on the source; the highest stealth source is used. This only applies when the player is the source of umbra.&lt;br /&gt;
**[[Ring of Shadows]]: ×1.5&lt;br /&gt;
**[[Dithmenos]]: Varies based on piety. Equal to ×&amp;lt;code&amp;gt;(piety + 200)/200&amp;lt;/code&amp;gt;, or ×1 at minimum, ×2 at maximum. &lt;br /&gt;
*[[Shadow Form]]: ×2&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Negative&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Backlit]] ([[Corona]], [[halo]], etc.): ×0.40&lt;br /&gt;
*In [[shallow water]] (if not [[flying]], [[large]], or [[amphibious]]): ×0.5&lt;br /&gt;
*Carrying the [[Orb of Zot]]: ×0.33&lt;br /&gt;
*[[Qazlal]] (if 1* or higher): ×&amp;lt;code&amp;gt;(200 - piety) / 170&amp;lt;/code&amp;gt;, capped at 160 piety. At 6* or higher, this is roughly a x0.24 multiplier.&lt;br /&gt;
&lt;br /&gt;
The following conditions set stealth to 0:&lt;br /&gt;
*[[Berserk]]&lt;br /&gt;
*[[Clumsy]] (Dex=0)&lt;br /&gt;
*[[Ru#Sacrifices|Sacrifice Stealth]]&lt;br /&gt;
&lt;br /&gt;
If your stealth score is below 0, it is treated as though it were 0.&lt;br /&gt;
&lt;br /&gt;
===In-Game Display===&lt;br /&gt;
Although you cannot display your exact stealth score, you can get an idea of it in the &amp;#039;&amp;#039;&amp;#039;%&amp;#039;&amp;#039;&amp;#039; screen. Every &amp;#039;+&amp;#039; is 50 stealth, every &amp;#039;*&amp;#039; is 100 stealth, &amp;#039;#&amp;#039; is 150 stealth, and &amp;#039;!&amp;#039; is 200 stealth.&lt;br /&gt;
&lt;br /&gt;
==Detection==&lt;br /&gt;
Every monster has their own Monster Awareness score. Each monster has a base awareness of 10, modified as follows:&amp;lt;ref&amp;gt;{{source ref|0.30.1|shout.cc|287}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Positive Factors&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Monster intelligence]]: +0 for mindless, +8 for animal intelligence, +12 for human intelligence&lt;br /&gt;
*[[Hit dice]]: +1 per HD&lt;br /&gt;
*If the monster is wandering instead of sleeping: +15&lt;br /&gt;
*Any monster that is not [[natural]] holiness: +10&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Negative Factors&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Monsters under the effects of [[Ensorcelled Hibernation]]: -10&lt;br /&gt;
*If the player is [[invisible]] and the monster can&amp;#039;t see invisible: -75&lt;br /&gt;
&lt;br /&gt;
If Monster Awareness is &amp;lt; 0, it is treated as though it were 0.&lt;br /&gt;
&lt;br /&gt;
Each time you move or perform an action, all monsters in your [[line of sight]] have a &amp;lt;code&amp;gt;(Awareness + 1) / (Your Stealth)&amp;lt;/code&amp;gt; chance of spotting you. How fast or slow this action is does not matter; a [[Naga]] and [[Spriggan]] with the same Stealth score have the same chance per move to be detected. Once they&amp;#039;ve spotted you, they&amp;#039;ll only lose track of you once you&amp;#039;ve left their line of sight for a while; this occurs much sooner for mindless enemies than for intelligent ones.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.27]], [[hooves]] had a minor stealth penalty when not swimming or flying, and [[Translucent Skin]] offered less stealth. Also, [[Felid]]s gained 20 stealth when not swimming/flying, but lost 50 stealth if in [[Blade Hands]] when not swimming/flying.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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