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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version|028}}&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Status effects&amp;#039;&amp;#039;&amp;#039; are temporary enhancements and ailments that both you and the inhabitants of [[the Dungeon]] can benefit or suffer from. Unlike [[mutation]]s, status effects will run their course after enough time has passed or after you escape whatever&amp;#039;s inflicting the effect. Many status effects can be cured or prevented in a variety of ways; see their individual pages for details. There are also in-game descriptions of statuses available (hit &amp;#039;&amp;#039;&amp;#039;?&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;/&amp;#039;&amp;#039;&amp;#039;, then &amp;#039;&amp;#039;&amp;#039;t&amp;#039;&amp;#039;&amp;#039; for sTatus, then type in the indicator text you see).&lt;br /&gt;
&lt;br /&gt;
Most status effects will display a coloured (often abbreviated) word in your character information for as long as they last. Status effects that have a limited duration will often turn a darker colour as the effect nears its end, whereas other status effects use a darker colour to indicate increasing severity of the effect.&lt;br /&gt;
&lt;br /&gt;
==Beneficial Status Effects==&lt;br /&gt;
===Agile===&lt;br /&gt;
{{LightBlue|Agil}}&lt;br /&gt;
&lt;br /&gt;
[[Demonspawn]] with [[Powered by Pain]] may give you agility, which boosts [[dexterity]], [[stealth]], and [[evasion]].&lt;br /&gt;
&lt;br /&gt;
===Alive===&lt;br /&gt;
{{Green|Alive}}&lt;br /&gt;
&lt;br /&gt;
Alive [[Vampire]]s have fast [[Regeneration rate]], can use [[Transformation]]s, and can go [[berserk]].&lt;br /&gt;
&lt;br /&gt;
===Augmentation===&lt;br /&gt;
{{Blue|Aug}} {{LightBlue|Aug}} {{White|Aug}}&lt;br /&gt;
&lt;br /&gt;
[[Demonspawn]] with the Augmentation [[demonspawn mutation]] gain [[slaying]] and [[spell power]] bonuses as their HP rises. The brighter the colour of the effect, the larger the bonus.&lt;br /&gt;
&lt;br /&gt;
===Berserk===&lt;br /&gt;
{{LightBlue|Berserk}}&lt;br /&gt;
&lt;br /&gt;
You have gone [[berserk]], gaining a huge boost to [[HP]], [[Might|melee damage]], and [[Haste|speed]]. Just watch out for the crash afterward.&lt;br /&gt;
&lt;br /&gt;
===Black Mark===&lt;br /&gt;
Creatures with the [[black mark]] status apply [[draining]], [[slow]]ness, or [[antimagic]] to creatures they hit in melee. The player version from the [[demonspawn]] [[Black Mark (mutation)|mutation]] only activates on 20% of hits.&lt;br /&gt;
&lt;br /&gt;
===Bloodless===&lt;br /&gt;
{{LightRed|Bloodless}}&lt;br /&gt;
&lt;br /&gt;
Bloodless [[Vampire]]s have less maximum health and don&amp;#039;t regenerate when monsters are visible. Instead they get a [[Stealth]] boost, [[vampiric]] bite, the full set of [[undead]] resistances, and an ability to turn into a bat.&lt;br /&gt;
&lt;br /&gt;
===Brilliant===&lt;br /&gt;
{{LightBlue|Brill}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a [[potion of brilliance]] will give you a bonus to [[spell power]] and halve the MP cost of spells.&lt;br /&gt;
&lt;br /&gt;
===Charging===&lt;br /&gt;
{{LightBlue|Charge-|}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re casting [[Maxwell&amp;#039;s Capacitive Coupling]]; press &amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039; to keep it coming. The - cycles between (-, /, |, \) in a counterclockwise motion, though where you start with is random.&lt;br /&gt;
&lt;br /&gt;
===Confusing Touch===&lt;br /&gt;
{{LightBlue|Touch}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Confusing Touch]] will imbue your hands with strange energy, causing your melee attacks to [[confusion|confuse]] the enemy.&lt;br /&gt;
&lt;br /&gt;
===Death Channel===&lt;br /&gt;
{{LightMagenta|DChan}}&lt;br /&gt;
&lt;br /&gt;
Any living creature you kill while under the effect of [[Death Channel]] will rise as a [[spectral thing]] to serve you.&lt;br /&gt;
&lt;br /&gt;
===Death&amp;#039;s Door===&lt;br /&gt;
{{White|DDoor}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Death&amp;#039;s Door]] will render you temporarily invulnerable, but reduces your [[HP]] to almost nothing and leaves you unable to cast again for a short period.&lt;br /&gt;
&lt;br /&gt;
===Disjunction===&lt;br /&gt;
{{LightBlue|Disjoin}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Disjunction]] causes all enemies around you to [[blink]] away, with a success rate that rises as they approach you.&lt;br /&gt;
&lt;br /&gt;
===Divine Protection===&lt;br /&gt;
{{White|Prot}}&lt;br /&gt;
&lt;br /&gt;
[[Elyvilon]]&amp;#039;s Divine Protection ability will render you invulnerable to any attack that would otherwise kill you, though at a significant cost to [[piety]] each time it triggers.&lt;br /&gt;
&lt;br /&gt;
===Divine Shield===&lt;br /&gt;
[[The Shining One]] is protecting you from attacks, boosting your [[Shield (stat)|blocking defense]] for a brief time.&lt;br /&gt;
&lt;br /&gt;
===Finesse===&lt;br /&gt;
{{LightBlue|Finesse}}&lt;br /&gt;
&lt;br /&gt;
[[Okawaru]]&amp;#039;s Finesse ability doubles the speed of all of your physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Flight===&lt;br /&gt;
{{LightBlue|Fly}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re airborne! You can travel over impassable terrain, take less damage from [[Shatter]], and take more damage from [[Airstrike]].&lt;br /&gt;
&lt;br /&gt;
{{Blue|Fly}}&lt;br /&gt;
&lt;br /&gt;
Your flight is nearly over. Get to solid ground, or drink another [[potion of flight]] to keep going.&lt;br /&gt;
&lt;br /&gt;
{{LightRed|Fly}}&lt;br /&gt;
&lt;br /&gt;
Your flight should have ended, but that would&amp;#039;ve dropped you in some sort of deep liquid and killed you. The strain of staying airborne will keep [[draining]] you until you reach land, so do that pronto!&lt;br /&gt;
&lt;br /&gt;
{{White|Fly}}&lt;br /&gt;
&lt;br /&gt;
Your flight is limitless! End it whenever you want.&lt;br /&gt;
&lt;br /&gt;
===Haste===&lt;br /&gt;
{{LightBlue|Fast}}&lt;br /&gt;
&lt;br /&gt;
All actions performed by a [[haste]]d creature take 66% as long as normal to complete.&lt;br /&gt;
&lt;br /&gt;
===Heavenly Storm===&lt;br /&gt;
{{White|Storm (X)}}&lt;br /&gt;
&lt;br /&gt;
Using [[Wu Jian]]&amp;#039;s Heavenly Storm ability gives you a huge [[slaying]] bonus (indicated by the number represented by X) and constantly generates opaque [[cloud]]s around you. Using your martial attacks increases your slaying bonus, but doing anything else decreases the bonus until it reaches 0, at which point the storm expires.&lt;br /&gt;
&lt;br /&gt;
===Heroism===&lt;br /&gt;
{{LightBlue|Hero}}&lt;br /&gt;
&lt;br /&gt;
[[Okawaru]]&amp;#039;s Heroism ability gives you a +5 bonus to all non-magical skills.&lt;br /&gt;
&lt;br /&gt;
===Invisibility===&lt;br /&gt;
{{LightBlue|Invis}}&lt;br /&gt;
&lt;br /&gt;
[[Invisible]] characters are given bonuses in combat when fighting monsters that can&amp;#039;t [[see invisible]]. Invisible monsters are difficult to detect and gain similar bonuses when attacking you.&lt;br /&gt;
&lt;br /&gt;
{{LightMagenta|Invis}}&lt;br /&gt;
&lt;br /&gt;
You turned invisible using a piece of magical equipment. This equipment is reusable, though inflicts [[drain]] in the process.&lt;br /&gt;
&lt;br /&gt;
{{DarkGrey|Invis}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re technically still invisible, but monsters can still see you because you&amp;#039;re [[glowing]] or standing in [[shallow water]] or [[cloud]]s.&lt;br /&gt;
&lt;br /&gt;
===Leda&amp;#039;s Liquefaction===&lt;br /&gt;
{{LightBlue|Liquid}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Leda&amp;#039;s Liquefaction]] will convert the ground all around you into a soupy mess. This reduces the movement rate and melee attack success rate of anything stuck in it (including you!)&lt;br /&gt;
&lt;br /&gt;
===Might===&lt;br /&gt;
{{LightBlue|Might}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a [[potion of might]] will give you a 1d10 bonus to melee damage.&lt;br /&gt;
&lt;br /&gt;
===Olgreb&amp;#039;s Toxic Radiance===&lt;br /&gt;
{{LightMagenta|Toxic}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Olgreb&amp;#039;s Toxic Radiance]] [[poison]]s everything in your [[LOS]] each turn for a few turns.&lt;br /&gt;
&lt;br /&gt;
===Ozocubu&amp;#039;s Armour===&lt;br /&gt;
Casting [[Ozocubu&amp;#039;s Armour]] will cover you in a sheet of protective ice, boosting [[AC]]. It breaks if you move, though.&lt;br /&gt;
&lt;br /&gt;
===Powered by Death===&lt;br /&gt;
{{LightMagenta|Regen (X)}}&lt;br /&gt;
&lt;br /&gt;
[[Demonspawn]] with the Powered by Death [[demonspawn mutation]] will recover [[HP]] faster after killing monsters. The number (marked by the &amp;#039;X&amp;#039;) indicates how much faster you heal.&lt;br /&gt;
&lt;br /&gt;
===Quad Damage===&lt;br /&gt;
{{LightBlue|Quad}}&lt;br /&gt;
&lt;br /&gt;
Using a [[quad damage]] will multiply your damage output by 4. Only found in [[Dungeon Sprint]].&lt;br /&gt;
&lt;br /&gt;
===Recall===&lt;br /&gt;
{{White|Recall}}&lt;br /&gt;
&lt;br /&gt;
Using a [[Recall]] ability will cause allied units to [[teleport]] to your location over time.&lt;br /&gt;
&lt;br /&gt;
===Repel Missiles===&lt;br /&gt;
{{LightBlue|RMsl}}&lt;br /&gt;
&lt;br /&gt;
Creatures that [[repel missiles]] are harder to hit with ranged attacks. Players don&amp;#039;t see the temporary status effect anymore, but monsters can still have it.&lt;br /&gt;
&lt;br /&gt;
{{White|RMsl}}&lt;br /&gt;
&lt;br /&gt;
This effect is permanent, usually due to wearing a [[scarf]] of repulsion or following [[Qazlal]].&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
{{LightBlue|Resist}}&lt;br /&gt;
&lt;br /&gt;
Quaffing a [[potion of resistance]] will grant you resistance to [[fire]], [[cold]], [[electricity]], [[poison]], and [[acid]] for a short time.&lt;br /&gt;
&lt;br /&gt;
===Ring of Flames===&lt;br /&gt;
{{LightBlue|RoF}}&lt;br /&gt;
&lt;br /&gt;
Wearing the [[salamander hide armour]] will surround you with [[fire]] [[cloud]]s, boost your fire resistance, and enhance the [[spell power]] of your [[Fire Magic]], but renders you very vulnerable to [[cold]].&lt;br /&gt;
&lt;br /&gt;
===Searing Ray===&lt;br /&gt;
{{White|Ray}} {{White|Ray+}} {{White|Ray++}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re casting [[Searing Ray]] and still have more turns of laser to dish out. Press &amp;#039;&amp;#039;&amp;#039;.&amp;#039;&amp;#039;&amp;#039; to keep it coming.&lt;br /&gt;
&lt;br /&gt;
====Flame Wave====&lt;br /&gt;
{{White|Wave}} {{White|Wave+}} {{White|Wave++}}&lt;br /&gt;
[[Flame Wave]] uses the same casting mechanic as Searing Ray.&lt;br /&gt;
&lt;br /&gt;
===Serpent&amp;#039;s Lash===&lt;br /&gt;
{{White|Lash (X)}}&lt;br /&gt;
&lt;br /&gt;
Using [[Wu Jian]]&amp;#039;s Serpent&amp;#039;s Lash ability gives you two turns of free movement (the X represents how many turns you have left). Your martial attacks are much stronger during this period, but you become [[exhausted]] after the ability ends.&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
While you are emitting a [[silence]] [[aura]], most creatures (including you) caught in its effect will be unable to cast spells, read [[scroll]]s, or use divine abilities. Certain abilities can&amp;#039;t be silenced, and [[demon]]s ignore the effects of silence.&lt;br /&gt;
&lt;br /&gt;
===Slimify===&lt;br /&gt;
{{LightGreen|Slime}}&lt;br /&gt;
&lt;br /&gt;
[[Jiyva]]&amp;#039;s Slimify ability will make your next melee attack that hits turn your target into a [[list of jellies|jelly]].&lt;br /&gt;
&lt;br /&gt;
===Swiftness===&lt;br /&gt;
{{LightBlue|Swift}} &lt;br /&gt;
&lt;br /&gt;
The [[Swiftness]] spell increases your movement speed for a while, but then makes you [[#Sluggish|sluggish]] for a while.&lt;br /&gt;
&lt;br /&gt;
{{Blue|Swift}}&lt;br /&gt;
&lt;br /&gt;
Your increased speed is nearly over and you&amp;#039;ll start moving slowly soon.&lt;br /&gt;
&lt;br /&gt;
{{DarkGrey|Swift}}&lt;br /&gt;
&lt;br /&gt;
You are knee deep in water and slow down to normal wading speed.&lt;br /&gt;
&lt;br /&gt;
===Teleport===&lt;br /&gt;
{{LightBlue|Tele}}&lt;br /&gt;
&lt;br /&gt;
You are going to [[teleport]] in the next few turns. Generate another teleport before this one goes off to negate it. Or wear an artefact that negates all teleporting.&lt;br /&gt;
&lt;br /&gt;
===Transmutations===&lt;br /&gt;
There are a number of useful alternative forms you can assume, many of which are from [[Transmutations]] spells:&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|App}}&lt;br /&gt;
&lt;br /&gt;
[[Beastly Appendage]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Blade}}&lt;br /&gt;
&lt;br /&gt;
[[Blade Hands]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Spider}}&lt;br /&gt;
&lt;br /&gt;
[[Spider Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Ice}}&lt;br /&gt;
&lt;br /&gt;
[[Ice Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Statue}}&lt;br /&gt;
&lt;br /&gt;
[[Statue Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightBlue|Storm}}&lt;br /&gt;
&lt;br /&gt;
[[Storm Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Dragon}}&lt;br /&gt;
&lt;br /&gt;
[[Dragon Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Lich}}&lt;br /&gt;
&lt;br /&gt;
[[Necromutation]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Bat}}&lt;br /&gt;
&lt;br /&gt;
[[Bat Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Tree}}&lt;br /&gt;
&lt;br /&gt;
[[Tree Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Shadow}}&lt;br /&gt;
&lt;br /&gt;
[[Shadow Form]]&lt;br /&gt;
&lt;br /&gt;
===Vitalisation===&lt;br /&gt;
{{White|Vit}}&lt;br /&gt;
&lt;br /&gt;
[[Zin]] is filling you with divine health, boosting your [[stat]]s and protecting you from [[stat]] damage and many negative status effects.&lt;br /&gt;
&lt;br /&gt;
===Polar Vortex===&lt;br /&gt;
{{White|Vortex}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Polar Vortex]] will create a raging storm around you, granting you [[flight]] and brutalizing everything within its reach, damaging them and tossing them around.&lt;br /&gt;
&lt;br /&gt;
==Detrimental Status Effects==&lt;br /&gt;
===Antimagic===&lt;br /&gt;
As monsters are struck by [[antimagic]] weapons, they become more likely to fail to cast their spells. Players simply lose MP.&lt;br /&gt;
&lt;br /&gt;
===Bad Forms===&lt;br /&gt;
Getting hit by an enemy&amp;#039;s [[Polymorph]] spell will temporarily force you into one of several less-than-ideal forms:&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Pig}}&lt;br /&gt;
&lt;br /&gt;
[[Pig Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Fungus}}&lt;br /&gt;
&lt;br /&gt;
[[Fungus Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Porc}}&lt;br /&gt;
&lt;br /&gt;
[[Porcupine Form]]&lt;br /&gt;
&lt;br /&gt;
{{LightGreen|Wisp}}&lt;br /&gt;
&lt;br /&gt;
[[Wisp Form]]&lt;br /&gt;
&lt;br /&gt;
===Blind===&lt;br /&gt;
[[Blind]] monsters will treat your character as though it were [[invisible]]. This negates any [[see invisible]] it may have.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
[[Charm]]ed monsters will ally with you and fight on your side... for a while.&lt;br /&gt;
&lt;br /&gt;
===Confusion===&lt;br /&gt;
{{Red|Conf}}&lt;br /&gt;
&lt;br /&gt;
[[Confusion|Confused]] creatures can&amp;#039;t choose which direction to move or attack in and many actions are disabled.&lt;br /&gt;
&lt;br /&gt;
===Constriction===&lt;br /&gt;
{{Yellow|Constr}}&lt;br /&gt;
&lt;br /&gt;
Being [[constricted]] means that an enemy is crushing you each turn, dealing damage, reducing [[evasion]] and preventing you from moving. Kill it or break free by attempting to move away!&lt;br /&gt;
&lt;br /&gt;
===Cooldowns===&lt;br /&gt;
Several abilities can&amp;#039;t be used right after you&amp;#039;ve used them; most of these will wear off given enough time.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|-Berserk}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re too tired to go [[berserk]] right now.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|-Blink}}&lt;br /&gt;
&lt;br /&gt;
You are still too unstable to [[blink]].&lt;br /&gt;
&lt;br /&gt;
{{Yellow|Breath}}&lt;br /&gt;
&lt;br /&gt;
You can&amp;#039;t use any [[draconian breath attacks]] or [[Spit Poison|naga poison spit]] for a while.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|DDoor}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re too tired to cast [[Death&amp;#039;s Door]] right now. Be extra careful -- your HP is probably still extremely low!&lt;br /&gt;
&lt;br /&gt;
{{Yellow|Exh}}&lt;br /&gt;
&lt;br /&gt;
You are too tired to use any of [[Ru]]&amp;#039;s abilities or [[Wu Jian]]&amp;#039;s Serpent&amp;#039;s Lash right now.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|-Hop}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re too tired to [[Barachi|Hop]] again at the moment; spend some time without moving to recover.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|-Recite}}&lt;br /&gt;
&lt;br /&gt;
You can&amp;#039;t use [[Zin]]&amp;#039;s Recite ability now.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|-Vortex}}&lt;br /&gt;
&lt;br /&gt;
You can&amp;#039;t start another [[Polar Vortex]] right now.&lt;br /&gt;
&lt;br /&gt;
===Corona===&lt;br /&gt;
{{Yellow|Corona}}&lt;br /&gt;
&lt;br /&gt;
The [[Corona]] spell will render its target much easier to hit, reducing [[evasion]] and negating [[invisibility]].&lt;br /&gt;
&lt;br /&gt;
===Corrosion===&lt;br /&gt;
{{Red|Corr -X}}&lt;br /&gt;
&lt;br /&gt;
[[Corrosion]] is a temporary status effect which gives a stackable -4 to [[slaying]] and [[AC]] (the number represented by X indicates how much these have been reduced) for as long as it lasts. Corrosion will be repaired after enough turns have passed. Corroded monsters simply get a temporary -8 to their AC.&lt;br /&gt;
&lt;br /&gt;
===Dazed===&lt;br /&gt;
Monsters may become [[dazed]] after you recite the word of [[Zin]] at them, causing them to waste their turns as they recover their senses.&lt;br /&gt;
&lt;br /&gt;
===Diminished Spells===&lt;br /&gt;
{{Red|Dim}}&lt;br /&gt;
&lt;br /&gt;
The power of your spells have been temporarily diminished.&lt;br /&gt;
&lt;br /&gt;
===Doom Howl===&lt;br /&gt;
{{Red|Howl}}&lt;br /&gt;
&lt;br /&gt;
A [[doom hound]]&amp;#039;s [[Doom Howl|howl]] has called nightmarish creatures to hunt you. Dangerous enemies will spawn near you every few turns until the howl fades.&lt;br /&gt;
&lt;br /&gt;
===Drain===&lt;br /&gt;
{{LightGrey|Drain}} {{Yellow|Drain}} {{LightRed|Drain}} {{Red|Drain}}&lt;br /&gt;
&lt;br /&gt;
[[Negative energy]] has [[draining|withered]] you, reducing your maximum [[HP]], with darker colours indicating worse effects. Gaining XP gradually restores your health. Monsters who get drained have their [[HD]] lowered instead, reducing their strength and [[willpower]].&lt;br /&gt;
&lt;br /&gt;
{{DarkGrey|Engulf}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re being engulfed, but you [[unbreathing|don&amp;#039;t need to breathe]], so it has no effect.&lt;br /&gt;
&lt;br /&gt;
===Fast+Slow===&lt;br /&gt;
{{Magenta|Fast+Slow}}&lt;br /&gt;
&lt;br /&gt;
You are both magically [[slow]]ed and [[haste]]ned, and thus act at normal speed.&lt;br /&gt;
&lt;br /&gt;
===Fear===&lt;br /&gt;
{{Red|Fear}}&lt;br /&gt;
&lt;br /&gt;
Characters suffering from [[fear]] are unable to move toward the source of their terror (they can still attack it, but may flinch away if attacking in melee) and are unable to go [[berserk]]. Monsters suffering from fear will flee from you until they hit a dead end, until you attack them, or until enough time passes.&lt;br /&gt;
&lt;br /&gt;
===Fire Vulnerable===&lt;br /&gt;
{{Red|rF-}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re down one rank of [[fire resistance]]. Watch out for sources of fire damage!&lt;br /&gt;
&lt;br /&gt;
===Flayed===&lt;br /&gt;
{{Red|Flay}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re suffering from the illusory wounds of a [[flayed ghost]]. You&amp;#039;ll still die if you hit 0 HP, but you can kill the ghost or escape from its [[line of sight]] for a while to get your HP back.&lt;br /&gt;
&amp;lt;div id=&amp;quot;frozen&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flooded===&lt;br /&gt;
{{Red|Flooded}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re being flooded by a [[water elemental]] or other monster and can&amp;#039;t breathe. You&amp;#039;ll take ongoing [[asphyxiation]] damage and are functionally [[silence]]d until the status wears off.&lt;br /&gt;
&lt;br /&gt;
===Frozen===&lt;br /&gt;
{{Red|Frozen}}&lt;br /&gt;
&lt;br /&gt;
[[Frozen]] characters are partially encased in ice, increasing their [[movement delay]] by 4 [[actions|auts]] for the duration of the effect.&lt;br /&gt;
&lt;br /&gt;
===Held===&lt;br /&gt;
{{Yellow|Held}}&lt;br /&gt;
&lt;br /&gt;
Similar to constriction, being [[held]] prevents creatures from moving but doesn&amp;#039;t do any damage. Attempt to move or [[blink]] to break free.&lt;br /&gt;
&lt;br /&gt;
{{Red|Held}}&lt;br /&gt;
&lt;br /&gt;
Creatures stuck in a [[web]] or a [[throwing net]] can&amp;#039;t move or attack and are vulnerable to stabbing. They may still cast spells.&lt;br /&gt;
&lt;br /&gt;
===Horrified===&lt;br /&gt;
{{Yellow|Horr-X}} {{Red|Horr-X}}&lt;br /&gt;
&lt;br /&gt;
Followers of [[Ru]] who have sacrificed their courage gain penalties to accuracy, damage, and spellpower when in the presence of dangerous foes.&lt;br /&gt;
&lt;br /&gt;
===Inner Flame===&lt;br /&gt;
Casting [[Inner Flame]] on an enemy will cause it to explode violently upon death.&lt;br /&gt;
&lt;br /&gt;
===Lava===&lt;br /&gt;
{{Red|Lava}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re flying over [[lava]]. Try not to fall in.&lt;br /&gt;
&lt;br /&gt;
===Leda&amp;#039;s Liquefaction===&lt;br /&gt;
{{Brown|SlowM}}&lt;br /&gt;
&lt;br /&gt;
Creatures stuck in the liquid ground from [[Leda&amp;#039;s Liquefaction]] move slowly and have difficulty attacking in melee.&lt;br /&gt;
&lt;br /&gt;
===Magic Contamination===&lt;br /&gt;
{{DarkGrey|Contam}} {{LightGrey|Contam}} {{Yellow|Contam}} {{LightRed|Contam}} {{Red|Contam}}&lt;br /&gt;
&lt;br /&gt;
Using certain beneficial status effects, miscasting spells, standing in [[cloud|mutagenic fog]], or stepping in [[Zot trap]]s can induce [[magic contamination]]. While a low (dark or light grey) dose of this is harmless, higher amounts make you [[glow]] and can inflict dangerous [[miscast effect]]s and [[bad mutations]] on you. See the [[magic contamination]] page for more details.&lt;br /&gt;
&lt;br /&gt;
===Mark===&lt;br /&gt;
{{LightMagenta|Mark}}&lt;br /&gt;
&lt;br /&gt;
All conscious monsters on the floor know your location and have an easier time getting to you until the [[Sentinel&amp;#039;s Mark|mark]] wears off. This can be very dangerous on unexplored floors or floors with powerful bosses. You can get this effect from [[alarm trap]]s and [[vault sentinel]]s.&lt;br /&gt;
&lt;br /&gt;
===Mesmerised===&lt;br /&gt;
{{Red|Mesm}}&lt;br /&gt;
&lt;br /&gt;
When [[mesmerise]]d, you will be unable to move away from the source of your mesmerisation, until you&amp;#039;ve killed it, lost sight of it, or broken the effect some other way.&lt;br /&gt;
&lt;br /&gt;
===No Move===&lt;br /&gt;
{{Red|-Move}}&lt;br /&gt;
&lt;br /&gt;
You cannot move for several turns. This status is acquired after being attacked with spells such as [[Grave Claw]] or [[Throw Bolas]], as a [[Yredelemnul]]&amp;#039;s punishment, being hit with electricy while having [[Bane of Electrospasm]] or after casting [[Momentum Strike]].&lt;br /&gt;
&lt;br /&gt;
===No Potions===&lt;br /&gt;
{{Red|-Potion}}&lt;br /&gt;
&lt;br /&gt;
You cannot drink potions for the duration. It is gained from the [[Ru]] sacrifice, being in [[Cocytus]], a [[Throw Klown Pie|pie]] from a [[Killer Klown]], or casting [[Ozocubu&amp;#039;s Refrigeration]].&lt;br /&gt;
&lt;br /&gt;
===No Scrolls===&lt;br /&gt;
{{Red|-Scroll}}&lt;br /&gt;
&lt;br /&gt;
You cannot use scrolls for several turns. This status mostly comes from a [[mutation]], after taking heavy damage or being hurt while at low HP. The smoke of [[Gehenna]] also inflicts -Scroll.&lt;br /&gt;
&lt;br /&gt;
===Orb===&lt;br /&gt;
{{LightMagenta|Orb}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re in the [[Realm of Zot]], or perhaps even carrying the [[Orb of Zot]] itself. Your [[teleport]]s are delayed, and [[Passage of Golubria]] will function wildly.&lt;br /&gt;
&lt;br /&gt;
===Paralysis===&lt;br /&gt;
{{Red|Para}}&lt;br /&gt;
&lt;br /&gt;
Anything suffering from [[paralysis]] will be unable to act for several turns, loses almost all ability to [[Evasion|dodge]] attacks, and is vulnerable to [[stab]]bing.&lt;br /&gt;
&lt;br /&gt;
===Petrifying/Petrified===&lt;br /&gt;
{{LightRed|Petr}} {{Red|Stone}}&lt;br /&gt;
&lt;br /&gt;
[[Petrification]] is a two-stage status effect. While petrifying, the victim is [[slow]]ed. Once fully petrified, the target is rendered incapable of acting or [[Evasion|dodging]] attacks, gains large bonuses to [[AC]] and [[GDR]], stops [[fly]]ing, and becomes vulnerable to [[Lee&amp;#039;s Rapid Deconstruction]] and [[stabbing]] for several turns.&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
{{Yellow|Pois}} {{LightRed|Pois}} {{Red|Pois}}&lt;br /&gt;
&lt;br /&gt;
[[Poison]] causes you to take damage as time progresses. The darker the colour, the more rapidly you&amp;#039;ll take damage and the more you&amp;#039;ll take overall.&lt;br /&gt;
&lt;br /&gt;
{{DarkGrey|Pois}}&lt;br /&gt;
&lt;br /&gt;
Characters who enter [[Necromutation|Lich Form]], [[Statue Form]], or [[vampire]]s who become [[#Starving|bloodless]] while poisoned will delay the progress of the poison until the transformation ends.&lt;br /&gt;
&lt;br /&gt;
===Sapped Magic===&lt;br /&gt;
{{Red|Sap}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;ve had your magic disrupted by a [[warmonger]]; each time you try casting a spell, there&amp;#039;s a chance your spell failure rate will increase.&lt;br /&gt;
&lt;br /&gt;
{{Yellow|-Wiz}} {{LightRed|-Wiz}} {{Red|-Wiz}}&lt;br /&gt;
&lt;br /&gt;
Your spells have grown harder to cast.&lt;br /&gt;
&lt;br /&gt;
===Sickness===&lt;br /&gt;
{{Yellow|Sick}} {{LightRed|Sick}} {{Red|Sick}}&lt;br /&gt;
&lt;br /&gt;
Sickness causes you to stop regenerating [[HP]].&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
{{LightMagenta|Sil}}&lt;br /&gt;
&lt;br /&gt;
Being under an enemy&amp;#039;s [[silence]] [[aura]] renders you unable to cast spells, read [[scrolls]], or use divine abilities.&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
[[Sleep]]ing creatures are unable to act, are almost incapable of [[Evasion|dodging]] attacks, and are vulnerable to [[stab]]bing. However, they will eventually wake up on their own, and may wake up early if they hear loud [[noise]]s or get injured. Having high [[stealth]] makes you less likely to wake up sleeping monsters.&lt;br /&gt;
&lt;br /&gt;
===Slow===&lt;br /&gt;
{{Red|Slow}}&lt;br /&gt;
&lt;br /&gt;
Slow creatures take 150% as long as normal to perform actions.&lt;br /&gt;
&lt;br /&gt;
===Sluggish===&lt;br /&gt;
{{Red|-Swift}}&lt;br /&gt;
&lt;br /&gt;
Your [[Swiftness]] wore off, and now you have to spend several turns moving slower than normal.&lt;br /&gt;
&lt;br /&gt;
===Stat Zero===&lt;br /&gt;
{{Red|Collapse}} {{Red|Clumsy}} {{Red|Brainless}}&lt;br /&gt;
&lt;br /&gt;
At least one of your [[stats]] has hit [[stat zero|zero]] or less. This immediately causes 2-5 turns of [[paralysis]] and inflicts you with an array of debilitating effects dependent on the stat involved. Try to get it above zero as soon as possible!&lt;br /&gt;
&lt;br /&gt;
===Sticky Flame===&lt;br /&gt;
{{Red|Fire}}&lt;br /&gt;
&lt;br /&gt;
Casting [[Sticky Flame]] will cover the target in napalm, causing them to take [[fire]] damage each turn and making them [[glow]]. Standing in [[shallow water]] can put the flames out.&lt;br /&gt;
&lt;br /&gt;
===Still Winds===&lt;br /&gt;
{{Brown|-Clouds}}&lt;br /&gt;
&lt;br /&gt;
A [[servant of whispers]] has cast [[Still Winds|a spell]] that prevents [[cloud]]s from forming for the duration.&lt;br /&gt;
&lt;br /&gt;
===Teleport Prevention===&lt;br /&gt;
{{Red|-Tele}}&lt;br /&gt;
&lt;br /&gt;
Certain monsters can cast [[Dimension Anchor]], which will prevent you from [[blink]]ing or [[teleport]]ing for a few turns. Rare [[artefact]] weapons also give this effect. This can also occur from high level [[Translocation]] miscasts.&lt;br /&gt;
&lt;br /&gt;
===Umbra===&lt;br /&gt;
[[Profane servitor]]s, followers of [[Dithmenos]], and the [[ring of Shadows]] emit an [[Aura#Umbra|umbra]] which increases stealth and reduces the accuracy of all attacks except from demons, undead, and followers of Dithmenos or [[Yredelemnul]].&lt;br /&gt;
&lt;br /&gt;
===Vulnerable===&lt;br /&gt;
{{Red|Will/2}}&lt;br /&gt;
&lt;br /&gt;
Reading a [[scroll of vulnerability]] will reduce the [[willpower]] of everything in your [[line of sight]] (including you) by half. [[Phantasmal warrior]]s can attack to make their targets vulnerable.&lt;br /&gt;
&lt;br /&gt;
===Water===&lt;br /&gt;
{{LightBlue|Water}} {{Blue|Water}}&lt;br /&gt;
&lt;br /&gt;
You&amp;#039;re either standing in, or flying over [[shallow water]] or [[deep water]].&lt;br /&gt;
&lt;br /&gt;
===Weak===&lt;br /&gt;
{{Red|Weak}}&lt;br /&gt;
&lt;br /&gt;
Physical weakness reduces the damage of your melee attacks by 25% (or 33% for monsters).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*[[Yred]]&amp;#039;s pain mirror was removed in [[0.28]].&lt;br /&gt;
*In [[0.27]], [[Ashenzari]]&amp;#039;s active scry was removed, a new cast status for [[Maxwell&amp;#039;s Capacitive Coupling]] was added, and [[Tornado]] / -Tornado was replaced with [[Polar Vortex]].&lt;br /&gt;
*Prior to [[0.26]], various [[Charms]] spells would give statuses; [[Darkness]], [[Deflect Missiles]] (DMsl), [[Regeneration]], and [[Shroud of Golubria]]. The [[food]] system also had several different hunger states on the status bar.&lt;br /&gt;
*Prior to [[0.20]], casting [[Delayed Fireball]] gave you the Delayed Fireball status.&lt;br /&gt;
*Prior to [[0.19]], there was a Telepathy status, granted by the [[Dowsing card]], and a Stealthy status, bestowed by a high-level [[Shadow card]]. Followers of [[Jiyva]] could gain the Pray status to stop their jellies from consuming items.&lt;br /&gt;
*In [[0.18]], a s(T)atus effect lookup has been added to ?/. Prior to 0.18, there were also [[Stoneskin]], [[Condensation Shield]], and [[Phase Shift]].&lt;br /&gt;
*Prior to [[0.17]], the [[teleport control]] status existed, conferred through either a [[Control Teleport|spell]] or a [[ring of teleport control|ring]]. There were also areas which would prevent controlled teleports. In addition, there was a Sure Blade status, granted by the [[Sure Blade]] spell, and [[Bleeding]], an HP-sapping status inflicted by attacking with [[claws]].&lt;br /&gt;
*[[Corrosion]] was added in [[0.15]].&lt;br /&gt;
*Prior to [[0.12]], there was a Rot status, which inflicted an ongoing reduction to maximum HP.&lt;br /&gt;
&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
	</entry>
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