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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Stat_zero</id>
	<title>Stat zero - Revision history</title>
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	<updated>2026-08-02T09:50:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.dungeoncrawlchili.org/index.php?title=Stat_zero&amp;diff=4487&amp;oldid=prev</id>
		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:25:43Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version034}}&lt;br /&gt;
&lt;br /&gt;
When one of a character&amp;#039;s primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character is [[slow]]ed until the stat is raised above zero.&lt;br /&gt;
&lt;br /&gt;
==Causes==&lt;br /&gt;
Stats can be lowered by the following means, potentially causing stat zero:&lt;br /&gt;
*[[Mutations]] (such as from [[Malmutate]] or [[Corrupting Pulse]]) which affect attributes. This lasts until the mutation is removed [[potion of mutation|somehow]].&lt;br /&gt;
*Equipment with negative stat modifiers. You can remove the equipment to restore the stat.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], hitting zero in any stat would [[paralyse]] the player immediately and apply a unique debuff for as long as you remained below zero, with the specific penalty depending on which stat was affected. See [http://crawl.chaosforge.org/index.php?title=Stat_zero&amp;amp;oldid=82086 this revision] for more information on the old stat zero system.&lt;br /&gt;
**Stat drain was removed in 0.33, meaning players can now only have their stats reduced to zero or less through [[mutation]]s or [[artefact]]s with stat penalties.&lt;br /&gt;
*Prior to [[0.28]], zero intelligence only had an 80% chance to fail reading scrolls. Zero strength&amp;#039;s -Regen was a flat regen/4 modifier.&lt;br /&gt;
*Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]].&lt;br /&gt;
*Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage.&lt;br /&gt;
*Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. Collapse seriously reduced this.&lt;br /&gt;
*Stat zero was added in [[0.13]], replacing [[stat death]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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