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	<id>https://wiki.dungeoncrawlchili.org/index.php?action=history&amp;feed=atom&amp;title=Stat_death</id>
	<title>Stat death - Revision history</title>
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	<updated>2026-08-03T17:34:38Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Maintenance script: Importing CrawlWiki content</title>
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		<updated>2026-06-16T09:21:36Z</updated>

		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{obsolete}}&lt;br /&gt;
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&amp;#039;&amp;#039;Stat death no longer occurs. For its replacement, see [[stat zero]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stat death&amp;#039;&amp;#039;&amp;#039; occurs 90 turns after one of a character&amp;#039;s primary [[attributes]] ([[Strength]], [[Intelligence]], or [[Dexterity]]) lowered to 0 or below. The character will die unless the stat can be restored in time. After 50 turns have passed, the character can be [[paralysis|paralyzed]] which is also very dangerous.&lt;br /&gt;
&lt;br /&gt;
The following can all drain your attributes:&lt;br /&gt;
*By 1 at a time, and affected (and thus blocked) by [[sustain abilities]]:&lt;br /&gt;
**The [[bad mutations#Deterioration|Deterioration]] mutation. Rank 1 can generally be kept in check by your natural regeneration; ranks 2 and 3 of this mutation are eventually lethal, however.&lt;br /&gt;
**[[Sickness]]&lt;br /&gt;
**The special attacks of certain monsters ([[brain worm]]s, [[quasit]]s, [[shadow]]s, etc.).  Although all three stats can be drained, INT is by far the one most commonly affected.  This is because it is drained by a smite-targeted spell, where the others are drained only through melee attacks.&lt;br /&gt;
**Decomposition (not to be confused with [[rotting]]) from attempted [[mutation]] of an undead character.&lt;br /&gt;
*By more than 1 at a time, but damage can be halved by [[sustain abilities]]:&lt;br /&gt;
**Evoking certain items, such as a [[crystal ball of energy]] or the [[staff of Wucad Mu]].&lt;br /&gt;
**Spell [[miscast effect]]s, as caused by actual miscasts, [[Hell]] effects, and [[Zot trap]]s.&lt;br /&gt;
**Certain spells, such as [[Summon Horrible Things]] or [[Alistair&amp;#039;s Intoxication]], have a chance of draining INT when cast.&lt;br /&gt;
*By varying amounts, and not affected at all by sustain abilities:&lt;br /&gt;
**Equipment with negative stat modifiers (but you can remove the equipment to restore the stat).&lt;br /&gt;
&lt;br /&gt;
Stats can be more permanently lowered by the following means:&lt;br /&gt;
*[[Mutations]] which affect attributes (directly, or through stiff/loose muscles, some scale mutations, etc.).&lt;br /&gt;
*The [[Focus card]].&lt;br /&gt;
*[[Jiyva]]&amp;#039;s stat shuffling.&lt;br /&gt;
*The [[Shuffle card]].&lt;br /&gt;
&lt;br /&gt;
The last two will never lower a base stat to zero, but when combined with one of the above effects could still cause stat death.&lt;br /&gt;
&lt;br /&gt;
==Precautions==&lt;br /&gt;
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 8 could conceivably be reduced to 0 by a single unfortunate effect, some of which are common, some less so.&lt;br /&gt;
*Cursed equipment can reduce an attribute by up to 6 for as long as it&amp;#039;s equipped, so be cautious about wearing unidentified items if you&amp;#039;re at risk. This is especially dangerous in regards to INT, as a character with 0 INT cannot read [[scroll]]s (and thus cannot read a [[scroll of remove curse]] in order to remove the offending item). Low-INT characters may wish to keep a [[potion of brilliance]] on hand to give them a window of time in which they can read scrolls.&lt;br /&gt;
*Miscast effects, Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 7. You may wish to bring all of your attributes up to a minumum of 8 to guarantee that you can survive a single worst-case scenario shot from either one.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Stat death was removed in [[0.13]]. In its place, characters now suffer some penalties when at [[stat zero]].&lt;br /&gt;
&lt;br /&gt;
Prior to [[0.7]], stat death occurred immediately upon a stat hitting 0.&lt;br /&gt;
&lt;br /&gt;
[[Category:Stats]]&lt;br /&gt;
[[Category:Status effects]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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