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	<title>Stabbing - Revision history</title>
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		<summary type="html">&lt;p&gt;Importing CrawlWiki content&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{version033}}&lt;br /&gt;
&amp;#039;&amp;#039;This article is about stabbing attacks. For the removed [[potion]], see [[potion of stabbing]].&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stabbing&amp;#039;&amp;#039;&amp;#039; can occur any time you deliver a melee attack to an enemy that is distracted, asleep, or otherwise unable to defend itself properly. These attacks deal significantly more damage, ignoring [[EV]] and [[SH]]. For a dedicated character, stabs can end combat in a single blow.&lt;br /&gt;
&lt;br /&gt;
==Stab Tiers==&lt;br /&gt;
There are two types of conditions where you can stab:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;High-tier stab conditions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Sleep]]&lt;br /&gt;
*[[Paralysis]]&lt;br /&gt;
*[[Petrify|Petrified]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Low-tier stab conditions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*[[Petrify]]ing&lt;br /&gt;
*Held in a [[throwing net]] or [[web]]&lt;br /&gt;
*[[Blind]] (or if the player is [[invisible]] and unseen)&lt;br /&gt;
*[[Fear|Fleeing]]&lt;br /&gt;
*[[Charm]]ed or otherwise friendly&lt;br /&gt;
*[[Confusion|Confused]]&lt;br /&gt;
*Awake, but hasn&amp;#039;t noticed you yet&lt;br /&gt;
*Distracted (whether by damage from a non-player source, [[Dithmenos]]&amp;#039;s Shadow Slip invocation, or through [[Gozag]]&amp;#039;s gold aura)&lt;br /&gt;
&lt;br /&gt;
==Stabbing Odds==&lt;br /&gt;
Your chance to stab depends on the tier of the stab:&lt;br /&gt;
*High-tier stabs are guaranteed, so long as your character is capable of stabbing.&lt;br /&gt;
*Low-tier stabs have a &amp;lt;code&amp;gt;1 + [[dex]] + ([[Stealth (Skill)|Stealth_skill]] + Wpn_skill)/2&amp;lt;/code&amp;gt; % chance to stab.&lt;br /&gt;
&lt;br /&gt;
50% of stabbing attempts with the [[Spriggan&amp;#039;s Knife]] are treated as if the target is sleeping.&lt;br /&gt;
&lt;br /&gt;
You cannot make stab attacks when:&lt;br /&gt;
*You are [[confused]]&lt;br /&gt;
*The target is [[invisible]], and you cannot [[see invisible]]&lt;br /&gt;
*You are worshipping [[The Shining One]] (who considers stabbing dishonorable)&lt;br /&gt;
*You are attacking with [[Manifold Assault]]&lt;br /&gt;
&lt;br /&gt;
Additionally, a sleeping target can&amp;#039;t be stabbed if you&amp;#039;re attacking with [[Vhi&amp;#039;s Electric Charge]] or [[rampaging]] in [[seven-league boots]] (petrified or paralysed targets &amp;#039;&amp;#039;can&amp;#039;&amp;#039; be stabbed).&lt;br /&gt;
 &lt;br /&gt;
Monsters cannot stab. There are a few stab-like effects: a [[sleep]]ing creature will take bonus damage from monster melee attacks, and a [[shadow]] deals bonus damage if it&amp;#039;s invisible (and the target can&amp;#039;t see invisible). However, these are completely separate from the stabbing mechanic.&lt;br /&gt;
&lt;br /&gt;
==Stabbing Damage==&lt;br /&gt;
The additional damage from a stab attempt varies based on the target&amp;#039;s status effect, the weapon you make the attack with, your skill with the weapon, and your Stealth skill. The stab tier and your weapon are the largest factors.&lt;br /&gt;
&lt;br /&gt;
[[Short Blades]] are especially effective at stabbing, and receive a &amp;quot;good stab&amp;quot; bonus, with [[dagger]]s getting a larger boost. Attacks from [[Felid]]s&amp;#039; claws, [[Spider Form]], or any melee attack while wearing the [[hood of the Assassin]], also receive an equivalent bonus. All other weapons/melee attacks are identical.&lt;br /&gt;
&lt;br /&gt;
===Formula===&lt;br /&gt;
There are three sources of damage, listed in order of operation:&amp;lt;ref&amp;gt;{{source ref|0.32.1|attack.cc|1476}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*[[Short Blades]] and other &amp;quot;good stab&amp;quot; items get an innate source of flat damage. [[Dagger]]s get an additional boost.&lt;br /&gt;
*All weapons get a multiplier to damage, which depends on stab tier, skill, and is increased when using Short Blades. This multiplier does not account for enemy [[AC]], but does account for [[slaying]], [[Fighting]], [[brand]], etc.&lt;br /&gt;
*All weapons get a flat bonus to damage on top. This is modified by stab tier only.&lt;br /&gt;
&lt;br /&gt;
====1. &amp;quot;Good Stab&amp;quot; bonus====&lt;br /&gt;
*If using Short Blades or equivalent, take base value &amp;lt;code&amp;gt;DEX/10 × (1 + (weapon_skill + stealth_skill)/2)&amp;lt;/code&amp;gt;. This is doubled for daggers.&lt;br /&gt;
*If base value &amp;gt; 10 (after the dagger bonus), it is modified by &amp;lt;code&amp;gt;10 * log2(1 + base/10)&amp;lt;/code&amp;gt;, where the final value is capped at 30.&lt;br /&gt;
*Then, this value is multiplied by &amp;lt;code&amp;gt;1 + (weapon_skill + stealth_skill)/20&amp;lt;/code&amp;gt; if high-tier, or &amp;lt;code&amp;gt;1 + (weapon_skill + stealth_skill)/80&amp;lt;/code&amp;gt; if low-tier. This number is added to your damage.&lt;br /&gt;
&lt;br /&gt;
There is a breakpoint at base value = 35 for daggers, base value = 70 for other Short Blades, where the base value is maximised. The value multiplier still increases by skill, but the increase is smaller.&lt;br /&gt;
&lt;br /&gt;
====2. Multiplier====&lt;br /&gt;
The stab bonus is a multiplier of damage before AC is applied. The table below details the damage multiplier from your skills, tier, and weapon type:&lt;br /&gt;
&lt;br /&gt;
{{#invoke:Stab_bonus|stab_table}}&lt;br /&gt;
&lt;br /&gt;
====3. Extra flat damage====&lt;br /&gt;
All weapons get bonus damage equal to &amp;lt;code&amp;gt;1d&amp;lt;(weapon_skill + stealth_skill)/2&amp;gt;&amp;lt;/code&amp;gt; for high-tier stabs, or &amp;lt;code&amp;gt;1d&amp;lt;(weapon_skill + stealth_skill)/8&amp;gt;&amp;lt;/code&amp;gt; for low-tier stabs.&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&amp;quot;Pure&amp;quot; [[Stealth]] is less viable than other offensive skills. The enemy always has a chance to wake up... and training only Short Blades and Stealth means you can&amp;#039;t deal with anything that wakes up. Plus, enemies often spawn in packs, and if one enemy detects you, they all wake up.&lt;br /&gt;
&lt;br /&gt;
Thus, a typical &amp;quot;stabber&amp;quot; character will often rely on magic to incapacitate their enemies. [[Hexes]] spells (like [[Ensorcelled Hibernation]], [[Confusing Touch]]) as well as spells in certain other schools ([[Mephitic Cloud]], [[Petrify]], etc.) will give you opportunities to stab. Certain gods, like [[Uskayaw]], can work in a similar way. A [[wand of paralysis]] is a limited, but powerful way to disable enemies. Also, any means of having [[allies]] can let you get distraction stabs here and there.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;400px&amp;quot; heights=&amp;quot;400px&amp;quot; class=&amp;quot;left&amp;quot; mode=&amp;quot;nolines&amp;quot;&amp;gt;&lt;br /&gt;
File:Stab status.png|thumb|left|In tiles, monsters will indicate whether or not they can be stabbed as follows:&amp;lt;br&amp;gt;? means they can be low-tier stabbed&amp;lt;br&amp;gt;zzz means they can be high-tier stabbed&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
*Prior to [[0.33]], you could not stab with 0 or less [[dexterity]].&lt;br /&gt;
*Prior to [[0.27]], stabs would bypass some of your target&amp;#039;s AC, depending on your [[Stealth]] and weapon skills. This was converted into a flat bonus to stabbing damage instead.&lt;br /&gt;
*Prior to [[0.20]], The Shining One would inflict [[penance]] for stabbing intelligent foes that were not demons or undead.&lt;br /&gt;
*In [[0.19]], four tiers of stabbing attacks were replaced by just two tiers. Stabs against distracted and petrified targets were buffed: +50% damage and +100% damage, respectively. Petrifying and net stabs got -50% to damage, and invisible stabs had their proc chance reduced.&lt;br /&gt;
*Prior to [[0.16]], Long Blades were slightly more effective at stabbing than most other weapons, and [[club]]s and [[rod]]s could stab for special effects.&lt;br /&gt;
*Prior to [[0.13]], Stabbing was a skill of its own, rather than being the average of your Stealth and weapon skills.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>
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